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iPhone: TOFTT: Downhill Express

07-21-2009, 04:02 PM
#1
Joined: Oct 2008
Location: MD, USA
Posts: 1,549
TOFTT: Downhill Express

Hi all, I bought a game on a whim earlier today, called Downhill Express.
Appshopper link: http://appshopper.com/games/downhill-express

I rate it a 3.5/5, it's very fun and the music is quite enjoyable. The game succeeds at what it sets out to do, plain and simple. It's one of those games you'd play when you only have a few minutes here and there. Every time you run by a red [+] sign, you get bricks added, so you have a good chance to make it to the finish. I wish the dev had made the bricks random groceries.. There's also no way to pause, which would be nice. The game lasts about 3 minutes beginning to end, but can vary as you can kinda control your speed down hill. Also that would have been a lot funnier! My top scores are in the 700-800's, with a top score of 964. It's a very fun simple balance game; if you're looking for a nice simple game for a change of pace from DoodleJump, try this out!
I hope the dev joins TA!


from iTunes:
Quote:
Downhill Express is a very challenging game to control your shopping cart to carry more cube bricks, you don't need touch anything, you don't have any monster tokill, just tilt your iPhone or iPod touch left or right to steer your cart. Try to carry more bricks as you can, The more distance you carry the brick, the more score you get. 



The shopper cart is a physical simulation to real cart, you can not accelerate or brake your cart. Be careful to keep the balance of the cart, It's funny and not easy. Sometimes,you may think the cart is like a blimp on the fly, and sometimes, the cart will turn around. Quickly tilt the iPhone to keep the balance.



The balance of the cart will let you carry more bricks from the brick station. When your cart get to the brick station, a tribe of cube brick will add to your cart, that's your points to earn. When a brick fall to the ground, the distance of the brick you carried will convert to the score points you get. So, what you try to do is keep your crazy cart running and not turn over. The game is not a racing game, but keep your cart running fast will help you get a high score, So try to let your cart run as fast as you can and sometimes your cat can do a short flight, that's cool.



Have you ever wondered how long you can balance a shopping cart laden with bricks and rumbling down a hill? Well, find it out in this physics fun game.

Plus+ ID: Wegmans

Last edited by Wegmans; 07-21-2009 at 04:19 PM. Reason: Changed my rating after futher play
07-21-2009, 04:11 PM
#2
Joined: Jun 2009
Posts: 10,966
How long is the course?

And... are the physics good? Or is this more like Excitebike/Space Bikers/etc were it's more about keeping yourself upright?

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
07-21-2009, 04:15 PM
#3
Joined: Oct 2008
Location: MD, USA
Posts: 1,549
Quote:
Originally Posted by drelbs View Post
How long is the course?

And... are the physics good? Or is this more like Excitebike/Space Bikers/etc were it's more about keeping yourself upright?
I'd say it takes maybe 2 minutes to get to the end of the course. It appears to be the same every time, so there's lots of room for the dev to add other fun courses and themes.

The physics are pretty good actually, several times you can find yourself going YESS when you catch one of the bricks that's bounced out... you can bounce around as much as you'd like and you don't die or get penalized.

Plus+ ID: Wegmans