SteamPunks - Monster Robot Studios

07-09-2013, 04:40 PM
#1
SteamPunks - Monster Robot Studios

UPDATE 11-20-13
Steam Punks is coming tomorrow!

here is a nice little preview/review by Pocket Gamer




I'll be submitting the first update maybe as soon as tomorrow, lots of cool new stuff added

Thanks
-Ash
Monster Robot Studios






UPDATE 11-13-13

Hi there folks!

So I've hit some delays with old Apple

Bad news: I have to push back to the 21st.
Good News: This means the first update which adds some cool new stuff will come out very very shortly after launch.

This might all be serendipitous anyhow, I didn't know if I was able to launch this week I'd be going up against Oceanhorn!
I really wanna play it, but I don't want to try (and fail) to compete with it

Here is a new review of the game in the meantime:



Thanks as always guys!
-Ash





UPDATE 10-21-13
here is a new trailer showing more bosses/mini bosses/ levels/ etc.



Thanks
-Ash

UPDATE 10-18-13
More Screens, almost done with the Trailer.

Been real busy adding in lots of little extras!
some of which include:

*DK -mode (Big head mode)


*Mini Mode (make your player tiny)
*Super Speed mode


Emperor Norton's Stationary Marching Band
(a real life band)
has been added into the town square


Monster Robot Studios - SteamPunks by homeschooledmail, on Flickr


Monster Robot Studios - SteamPunks by homeschooledmail, on Flickr

Thanks
-Ash


UPDATE 10-15-13

Things are moving along now is all goes well SteamPunks will be launching on Oct.31st
I'll know for sure by weeks end.


Monster Robot Studios - SteamPunks.28 by homeschooledmail, on Flickr


UPDATE 9-10-13
New video highlighting some of the weapons of SteamPunks



It's that time again to show the latest project Monster robot has in the works

SteamPunks


SteamPunks Monster Robot Studios by homeschooledmail, on Flickr


SteamPunks Monster Robot Studios by homeschooledmail, on Flickr


SteamPunks Monster Robot Studios by homeschooledmail, on Flickr


SteamPunks -Monster Robot Studios by homeschooledmail, on Flickr


SteamPunks -Monster Robot Studios by homeschooledmail, on Flickr



SteamPunks Monster Robot Studios by homeschooledmail, on Flickr


I'll have video shortly, but SteamPunks is basically if MegaMan X combined with the world of Steampunk.
I learned a lot about fine tuning platformers while developing HEAVY sword, and I think this game puts HS to shame So I'm excited for you guys to be able to try it out! (Not to say I dislike HS of course, I still think it's a fun game)

More details soon.
Feedback and questions always welcomed

-Ash
Monster robot Studios



Last edited by ashtmj; 11-20-2013 at 11:48 AM.
07-09-2013, 05:30 PM
#2
I saw HS, and I'd never guess this is from the same developer. It looks quite good. Any more information on the gameplay?

07-09-2013, 05:47 PM
#3
Joined: Jan 2012
Location: Philippines
Posts: 18,255
Wow that is some killer artstyle. Love what i see.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
07-10-2013, 03:10 PM
#4
@coderkid

This is very much inspired by MegaMan X, so you have your basic run and jump, Dash, wall slide, wall jump.
6 main stages with 6 bosses, levels can be played in any order.
(There are also smaller sub levels and mini bosses)

7 main weapons, 6 of which are unlocked by defeating bosses.
with those weapons you'll be able to access different parts of levels to unlock secrets! (replay value!)

Then you can upgrade your standard gun by locating hidden parts scattered throughout all the levels. shot faster, reload faster, increased damage. then other cool gun add-ons which can be turned on/off, "Weaver shot" etc.

I will keep this IAP FREE!
I'm was considering including IAP for lazy people who don't want to unlock things by playing, but it's built just like the classics, if you explore and put in the time you can get all the secrets unlocked without the all powerful $0.99
what are peoples thoughts on this type of IAP? a big part of me doesn't even want to even have a cheat to win option included. do you guys like having the option to get all the power-ups without playing?

Thanks again!
More details soon
-Ash
07-10-2013, 07:50 PM
#5
The pixel art looks great, and really has the look of the old retro stuff like mega man, rather than the re-imagined new school pixel art. Looking forward to it!
07-10-2013, 09:09 PM
#6
Quote:
Originally Posted by ashtmj View Post
@coderkid

This is very much inspired by MegaMan X, so you have your basic run and jump, Dash, wall slide, wall jump.
6 main stages with 6 bosses, levels can be played in any order.
(There are also smaller sub levels and mini bosses)

7 main weapons, 6 of which are unlocked by defeating bosses.
with those weapons you'll be able to access different parts of levels to unlock secrets! (replay value!)

Then you can upgrade your standard gun by locating hidden parts scattered throughout all the levels. shot faster, reload faster, increased damage. then other cool gun add-ons which can be turned on/off, "Weaver shot" etc.

I will keep this IAP FREE!
I'm was considering including IAP for lazy people who don't want to unlock things by playing, but it's built just like the classics, if you explore and put in the time you can get all the secrets unlocked without the all powerful $0.99
what are peoples thoughts on this type of IAP? a big part of me doesn't even want to even have a cheat to win option included. do you guys like having the option to get all the power-ups without playing?

Thanks again!
More details soon
-Ash
Personally, I never (or rarely) act on IAP options, but for the casual gamer, IAP may be desired. I don't think there's a problem with putting IAP in it, my usual issue with it is if it's constantly shoved in my face like "BUY STUFF!"
07-11-2013, 05:15 AM
#7
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
Wow. I'm in love with the pixel art, the palette, the Mega Man approach, all of it. I really can't wait to play this.

As for IAP, I don't usually use it unless I'm doing it to reward the dev, or buying major content. Cheats? No thanks.
07-12-2013, 05:29 PM
#8
Thanks for the thoughts guys, maybe I'll just keep the IAP's out all together then


here is some concept art and sprite art for 2 of the 6 bosses


SteamPunks Monster Robot Studios by homeschooledmail, on Flickr

-Ash
07-12-2013, 06:09 PM
#9
Joined: Jan 2012
Location: Philippines
Posts: 18,255
^Ha! Love that robot arm!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
07-17-2013, 09:47 AM
#10
@Exact-Psience Thanks


here are a few more screens




SteamPunks Monster Robot Studios by homeschooledmail, on Flickr



SteamPunks Monster Robot Studios by homeschooledmail, on Flickr