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Chromodyne, Coming Soon!

07-21-2009, 01:06 PM
#1
Joined: Jul 2009
Posts: 354
Chromodyne, Coming Soon! (Update: Where Soon = October!)

Update:See my latest post in the thread here with the latest Chromodyne developments

Hi all,

Just wanted to let you know about the puzzle game I'm currently developing for the iPhone called Chromodyne. It features a unique twist on the match-3 style by converting the playfield into a 5 concentric rings that have to be rotated to line up and match 3 pieces of the same shape and color.

I'm hoping to release it to Apple for review within the next week or two

Here's a screenshot:



I have a video example of gameplay on YouTube: http://www.youtube.com/watch?v=X9HfAm4mfbY

And finally you can get some more info about the game at: http://celsiusgs.com/chromodyne/

Thanks for your time!

- Colin Walsh

Last edited by CGSColin; 10-05-2009 at 10:37 AM.
07-21-2009, 01:13 PM
#2
i think thats a cool idea. these match 3 games also have a different concept and i like it.

07-21-2009, 01:18 PM
#3
Joined: May 2009
Location: The Golden State
Posts: 5,809
I'm sorry, but the stuff are just TOOOOOO small.

Add me on Steam for TF2: eggzbacon
07-21-2009, 02:15 PM
#4
Joined: Jul 2009
Posts: 354
If you're talking about selecting the inner rings, I am planning on including an alternate method of selecting the rings instead of direct touch, but I do find with practice and the ring selector feedback (the flasing ring in the video) it does become easier over time.

If you mean the pieces are too small to see, I am also working on a few things that will make it easier to tell the pieces apart.

I'm still putting the final polish on the game so input is always welcome and I expect even after it is released to be continually trying to make the game as much fun as possible to play.

Also, I plan on releasing a lite version at the same time so you can see how it plays before you buy
08-02-2009, 02:17 AM
#5
Joined: Jul 2009
Posts: 354
I just uploaded a teaser trailer for Chromodyne to YouTube, hopefully it gets across the light-hearted nature of the story and gives everyone a better look into how the game plays


Youtube link | Pop Up
08-02-2009, 08:59 AM
#6
Joined: Jul 2009
Posts: 354
Also, if anyone has any feedback or comments it would be most welcome! Things are still in the last legs of the development stage, so there are some final touches yet to be made. You can follow me on Twitter or check out the Devblog on my site (that gets posted to occasionally at least, might be useful for other devs at the very least )

Thanks again for checking out Chromodyne, I really hope someone likes it

Last edited by CGSColin; 08-02-2009 at 09:47 AM.
08-02-2009, 12:56 PM
#7
Joined: Jun 2009
Posts: 5,767
Colin -

Watched both videos. The second video was a hands off demonstration of the the different rings turning.. Was this the alternate method? It looked nice and smooth. I am trying to think how the alternate method would work.. an up/down slider or buttons? and a clockwise / counter clockwise button set?

In the first video - there was plenty of time to turn the rings, and it looks like you need the time. If you are going to have survival, or there is going to be time pressure to get things done, if the controls don't let you quickly select the right level, people are going to get really frustrated that ring selection is causing them to do poorly.

Are there going to be different modes? Powerups? etc? I think that the concentric circle idea is good. Brings something fresh. Possibly to increase difficulty I guess that additional colors could be added? Less chance of matching them up. And, since turning the ring amkes it difficult to know what pieces you are matching up - it is both color and shape? Or color or shape? I couldn't tell.

I'll be interested to continue to follow the progress.

GameCenter ID : oldestgamer
08-02-2009, 06:10 PM
#8
Joined: Jul 2009
Posts: 354
Quote:
Originally Posted by pluto6 View Post
Colin -

Watched both videos. The second video was a hands off demonstration of the the different rings turning.. Was this the alternate method? It looked nice and smooth. I am trying to think how the alternate method would work.. an up/down slider or buttons? and a clockwise / counter clockwise button set?
The 2nd video still uses the ring touch control, but originally it was very exact in that you had to touch a piece in the ring to select the ring (triangles were especially troubling in that regard). Now the entire area of the ring will be selectable and the innermost ring's selectable area will extend into the middle some. As for the alternate selection method, it will show a set of numbered "buttons" representing each of the rings, so you click the button first then drag as per usual.

Quote:
Originally Posted by pluto6 View Post
In the first video - there was plenty of time to turn the rings, and it looks like you need the time. If you are going to have survival, or there is going to be time pressure to get things done, if the controls don't let you quickly select the right level, people are going to get really frustrated that ring selection is causing them to do poorly.
I agree 100% and it would be unfortunate if the controls turned people off the game.

Quote:
Originally Posted by pluto6 View Post
Are there going to be different modes? Powerups? etc? I think that the concentric circle idea is good. Brings something fresh. Possibly to increase difficulty I guess that additional colors could be added? Less chance of matching them up. And, since turning the ring amkes it difficult to know what pieces you are matching up - it is both color and shape? Or color or shape? I couldn't tell.

I'll be interested to continue to follow the progress.
There will be different modes. Going to be a timed mode (free play and the story mode will involve shrinking away the "MESS" in a set time limit), and a survival mode (need to keep the black hole you see in the videos below a certain size). I also have a cool idea for a head-to-head multiplayer mode that will be going into the first update

If you can pull off a match-5, a special piece will come into play that will match with any two pieces of the same type.

You have to match both color and shape.
08-02-2009, 07:20 PM
#9
Joined: Dec 2008
Location: Pocket God island (NYC)
Posts: 825
looks crazy and awesome!!!!!!

!iPocket Godi!
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09-16-2009, 07:16 PM
#10
Joined: Jul 2009
Posts: 354
Well, it's been a while since I last posted anything. There has been a bit of a delay due to my getting married late last month however Chromodyne development continues apace and unlike a certain very famous piece of vaporware I'm confident it will not be in development for over 12 years and not see release

I really appreciate all the feedback so far, and almost all the final development work is done, so things are getting pretty exciting. I figure maybe some other people might get to see this and offer some more feedback or have some more questions I can answer.