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#31
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Quote:
But,I've to say,as a pocket pc owner in the past year,I've the chance to re-play all the classic ScummVM game,so it's time for "something new". I really think that the touch interface is great for software house that realize adventure game,and I suppose than when a SH have all the artwork for the pc version,with some easy resize and two line a code,they can make a port with a low cost. Something like Runaway,that I've liked so much (oh well sure,nothing is like MI yet :P ). But this is a big off topic XD Last edited by BadSanta; 12-13-2008 at 04:50 PM.. |
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#32
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Just posted a "highly recommended" quick review to my latest iPhone Life article: http://www.smartphonemag.com/iphone/node/229
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#33
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menneisys
![]() thanks for you article ![]() I just wanted to point out that the game is entirely hand drawned there is absolutly no rendered 3D in the game |
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#34
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Thanks for the clearing this up (I thought it was rendered, just like Fade) - I correct this ASAP.
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#35
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So the other day I bought 1112 and after dat ign review I thought the game was going to be average but I was way off.
First of all the HUD/ui Is great combining items is simple, and the art whoa it is freakin beautiful . I was expecting the story to be horrible but I was also wwrong on that. There is an entire backstory I don't want to ruin , let's just say that you won't guess the ending at all to this episode. My only con is that needed a walktrhough for almost half the game |
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