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Shpop - Upcoming Shoot 'em up

07-17-2009, 03:51 AM
#1
Junior Member [Original Poster]
Joined: Jun 2009
Posts: 6
Shpop - Upcoming Shoot 'em up

Hey guys!

Let me introduce you Shpop.

Shpop is a 3D shoot 'em up featuring:
- 3 weapons (bullets, flamethrower, electricity)
- 3 upgrades for each weapon
- 3 special weapons (plasma, shield, vortex)
- Secret Passages
- Atmospheric effects
- Full 3D environment increasing the level of difficulty (you can crash into buildings)
- A bonus game called: "Highway to Hell" in which you fly a ship on the highway and have to avoid cars coming in front of you while accelerating
- Online highscore table to keep track of the best times made on "Highway to Hell"

The game will cost only $0.99 worldwide except for Switzerland where it will be free as SwissCaution sponsored the game for all Swiss residents.
New levels (with additional bonus games) should be coming in the next few weeks/months at the same price.

The game has been submitted to Apple and should be out soon.

Here is the trailer:

Youtube link | Pop Up


And here are some screenshots:










I really hope you'll like it

Last edited by Scrat; 07-17-2009 at 04:41 AM.
07-17-2009, 03:53 PM
#2
Joined: Dec 2008
Location: Indiana, USA
Posts: 4,040
This looks awesome! Scrolling shooters are one of my favorite types of games, so this is definitely on my buy list.

Eric Pankoke
Mobile Games Reviewer: Rusty Sabre, TouchMyApps
Blog: iPhone Life
Twitter: RustySabre

07-17-2009, 04:49 PM
#3
Joined: May 2009
Location: The Underworld
Posts: 9,230
that does look cool!

too bad in highway to hell we don't get to shoot the oncoming traffic
07-17-2009, 09:39 PM
#4
Joined: Jul 2009
Posts: 1,125
Not really my type of game, but it looks awesome.

Recent purchases: Pac man CE, Tony Hawk Pro Skater 2, Mecho Wars, and Chaos Rings.
Upcoming Games I plan to get: Splinter Cell, GoF2
07-18-2009, 12:55 AM
#5
Joined: Dec 2008
Location: Indiana, USA
Posts: 4,040
Quote:
Originally Posted by Devilishly Good View Post
that does look cool!

too bad in highway to hell we don't get to shoot the oncoming traffic
Funny, I was thinking the exact same thing

Eric Pankoke
Mobile Games Reviewer: Rusty Sabre, TouchMyApps
Blog: iPhone Life
Twitter: RustySabre
07-18-2009, 01:08 AM
#6
Joined: Jul 2009
Location: Ontario
Posts: 112
Send a message via MSN to Jyaw3
a Shmup! One of the best genres =D I love the tri blue gun since the side bullets travel faster than the forward...gives off one trippy effect hah

One concern I have, is the height of the buildings, do they affect collision, like some of the low buildings seem like you could collide with them, so are ALL buildings walls? train cars? or is there some discretion needed by the player for trial and error?

Other than that looks great! =D

Josh Yaw - www.subtractionstudios.com
iPhone/iPod Touch Games
2 Block - Released! July 23
Fridger - Released Oct 6!
07-18-2009, 05:25 AM
#7
Junior Member [Original Poster]
Joined: Jun 2009
Posts: 6
Thanks guys! After spending months on this game, it is so nice to have people interested in it.

Quote:
Quote:
Originally Posted by Devilishly Good View Post
that does look cool!

too bad in highway to hell we don't get to shoot the oncoming traffic
Funny, I was thinking the exact same thing
Ahah! Actually it did occure to me wether to add weapons or not.
The thing is I wanted to kinda have a really different game. Another experience in which you wouldn't shoot but just test your aptitude at avoiding cars while accelerating (it gets really hard at about 60 seconds )

But maybe that could be added for the next game (plus another bonus game). I'll have to do some test and see how fun it is.

Quote:
One concern I have, is the height of the buildings, do they affect collision, like some of the low buildings seem like you could collide with them, so are ALL buildings walls? train cars? or is there some discretion needed by the player for trial and error?
Well, the camera not only moves horizontally (by turning left, right and all) but it also moves vertically. So at some point, the camera (and the ship then) will go down and the ship will be flying really near the ground this is usually when you have to watch out for the buildings, cars and all. There is a way to know wether you might collide with a building, it's simply by shooting at it and see if the bullets collides with it or not.

It might be a little trial-and-error from time to time but this is also a feeling I wanted to give, you know like all these old shmups where you had to learn the entire level, know all the positions of each enemy coming next and so on.

If you have any other questions, I'll be happy to answer them

Thanks again!
08-01-2009, 11:48 AM
#8
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761