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Kittys Adventure - gorgeous 3D Jump'n'Think from Fancy Factory

07-19-2009, 06:15 AM
Joined: May 2009
Location: Thuringia, Germany
Posts: 27
Kittys Adventure - gorgeous 3D Jump'n'Think from Fancy Factory

Last update: 04.09.2009

Hi all,

never heard of Fancy Factory or Kittys Adventure? Ok, lets change this.

Fancy Factory - thats basically me: a iPhone fanatic and hardcore game developer. And Kittys Adventure is the game I'm working on for several month now.

Maybe its a little bit early to promote my upcoming game, but level 1 (from 7) is nearly finished and I want to share the results with you. And - of course - I'm looking for feedback, so feel free to post (or PM me) what you think about.

First of all - if you expecting another zombie game or a new car racer: please leve this thread now! Kittys Adventure is, so I hope, a unique gameplay experience without any blood, stress or running timers.

Do you own cats? Have you ever asked yourself what is your kitty doing when wandering through neighbors garden and beyond? I own 4 of this little furred monsters and Kittys Adventure is my very own imagination of their outdoor adventures.

Think of Kittys Adventure as a mixture of (big names follow)...Tombraider and Gobliiins...mixed with physic and logical puzzles. The game is a full blown 3D adventure. Guide your kitty (you can choose between 3 differnt cats) through an epic voyage full of adventure.
Very professional, gorgeous 3d environments with a memorable cartoon style are Kittys playground. Different landscapes like green gardens, (see screenshots), forests, mountains, snow and even a dungeon will bring very unique visuals to your iPhone / iPod.
The intent of every level is to find Kittys little red ball. To do so Kitty will have to solve a lot of puzzles while makeing its way through each level, beginning by simple "push crate from A to B" riddles to combined physic puzzles. Did I mentioned Kittys Adventure makes use of PhysX? No? Thats a very major part of the gameplay.

You can move your kitty by simple finger slides anywhere on the display, its very, very easy to handle. Double tap makes Kitty jump and with the help of the icons you can see in the screenshots below you can freely rotate or zoom the playfield. So very precise moving, jumping and puzzeling is possible.

Ok, thats its. As written before level 1 is nearly finished. I plan to bring a light version with two full levels and a full version with another 5 levels - so at all 7 levels with very differnt environments and puzzles.

Do you want to betatest the game? Please send me a private message with some information about you and your experience in iPhone gaming - I will inform selected testers when the time has come for some testing.
I hope to have the game ready some times in the next 3 months - lets hope me and my graphic artist can hold this timeline.

=[ Gameplay video from 27.07.2009 ]=

Youtube link | Pop Up

=[ Screenshots of the current development state ]=

Last edited by AxelF; 09-04-2009 at 01:36 AM.
07-19-2009, 06:54 AM
Joined: Jul 2009
Location: Behind You!
Posts: 862
Looks really nice. I'm actually quite impressed with this. Can't wait for the release.

07-19-2009, 08:02 AM
Do you have beta- of alpha-version? I could write prereview (in Russian, all russian gamers will be able to read it and they will want to buy your game, but not everybody speaks English, so a lot of Russian-speaking gamers may not know about Kittys Adventure).

Last edited by Pocket-Gaming; 07-19-2009 at 08:10 AM.
07-19-2009, 08:18 AM
Joined: Dec 2008
Location: U.K.
Posts: 1,395
gameplay experience without any blood, stress or running timers
Great job, we need more of these! Doing this on your own? Qudos! You've got a sale! Just about all devs underestimate the time they'll need to finish their app, have you thought about the hundreds of comments and suggestions for extra features you're going to receive by posting on TA??

Good luck!

Playing: Solipskier, Edge, Ground Effect, Bobble Surfer, Minigore, 2012 Zombies vs Aliens, iSR, Pocket God, Slotz, Zen Bound 2, Crazy Snowboard, Vector Tank, ...
07-19-2009, 08:24 AM
Joined: May 2009
Location: Thuringia, Germany
Posts: 27
The graphic artwork is done by a very, very talented artist I'm working with. He is responsible for the graphics of Assasins Creed and Terminator Salvation - and I'm really excited what he has done for Kittys Adventure so far. So the graphics-Qudos for this should go to him.
All the "other stuff" is done by myself. A lot of work but a lot of fun too.

Its my first game for the iPhone, so maybe I'm underestimating the work left - but if I will say "...game will be released in 2011.." no one will read this thread anymore.
Honestly...with some luck the 3 month is a realistic estimation as far I can say it from the current development workflow. But if it will be 6 month in the end...sorry...

Last edited by AxelF; 07-19-2009 at 08:31 AM.
07-19-2009, 08:55 AM
Comment from Pocket-Gaming.ru:
"Well, looks nice."
I agree with user, who wrote it. Looks realy nice, I can't stand running timers but like cats. However, I have no cats, only my old rabbit. What about Rabbitys Adventure?
07-19-2009, 08:57 AM
Joined: May 2009
Location: Thuringia, Germany
Posts: 27
Thanks for posting the game on your site.
Mmhh, rabbits? Have you ever seen a rabbit climbing on trees?
07-19-2009, 09:16 AM
Not, but I seen a rabbit playing TV-controller as drumms. It was hillarious.

One more comment:

"Ugly cats, but idea is f**king great". Brown russian gamers

So what about little preview on my site? Or may be interview? It would be incredible cool! You can contact with me via e-mail contact@pocket-gaming.ru

P.S. When I see your nickname I always remember second admin of Pocket-Gaming, his nick is AleriF, and he did P-G's design. AleriF is realy talented, isn't he? xD

Last edited by Pocket-Gaming; 07-19-2009 at 09:23 AM.
07-19-2009, 09:21 AM
Joined: May 2009
Location: Thuringia, Germany
Posts: 27
Ugly cats? Mmhh, maybe a zombie cat would fit better into the game (for him)?
I will send test versions to selected sites for reviews, but first I want to finish the lite version (so the first two levels). I will send you a message when the time has come.
07-19-2009, 09:41 AM
Ok, thank you. When this user said "Ugly" he wanted to say that models are not nice. I'm sure that he would love zombie bear or just living bear, look at his avatar:

I'm waiting the lite version with impatience, but tomorrow I will fly away for 3 weeks, will be lite version ready when I come back? And what about interview? My site is young and it needs exclusive, I'm sure that users have a lot of questions for developers and interview is a great way to satisfy them.