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App description: Space Bits is a shoot'em up RPG hybrid jam-packed with randomly generated loot!

Thanks for all of the incredible support! I'm hard at work on major (free!) content updates, including new levels, enemies, weapons, armor, and more!

Battle through random waves of enemies in this action packed shooter. Replay levels for new mixes of enemies and more chances to find epic loot!

Use the unique stop-and-go gameplay to pause the action to collect and equip new loot, then jump right back into the fray. Customize your stats as you gain experience and level up. You'll need all the help you can get to take down the game's bosses!

Fight through intense waves of enemies
Random enemy combinations
Discover tons of weapons and armor
Powerful rare items
Insane and unique ultra-rare items
Unique stop-and-go gameplay
Level up and customize your skills
Take down challenging bosses

Thanks again for all of your support! Follow @spacebitsgame on Twitter to get the latest news and updates!
07-27-2013, 05:19 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,587
Created this thread because I know there are fellow members who would be interested. I would TOFTT, but, alas, I only purchase ipad or universal apps now.

07-27-2013, 09:33 PM
Joined: Jul 2012
Location: Denmark
Posts: 209
Just "finished" this game. It has 21 replayable levels across two different worlds, with more coming as promised by the dev.

There's only one control option, the default, but it's smooth, responsive and relative - you move the ship by holding your finger beneath it, not blocking the view. As stated in the screenshots, the game pauses when not touching the screen, so you can loot items, change gear etc. This almost made my finger cramp one time, so I don't know if I like always having to touch the screen.

There's a great variety of enemies and an even greater variety of loot, your weapon and armor, both in the looks and the stats. Stats like life leech, damage reduction, item chance, laser, triple shot and so on. There's also different kinds of rarity, blue, yellow and so on.

You also get experience and upon leveling up, you're given 5 points you can invest in damage, armor or dodge. The max level right now is 25.
I finished the game in just about one hour and half, leaving me wanting more. There's replayability in finding loot, but not much else, no GC integration.

One big problem I had was about halfways through, enemies could no longer hurt me because of damage reduction, basically meaning I could just stand still and wait for the enemies to die.

I had fun while it lasted, worth my .99 cents. Keeping it for the update(s).

Last edited by Pham; 07-27-2013 at 09:36 PM.
07-28-2013, 08:31 PM
Hi Pham! Developer of Space Bits, here. Thanks for the awesome feedback! I'm really glad you've enjoyed it so far.

Thanks for pointing out the damage reduction flaw, seems like it really can throw off the balance at high levels. I'll be looking at ways of smoothing this out in the next update (without totally nerfing the progress you've already made, heh). There will definitely be more levels, weapons, armor, and enemies in the next update as well, I'm looking at cramming in as much as I can.

Thanks again for the feedback and for checking out Space Bits! If you have any feature requests or other issues, don't hesitate to let me know here or you can drop me a line at spacebitsfeedback(at)gmail(dot)com.

Some promo codes if anyone else would like to check it out (let us know if you take one!):
07-28-2013, 08:35 PM
Hi Greyskull! Space Bits started off as an experiment on iPhone and was fleshed out into the game it is today, remaining iPhone-only. Making it universal or making an iPad version hasn't really been on the agenda so far, but it sounds like fun! I'll try getting that into a future update. Thanks for the feedback!
07-28-2013, 08:45 PM
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,654
I just redeemed YX4RRWXR4WFX now. The other two have been used. Can't wait to fire this up in a few. Thanks!
07-29-2013, 07:07 AM
Great! Glad to hear they're being used. Here are a couple more:
07-29-2013, 09:12 AM
Snatched HYM3PT6K9YTW thank you.

Pham's post says it all, though i finished the game in under one hour.
Hmm...a bit to short to recommend it from the heart. But a nice try,
so far, and curious to see what else will be coming down the line.
Keep up your good work Devs.
07-29-2013, 09:44 AM
Joined: Sep 2009
Posts: 1,876
Any plans to add Game Center?
07-29-2013, 10:29 AM
Thanks for the feedback, Qwertz555. I hear ya on the length issue, it's the biggest thing I'll be addressing in the next update. Most of the art assets are well on their way and I'm working a lot on the balance right now. I appreciate you taking the time to check it out!

Oh! Also, when you say devs, I should clarify that this project is a lonely one. It's just me!