Street Fighter X Tekken Mobile - Update Proposal
UPDATE!!!!!!The petition is finished and it's now on change.org. There you'll find the finished doc with the changelog (I didn't feel like updating all that's written here) and of course the button to sign up.
Once some days pass I'll send this petition to EH and some other webs, and of course to Capcom Unity.
Just like the update petition for Volt, the purpose behind this thread is creating a detailed changelog for Capcom to update SFxT Mobile.
One of the main problems of SFxT is that it's too oriented to casual gamers. Not only because of the boost combos (canceling a light attack into a medium one, and a medium into a heavy one), but also because of the gem system, which is WAY more unbalanced than the console system, allowing someone to end a round in two combos, and how gameplay works (Pandora being OP, only one health bar...). Damage scaling rewards short and easy combos instead of long ones. cr.MK, cr.HP xx Devil Beam deals 470 damage, while cr.MK, cr.HP xx Rising Uppercut, Devil Beam deals 418. Then, juggles. This game has way less juggle than in the console version, without things that make the tag battles interesting in the console version like Tag Cancel and Cross Assault.
Some could say that there's no problem about making a game easy for casual players, but the problem we have here is that it doesn't reward advanced gameplay but just pure luck. Things like the OP damage boost received when low in health make amateur combos like ABC, launcher, ABC, launcher drain more than half a health bar, and that's without taking about gems, with some adding 60% more damage or making characters move at lightspeed.
With this petition we will not only show Capcom how to improve the game, but also why they should make it less casual and what they win by doing that.
This "project" started in the SFxT chat since no one here really plays this game here, but since everyone there doesn't have anything left to say I brought it here. I hope even people who didn't play this game a lot could give their opinion and such.
The changelog is here, but since it's too big I'll write everything here so it's easier to read.
"Introduction". This would explain Capcom what model they should follow with the update, with explained reasons and all.
Changes for the game in general. iPhone 5 compatibility, better netcode, some changes in the gameplay, etc.
Buffs, nerfs, fixes and changes for the current characters. Even while the game should be more in line with 2013, there are some things that shouldn't follow the 2013 path. For example, Guile was nerfed for 2013, yet if we nerf him for Mobile, he would be below bottom tier.
New characters. New characters should work just like the current characters, and that means they need boost combos and they should have different moves for each joystick input.
Last edited by VaroFN; 09-23-2013 at 03:38 PM.