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Portrait vs Landscape for RPG/Strategy game?

View Poll Results: Do you prefer portrait or landscape?
Portrait 0 0%
Landscape 12 100.00%
Voters: 12. You may not vote on this poll
05-27-2013, 04:42 PM
Joined: Dec 2012
Location: Drummondville, Qc, Canada
Posts: 438
Portrait vs Landscape for RPG/Strategy game?

Hey there,

Started early design on my next game and wanted to inquire about your preference on portrait or landscape gaming for a RPG/Strategy game using touch and drag (for map scrolling purpose) controls?

I'm tempted to give a shot at portrait for this one.


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05-27-2013, 04:50 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,739
Always landscape for me. I've played a few portrait games, but every single time I think "Shoulda been landscape...".

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05-27-2013, 04:54 PM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,493
It depends on the game mechanics. In general I prefer landscape mode but for some games (like Cavern or QuestLord) portrait mode works surprisingly well. I could see Dungeon Plunder working well with a portrait option (with some tweaks to combat ui). I'll vote landscape but it's hard to say without more details. Best case scenario allowing either portrait or landscape would be ideal.
05-27-2013, 05:24 PM
Joined: Jan 2013
Location: Croatia
Posts: 933
Landscape orientation , no doubt. I use portrait only with pinball applications to see whole table, others from that 99 % of time when using iPad I'm in landscape mode.
05-27-2013, 05:27 PM
Joined: Feb 2009
Location: Singapore
Posts: 1,755
Landscape by habit of preference if it's an rpg/strategy. It would not matter if you can be smart about portrait, but I don't think any dev would bother optimizing two orientations.
05-27-2013, 06:12 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,664
Landscape. It gives you a feel of more field of vision into the game.

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05-27-2013, 07:12 PM
Joined: Nov 2011
Location: East Coast, US
Posts: 409
Originally Posted by Exact-Psience View Post
Landscape. It gives you a feel of more field of vision into the game.
Agreed - it gives you more of a "sense" of being in the game. Plus, as has been mentioned, the addition of space is a big deal in terms of having good controls/UI. I've seen "simpler" game mechanics - like Dungeon Raid - be perfectly fine in portrait, but landscape for RPGs for me. That said, I wouldn't go "eugh! portrait mode!" for an RPG unless there were other problems (like aforementioned control or UI issues).
05-28-2013, 03:03 PM
Joined: Sep 2010
Location: UK
Posts: 1,355
I think landscape for almost all games, really. It just feels more natural.