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what game uses what?

07-19-2009, 08:54 PM
#1
Joined: May 2009
Location: Pittsburgh, PA
Posts: 302
what game uses what?

LeftRight Studios is a new developer and we released smackBOTS after 1.5 months of development. As a developer myself, I'm really curious what other game devs are using to develop their game.

I'll start first

smackBOTS -
Language: Objective C.
No external libraries just UIKit and Core Animation

Co-Founder/ IPhone Game Programmer
LeftRight Studios | LeftRight Studios Game Videos | Our iPhone Games: smackBOTS (Free) Top 100 App | KatchUp

Last edited by khangtoh; 07-21-2009 at 11:17 AM.
07-20-2009, 07:07 AM
#2
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
Quote:
Originally Posted by khangtoh View Post
LeftRight Studios is a new developer and we released smackBOTS after 1.5 months of development. As a developer myself, I'm really curious what other game devs are using to development their game.

I'll start first

smackBOTS -
Language: Objective C.
No external libraries just UIKit and Core Animation
Wow? SmackBOTS was create using just UIKit and Core Animation?

Okay, my turn.

BacteriaBash was created using just UIKit.

I suppose Core Animation is to optimize animation so it doesn't lag?

07-20-2009, 09:51 AM
#3
Joined: Dec 2008
Location: Around
Posts: 349
Send a message via AIM to Sparks
I use UIKit for my games. I use a combination of C and Objc -c.

Check out my newest game 'Tiled': 'Tiled' (iTunes)
07-20-2009, 10:53 AM
#4
iChalky -
Language: Mostly C and as little Obj-C as I can get away with
Using: UIKit, OpenGL, Core Graphics, Audio Queues

Sparticle -
Language: Mostly C and as little Obj-C as I can get away with
Using: UIKit, OpenGL, Core Graphics, OpenAL
07-20-2009, 11:06 AM
#5
Joined: May 2009
Location: Pittsburgh, PA
Posts: 302
Quote:
Originally Posted by froggy1233 View Post
Wow? SmackBOTS was create using just UIKit and Core Animation?

Okay, my turn.

BacteriaBash was created using just UIKit.

I suppose Core Animation is to optimize animation so it doesn't lag?
Yeah, Core Animation for almost all of the animation, wrote a collision engine in objective-c and oh.. project is around 5000 lines of code including comments. By the way, what's an easy way to find out # of lines of actual code?

But smackBOTS is really just an early version of the game, I'm playing around with RakNet and Box2D for our multiplayer version.

Co-Founder/ IPhone Game Programmer
LeftRight Studios | LeftRight Studios Game Videos | Our iPhone Games: smackBOTS (Free) Top 100 App | KatchUp
07-20-2009, 11:08 AM
#6
Joined: Dec 2008
Location: Around
Posts: 349
Send a message via AIM to Sparks
Quote:
Originally Posted by khangtoh View Post
Yeah, Core Animation for almost all of the animation, wrote a collision engine in objective-c and oh.. project is around 5000 lines of code including comments. By the way, what's an easy way to find out # of lines of actual code?

But smackBOTS is really just an early version of the game, I'm playing around with RakNet and Box2D for our multiplayer version.
How many people work with you?

Check out my newest game 'Tiled': 'Tiled' (iTunes)
07-20-2009, 11:25 AM
#7
Joined: Jan 2009
Location: Switzerland
Posts: 194
Send a message via AIM to DrummerB Send a message via MSN to DrummerB
Quote:
Originally Posted by khangtoh View Post
By the way, what's an easy way to find out # of lines of actual code?
I use the command line tool wc (for "word count"). Just open a terminal window and go to your Classes folder (easiest way I know is typing "cd " and then dropping the folder into the terminal window). With wc *.* you get a character, word and line count of each file and a sum of all files too.
07-20-2009, 01:02 PM
#8
Joined: Jun 2009
Location: Philadelphia, PA Suburbs
Posts: 3
Quote:
Originally Posted by DrummerB View Post
I use the command line tool wc (for "word count"). Just open a terminal window and go to your Classes folder (easiest way I know is typing "cd " and then dropping the folder into the terminal window). With wc *.* you get a character, word and line count of each file and a sum of all files too.
Use cloc to count lines of code. Run it in a terminal window from the base of your project. I use the following options:

Code:
cloc --force-lang="Objective C",m --exclude-dir=build,OCMock.framework,.git .
SpinSlide uses UIKit.

Full-time iPhone developer, Co-founder of appMobi.
PhotoBeamer and BeamCatcher: BlueTooth photo sharing made easy.
Try SpinSlide, AppleTell.com said "5 Stars out of 5... SpinSlide is a definite jewel".

Last edited by fszczerba; 07-20-2009 at 01:14 PM. Reason: Answered the thread topic question
07-20-2009, 01:11 PM
#9
Joined: May 2009
Location: Pittsburgh, PA
Posts: 302
Quote:
Originally Posted by Sparks View Post
How many people work with you?
It's just me and my co-founder who does all the graphics and design

Co-Founder/ IPhone Game Programmer
LeftRight Studios | LeftRight Studios Game Videos | Our iPhone Games: smackBOTS (Free) Top 100 App | KatchUp
07-20-2009, 05:16 PM
#10
My game Xpandaballs was written using Objective C and uses OpenGL & OpenAL.

I'm using cocos live for the high score board and pinch analytics for user statistics.

Check out my game Xpandaballs, available on the App Store now.