★ TouchArcade needs your help. Click here to support us on Patreon.

Portrait vs Landscape for RPG/Strategy game?

View Poll Results: Do you prefer portrait or landscape?
Portrait 0 0%
Landscape 12 100.00%
Voters: 12. You may not vote on this poll
05-27-2013, 04:42 PM
#1
Joined: Dec 2012
Location: Drummondville, Qc, Canada
Posts: 438
Portrait vs Landscape for RPG/Strategy game?

Hey there,

Started early design on my next game and wanted to inquire about your preference on portrait or landscape gaming for a RPG/Strategy game using touch and drag (for map scrolling purpose) controls?

I'm tempted to give a shot at portrait for this one.

Thanks.

Dungeon Plunder: an iOS Roguelike - Play for free now! Follow the updates on Twitter and on Facebook.
TA Forum Thread? Right here. Soundtrack is on iTunes
05-27-2013, 04:50 PM
#2
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Always landscape for me. I've played a few portrait games, but every single time I think "Shoulda been landscape...".

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ

05-27-2013, 04:54 PM
#3
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
It depends on the game mechanics. In general I prefer landscape mode but for some games (like Cavern or QuestLord) portrait mode works surprisingly well. I could see Dungeon Plunder working well with a portrait option (with some tweaks to combat ui). I'll vote landscape but it's hard to say without more details. Best case scenario allowing either portrait or landscape would be ideal.
05-27-2013, 05:24 PM
#4
Joined: Jan 2013
Location: Croatia
Posts: 933
Landscape orientation , no doubt. I use portrait only with pinball applications to see whole table, others from that 99 % of time when using iPad I'm in landscape mode.
05-27-2013, 05:27 PM
#5
Joined: Feb 2009
Location: Singapore
Posts: 1,755
Landscape by habit of preference if it's an rpg/strategy. It would not matter if you can be smart about portrait, but I don't think any dev would bother optimizing two orientations.
05-27-2013, 06:12 PM
#6
Joined: Jan 2012
Location: Philippines
Posts: 22,197
Landscape. It gives you a feel of more field of vision into the game.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
05-27-2013, 07:12 PM
#7
Joined: Nov 2011
Location: East Coast, US
Posts: 409
Quote:
Originally Posted by Exact-Psience View Post
Landscape. It gives you a feel of more field of vision into the game.
Agreed - it gives you more of a "sense" of being in the game. Plus, as has been mentioned, the addition of space is a big deal in terms of having good controls/UI. I've seen "simpler" game mechanics - like Dungeon Raid - be perfectly fine in portrait, but landscape for RPGs for me. That said, I wouldn't go "eugh! portrait mode!" for an RPG unless there were other problems (like aforementioned control or UI issues).
05-28-2013, 03:03 PM
#8
Joined: Sep 2010
Location: UK
Posts: 1,281
I think landscape for almost all games, really. It just feels more natural.