Kittys Adventure - gorgeous 3D Jump'n'Think from Fancy Factory
Last update: 04.09.2009
never heard of Fancy Factory or Kittys Adventure? Ok, lets change this.
Fancy Factory - thats basically me: a iPhone fanatic and hardcore game developer. And Kittys Adventure is the game I'm working on for several month now.
Maybe its a little bit early to promote my upcoming game, but level 1 (from 7) is nearly finished and I want to share the results with you. And - of course - I'm looking for feedback, so feel free to post (or PM me) what you think about.
First of all - if you expecting another zombie game or a new car racer: please leve this thread now! Kittys Adventure is, so I hope, a unique gameplay experience without any blood, stress or running timers.
Do you own cats? Have you ever asked yourself what is your kitty doing when wandering through neighbors garden and beyond? I own 4 of this little furred monsters and Kittys Adventure is my very own imagination of their outdoor adventures.
Think of Kittys Adventure as a mixture of (big names follow)...Tombraider and Gobliiins...mixed with physic and logical puzzles. The game is a full blown 3D adventure. Guide your kitty (you can choose between 3 differnt cats) through an epic voyage full of adventure.
Very professional, gorgeous 3d environments with a memorable cartoon style are Kittys playground. Different landscapes like green gardens, (see screenshots), forests, mountains, snow and even a dungeon will bring very unique visuals to your iPhone / iPod.
The intent of every level is to find Kittys little red ball. To do so Kitty will have to solve a lot of puzzles while makeing its way through each level, beginning by simple "push crate from A to B" riddles to combined physic puzzles. Did I mentioned Kittys Adventure makes use of PhysX? No? Thats a very major part of the gameplay.
You can move your kitty by simple finger slides anywhere on the display, its very, very easy to handle. Double tap makes Kitty jump and with the help of the icons you can see in the screenshots below you can freely rotate or zoom the playfield. So very precise moving, jumping and puzzeling is possible.
Ok, thats its. As written before level 1 is nearly finished. I plan to bring a light version with two full levels and a full version with another 5 levels - so at all 7 levels with very differnt environments and puzzles.
Do you want to betatest the game? Please send me a private message with some information about you and your experience in iPhone gaming - I will inform selected testers when the time has come for some testing.
I hope to have the game ready some times in the next 3 months - lets hope me and my graphic artist can hold this timeline.
Last edited by AxelF; 09-04-2009 at 01:36 AM.