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switching from $0.99 to free

07-18-2009, 02:55 PM
#1
Joined: May 2009
Location: Pittsburgh, PA
Posts: 302
switching from $0.99 to free

We just got our update approved and want to make our app free from $0.99. I'm assuming we can change the price back to $0.99 whenever we want like?

Co-Founder/ IPhone Game Programmer
LeftRight Studios | LeftRight Studios Game Videos | Our iPhone Games: smackBOTS (Free) Top 100 App | KatchUp
07-18-2009, 03:01 PM
#2
Joined: May 2009
Location: The Golden State
Posts: 5,809
Yeah

Add me on Steam for TF2: eggzbacon

07-18-2009, 03:03 PM
#3
Joined: Apr 2009
Location: Munich
Posts: 384
Send a message via Skype™ to rdklein
and this will usually reset your top 100 lists to nothing !

RadioactivityCounter on App Store developer of this App RadioactivityCounter 2012
Ports of Call on App Store developer of this game 1986-2009,
07-18-2009, 08:11 PM
#4
Joined: Jul 2009
Posts: 17
apple is slow in changing sometimes if you try to change a lot so it isn't like a change and then it posts immediately. sometimes it goes quick, sometimes it takes a couple hours. once it took like more than half the day.
07-18-2009, 08:15 PM
#5
Joined: May 2009
Location: Pittsburgh, PA
Posts: 302
Quote:
Originally Posted by rdklein View Post
and this will usually reset your top 100 lists to nothing !
You mean if we get on top 100 for the free and when we switch back to $0.99, we'll lose the top 100 position on the free list? Yeah, I think that's reasonable. We just want to grow our user base before we launch our multi-player version.

Co-Founder/ IPhone Game Programmer
LeftRight Studios | LeftRight Studios Game Videos | Our iPhone Games: smackBOTS (Free) Top 100 App | KatchUp
07-19-2009, 01:30 AM
#6
Joined: Apr 2009
Location: Munich
Posts: 384
Send a message via Skype™ to rdklein
I have done this once and lost all 100 listed countries. But it makes sense to reset thecounters for App Store as the number of downloads differs a lot,so free and non free are handled seperately. Best s tochange it with an update so this brings you back to the store front.

RadioactivityCounter on App Store developer of this App RadioactivityCounter 2012
Ports of Call on App Store developer of this game 1986-2009,
07-20-2009, 05:27 PM
#7
What is everyone thoughts on this technique?

If a game does well as a free app and you then start to charge for it, do you think this will help sales? The only benefit I can see is ratings and I think only a small percentage of users submit a rating / review.

Check out my game Xpandaballs, available on the App Store now.
07-20-2009, 05:40 PM
#8
Joined: Feb 2009
Location: Denver, CO, USA
Posts: 89
I'm pretty sure making it free will hurt your star rating, just because people will download/delete more often and it's the deleters who get the ratings prompt. But if the app is good, star rating is less important IMO than install base.

If I can ever get my ragdoll app approved my plan is to make 1.0 ad-supported and free, then after I update it to 2.0 (adding enough features to justify calling it 2.0), I'll pull out the ads and make it $.99.

This rewards early adopters who basically get upgraded from "Lite to Full" for free, and builds an install base. Don't know if this is a good plan or not, but something I'd like to try.
07-20-2009, 06:55 PM
#9
Quote:
Originally Posted by khangtoh View Post
......We just want to grow our user base before we launch our multi-player version.
That seems like a good reason to do it. Build awareness than sell an more advanced version.

Dan Marchant - Biz Dev Bloke Strawdog Studios
Turbo Duck for iPhone/iPod Touch.
07-20-2009, 07:04 PM
#10
Joined: Jun 2009
Location: Stuck in Limbo
Posts: 332
Send a message via Yahoo to fluffyguitarist
I LOVE THIS GAME! I PLAYED IT FOR LIKE 2 DAYS STRAIGHT AND UNLOCKED EVERYTHING AND BECAME THE MASTER AT DRIFTING! haha I can't wait until it comes out