Project "Joan" – bloody indie scroll shooter for pixel lovers
Update from 2013.11.22
Beta 4 rolled out to all beta program members.
Has nice music which plays when different power-ups are in effect. And the first boss fight.
So, here is the video of the new beta - watch the all of it:
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Update from 2013.10.23
Updated the main post movie:
- a more structured and prolonged weapon use, so you can see with some more details
- a bloodlust power-up demo added
- a 5x simultanous kill using laser flare
- a katana slicing
- fixed sounds to be less annoying (turned off Joan sighs sounds)
P.S. The beta 3 roll out is still in the works - should be ready more or less soon.
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Update from 2013.10.02
We, a Happymagenta team, are continuing the development of our upcoming game with working title Project "Joan".
I've updated the post to reflect our current progress and added more stuff - screenshots, weapon designs, weapon effects, more blood, power-ups, items, gore, ui designs, and, didn't I already mention more blood?
We are open to your suggestions on what else weapons, power-ups, items and locations you'd love to see in the game. There's already quite much stuff in the game, including what we added using your advice. Yet we're open for more.
So, now let's talk about the game.
Click the pic to see the actual pixels.
One day you open your eyes only to see you are locked in a dark jail ward. You memory is completely blank. You are stranded and lost. But deep inside you know that to find out the truth, whatever it is, you have to get out! Even if the only chance to do that is to destroy everything and everyone on your way!
Making your way to freedom you'll use dozens of extremely powerful and bloody guns, as well as some traditional melee and ranged weapons.
You'll shoot, hit, smash, fry, freeze, electrocute and splice hordes of your enemies into pieces and fight evil bosses either until you pass running and gunning through tons of levels and dozens of locations or until your die trying.
And here also comes the full avatar map with all health levels and some power-ups.
Here're some screenshots and pics - scroll down for much more.
Missions and secret levels
Mission accomplished + double kill combo + enemies across all the levels are spliced by a powerful flying laser flare:
List of missions and achievements:
On secret levels you'll be able to find unique items to upgrade weapons.
The crystal found on the pic above upgrades color and stats of your plasma sword:
On many locations, beyond common mobs, you'll be able to fight bosses such as tank:
Click to see the tank boss animation.
Or such as the Jonny Boy zombie-mummy:
Click to see the Jonny boss animation.
The game gives you lots of different weapons with lots of bloody effects, useful power-ups and items:
Some of them, such as the Imp gun are really exotic.
It opens a black hole into the dark dimension, that sucks in blood and souls of anyone you meet:
All weapons, such as the Laser gun, are upgradable to have a secondary powerful shot in addition to the primary shot:
A primary shot of Laser gun cuts everyone in the line of sight into half-pieces:
A secondary shot of Laser gun deploys a flying vertical laser flare that splices mobs through all platforms as it traverses the level:
Below you'll find screenshots with effects and shots of only some of many different weapons available in the game - scroll down for even much more screenshots.
Tears enemies apart if shot close enough:
Sends deadly bursts of bullets:
Deals with many mobs at once with the chain lightning tazing them:
Melts anything like a spit of an alien creature:
Microwave ray cannon
Burns to ashes:
Freezes anything, including the environment when upgraded - frozen enemies crush into pieces:
Cuts anyone who dares to stand against you with the laser blade made of plasma of a color of your choice:
A single molecule thick wire does the job well:
A powerful melee weapon that can be upgraded to shoot its blades like ninja stars:
Upgraded from the Reducer, the Resizer grows enemies until they blast:
Scroll down to my second post to see more weapon designs and effects.
Many power-ups will be of a help, meet some of them:
Utraboost allows quickly passing through the level:
Bloodlust is a special stance allowing to deal with enemies with just your bare hands:
Items and utilities
Items you might find on levels bring some convenience:
Using the Last word you'll fly some further trough the level as a ghost collecting blood and souls of anyone on your way, or, you can just resurrect and continue your journey:
Stay tuned for more info:
We have much more to show you!
Stay with us and we'll open new details!
Follow us on Facebook to track updates http://www.facebook.com/Happymagenta
Last edited by Happybyte; 11-22-2013 at 05:24 PM.. Reason: main post content update
Meet some more weapon designs and effects - upgraded weapons mostly.
An upgraded Imp gun opens a black hole into a dark world and sends it to traverse the level to gather blood and souls:
10 gauge shotgun shrapnel spreads to a wider area - it's that powerful so it shoots enemies on all level platforms:
AK-47 with submachine grenade launcher
Shot of Odin
An upgraded version of Lighting gun, sends out a lightning ball electrocuting all who is trapped too close:
Acid gun LV
An upgraded Acid gun, deploys a bunch of head-crabs that spit acid and melt everyone on all level platforms:
Microwave gun 22
A wider ray of microwave energy burns across all levels:
Freezer with freezing grenade launcher
Cools down everything in the range of the grenade blast, including the environment:
Plasma sword with bullet deflection
Upgraded plasma sword give you an ability to deflect projectiles, bullets:
Monomolecular net upgrade
Throw monomolecular net and slice everyone in front of you into tiny pieces:
Circular saw C.P.
Throws saw discs after upgrade:
Replaces knife as an upgrade - slices enemies in several pieces:
Shrinks enemies to mice size - step on them to smash:
Golden pistol upgrade
Allows a more rapid rate of fire:
A king of close combat:
Last edited by Happybyte; 10-02-2013 at 05:57 PM.. Reason: post content update
Looks fun! Well, the graphics of the game makes me interested, i love these type of pixel games. My email is firstname.lastname@example.org.
When can we expect a build. Or are you guys not even to beta in development?
- most of gfx needed for levels, weapons and mobs (except user interface)
- beta engine with test levels and most of mobs (except level bosses)
- nearly 40% of weapons are programmed with their effects and physics
What is left:
- programming the remaining 60% of weapons and their effects
- extra dynamic lighting
- extra effects on levels, weapons and etc.
- more game balance
- game user interface
- final level design
- final game balance
Right now I play "Joan" more than just daily and I can say, although it's still has things to be done, it's quite hard to give up - sometimes I hang in it for hours
So, we'll be sending early-beta invites soon.
Stay tuned and send me your TestFlight addresses if you want the beta.
The pixel art looks fantastic. I hope the rest of development and the beta go well, and can't wait to play this!
I’ve just updated the main post with more content – added an animated avatar that shows Joan health level, weapons, ammo and more - how do you like it?
Thanks all for your opinion
We still have some more spots for beta testers. Thanks to those, who already has sent us their TestFlight emails. Please send me a private message on this forum if you also want to participate.
The beta will be ready for testing in about a week or two.
Next we will be posting some more updates that will show weapons, their effects and what extremely cruel things they do with mobs – then we will start the beta testing.
Last edited by Happybyte; 07-30-2013 at 07:19 AM..