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Old 07-09-2013, 09:39 AM
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GlennX GlennX is offline
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Default Fat Owl With A Jetpack

Here is a very very early video of what I've been working on for the last few weeks. I'm posting it here because I'd like to know if there are any other games out there using the same two button thruster controls.


Low bandwidth Version | Pop Up


The game runs at 60FPS but my camera can only manage 24...
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File Type: jpg OwlRetina.jpg (154.1 KB, 4 views)
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Old 07-10-2013, 02:40 AM
Artemys Artemys is offline
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Don't know of any games sorry But this looks like fun!
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Old 07-10-2013, 07:06 AM
one.sixty.four one.sixty.four is offline
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I love cave flyers! Any word on when it will release?
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Old 07-10-2013, 07:32 PM
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GlennX GlennX is offline
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Quote:
Originally Posted by one.sixty.four View Post
I love cave flyers! Any word on when it will release?
Hopefully soon. My other games took far too long...

The whole idea is that the game is fast, responsive and everything is done through just two buttons with no swipes, virtual pads or tilt controls. I had the chance to test the controls on about 20 people today at the Develop Conference (the UK's GDC, kind of...) and almost all of them could get around the level after about a minute of playing. It's designed to be a mix of lunar lander and a wheel in a motocross/trials game (you get extra speed by rolling round the walls) and it seems most people get that. It's only been 'playable' for a few days though so its very early days.
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Old 07-18-2013, 04:09 AM
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GlennX GlennX is offline
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The game now features loading multiple levels (well, 'levels' is overstating it, I guess they should be called maps for now) and Thrust/Gravitar style lifting of heavy objects. There would be pics of this but I'm on vacation with my kids, only have 3G on my phone and probably shouldn't be working on it at all but it's just too much fun. Haven't enjoyed coding this much for years.
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Old 07-18-2013, 11:14 PM
Jerreldulay Jerreldulay is offline
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Hey, that looks really cool! I like the style of gameplay! You could do a lot of great things with a game like that. I hope you complete and produce a great game in that style.
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Old 07-20-2013, 04:58 PM
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GlennX GlennX is offline
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Quote:
Originally Posted by Jerreldulay View Post
Hey, that looks really cool! I like the style of gameplay! You could do a lot of great things with a game like that. I hope you complete and produce a great game in that style.
It will get finished and quite soon. I have a history of taking on projects that are a little too much work for one person, this one isn't...
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Old 07-26-2013, 10:10 AM
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GlennX GlennX is offline
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I've been messing around with the shaders and have come up with a thing that sort of looks like torn paper. The other pic shows the low resolution image that defines the map. This is just experimentation, it'll probably change several more times before its finished. What this means is that, for world shapes at least, they are very very easy to create. I'll also be building the editor in the game with the ability to base levels on imported pictures. This will hopefully make it into the released game at some point but definitely not on the initial release, it's one thing to make a usable editor, another that you are prepared to put into the hands of people who can give one star reviews...
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Old 07-29-2013, 06:24 AM
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GlennX GlennX is offline
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Here are the pics I somehow managed to fail to attach to the previous post, sorry about that:
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File Type: jpg randomised.jpg (143.8 KB, 1 views)
File Type: jpg level.jpg (126.4 KB, 2 views)
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  #10  
Old 07-29-2013, 12:15 PM
lokiman lokiman is offline
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Looks interesting, could you please say more about what will be the main goal of the game?

I definitely approve intuitive controls and your decision not to use virtual joystick - I hate virtual joystick Also +1000 points for 60 FPS! Try to get these on older devices like iPhone4 old original iPad and people will love you

Good luck with the development!
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