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Dynamic Shadows in our Upcoming iPhone Game

07-22-2009, 08:16 AM
#1
Joined: Sep 2008
Location: Minnesota
Posts: 63
Dynamic Shadows in our Upcoming iPhone Game - Gravity Golf

8-17-09 posted a new video:

Youtube link | Pop Up


We've been working on some contract projects lately in order to pay the bills (fun stuff like implementing portals for a 3D webgame), but have had a bit of downtime over the last week to work on some of our own projects. Having started this project from scratch only a week ago I'm very excited by the progress!

We figured out a couple of nifty tricks that allow us to put a lot of dynamic shadow casting lights into the scene without killing the framerate. Even with all the physics objects on the screen as well, we were able to cram 5 lights onto the screen and still get over 55fps on a 1st gen iPod Touch!

edit: We finally picked out a name for the game, Gravity Golf. The game will take place in the shadowy interior of the gravity temple as you try to bring light to its deepest and darkest recesses. It will feature a number of physics and gravity puzzles, but should also have sufficient action to keep the game interesting. Overall it should play like a mini golf game turned on it's side with cooler obstacles. I'll post more to this thread as we make updates about the game's development. Stay tuned.

I'll also throw in a short shameless plug for our other iPhone game, Crayon Ball. video A great physics based puzzler. It was featured for some time as a staff favorite.

Scott Lembcke - Howling Moon Software (blog)
Author of CrayonBall and the popular Chipmunk Physics Library
Check out our new game Twilight Golf! Physics puzzles and dynamic shadows!

Last edited by slembcke; 08-17-2009 at 10:19 AM.
07-22-2009, 08:22 AM
#2
Joined: Mar 2009
Location: Washington
Posts: 9,125
OMG

THE CRAYON BALL DEV!!

One of my first games, and out of my 14 pages of apps, crayon ball is still on the first page

And pardon my language, but holy shit, that looks amazing

back

Last edited by The Bat Outta Hell; 07-22-2009 at 08:26 AM.

07-22-2009, 08:22 AM
#3
Joined: Apr 2009
Posts: 248
Wow, that looks really great. Awesome
07-22-2009, 08:31 AM
#4
Joined: Nov 2008
Location: Australia
Posts: 850
Nice lighting effects! Definitely want to play this game.
07-22-2009, 08:34 AM
#5
Joined: Jun 2009
Posts: 10,505
Awesome. Just curious about one thing though, was that played on a 3GS or 2G/3G iPhone.
07-22-2009, 08:37 AM
#6
Joined: Mar 2009
Location: Washington
Posts: 9,125
Superman, it says in the post they played it on a 1st gen touch and it got 55fps

back
07-22-2009, 08:39 AM
#7
Joined: Sep 2008
Location: Minnesota
Posts: 63
Quote:
Originally Posted by ImNoSuperMan View Post
Awesome. Just curious about one thing though, was that played on a 3GS or 2G/3G iPhone.
I've been developing it on a 1st gen Touch, and haven't gotten less than 55fps when profiling so far. The video was recorded as a screen capture of the simulator however. Recording the actual device takes a lot more setup work and the video isn't as high quality.

Scott Lembcke - Howling Moon Software (blog)
Author of CrayonBall and the popular Chipmunk Physics Library
Check out our new game Twilight Golf! Physics puzzles and dynamic shadows!
07-22-2009, 11:41 AM
#8
Joined: Mar 2009
Posts: 1,657
any plans of 3GS enhanced features?

Quote:
Originally Posted by Somerandomdude View Post
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07-22-2009, 12:00 PM
#9
Joined: Sep 2008
Location: Minnesota
Posts: 63
Quote:
Originally Posted by randomdude View Post
any plans of 3GS enhanced features?
I was thinking we could render higher resolution shadows on the 3GS, but otherwise I don't think we can afford the time to add 3GS specific graphical features.

Scott Lembcke - Howling Moon Software (blog)
Author of CrayonBall and the popular Chipmunk Physics Library
Check out our new game Twilight Golf! Physics puzzles and dynamic shadows!
07-22-2009, 12:22 PM
#10
Joined: Jan 2009
Location: Super Earth - Our Home.
Posts: 5,565
looks quite fun!

Nice shadows!!