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Fat Owl With A Jetpack - Looking for testers

07-09-2013, 09:39 AM
#1
Joined: May 2009
Location: UK
Posts: 740
Fat Owl With A Jetpack - Looking for testers


Fat Owl with a Jetpack is still happening! After a long break the game is getting close to finished. The current version has over 40 levels. Mostly of the race and survival types. This has taken a long time and since I started the project, many two button 'lunar lander clones' have been released but none work like Fat Owl. You don't run of fuel, you don't die when a wingtip brushes the wall and it all happens at 60FPS. If you're interested in finding out what this means. IM me for a TestFlight build.

Thumbnail below is from the original post I put here three years ago!
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Last edited by GlennX; 08-29-2016 at 06:29 AM.
07-10-2013, 02:40 AM
#2
Don't know of any games sorry But this looks like fun!

07-10-2013, 07:06 AM
#3
Joined: Jan 2013
Location: minnesota
Posts: 1,280
I love cave flyers! Any word on when it will release?
07-10-2013, 07:32 PM
#4
Joined: May 2009
Location: UK
Posts: 740
Quote:
Originally Posted by one.sixty.four View Post
I love cave flyers! Any word on when it will release?
Hopefully soon. My other games took far too long...

The whole idea is that the game is fast, responsive and everything is done through just two buttons with no swipes, virtual pads or tilt controls. I had the chance to test the controls on about 20 people today at the Develop Conference (the UK's GDC, kind of...) and almost all of them could get around the level after about a minute of playing. It's designed to be a mix of lunar lander and a wheel in a motocross/trials game (you get extra speed by rolling round the walls) and it seems most people get that. It's only been 'playable' for a few days though so its very early days.

-=< Fat Owl With A Jetpack >=-
-=< Topia World Builder >=-
-=< Twitter >=-
-=< Blog >=-
07-18-2013, 04:09 AM
#5
Joined: May 2009
Location: UK
Posts: 740
The game now features loading multiple levels (well, 'levels' is overstating it, I guess they should be called maps for now) and Thrust/Gravitar style lifting of heavy objects. There would be pics of this but I'm on vacation with my kids, only have 3G on my phone and probably shouldn't be working on it at all but it's just too much fun. Haven't enjoyed coding this much for years.
07-18-2013, 11:14 PM
#6
Joined: Jul 2013
Location: Sydney, Australia
Posts: 12
Hey, that looks really cool! I like the style of gameplay! You could do a lot of great things with a game like that. I hope you complete and produce a great game in that style.
07-20-2013, 04:58 PM
#7
Joined: May 2009
Location: UK
Posts: 740
Quote:
Originally Posted by Jerreldulay View Post
Hey, that looks really cool! I like the style of gameplay! You could do a lot of great things with a game like that. I hope you complete and produce a great game in that style.
It will get finished and quite soon. I have a history of taking on projects that are a little too much work for one person, this one isn't...

-=< Fat Owl With A Jetpack >=-
-=< Topia World Builder >=-
-=< Twitter >=-
-=< Blog >=-
07-26-2013, 10:10 AM
#8
Joined: May 2009
Location: UK
Posts: 740
I've been messing around with the shaders and have come up with a thing that sort of looks like torn paper. The other pic shows the low resolution image that defines the map. This is just experimentation, it'll probably change several more times before its finished. What this means is that, for world shapes at least, they are very very easy to create. I'll also be building the editor in the game with the ability to base levels on imported pictures. This will hopefully make it into the released game at some point but definitely not on the initial release, it's one thing to make a usable editor, another that you are prepared to put into the hands of people who can give one star reviews...

-=< Fat Owl With A Jetpack >=-
-=< Topia World Builder >=-
-=< Twitter >=-
-=< Blog >=-
07-29-2013, 06:24 AM
#9
Joined: May 2009
Location: UK
Posts: 740
Here are the pics I somehow managed to fail to attach to the previous post, sorry about that:
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-=< Fat Owl With A Jetpack >=-
-=< Topia World Builder >=-
-=< Twitter >=-
-=< Blog >=-
07-29-2013, 12:15 PM
#10
Joined: Dec 2012
Location: Principality of Zeon
Posts: 61
Looks interesting, could you please say more about what will be the main goal of the game?

I definitely approve intuitive controls and your decision not to use virtual joystick - I hate virtual joystick Also +1000 points for 60 FPS! Try to get these on older devices like iPhone4 old original iPad and people will love you

Good luck with the development!