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iPhone: Dragon slaughter first release - win a code now!

07-25-2009, 10:05 PM
#1
Joined: May 2009
Posts: 651
Dragon slaughter 1.1 now available !- suggestions on wizard actions to win a code!

What's new in V1.1?

- Double zoom-in
- Update status during pause
- Slow-scrolled story description
- Fix the bug of crystal excursion
- Show all possible spots for building
- Less difficult easy level in campaign mode

We're about to add more actions and abilities on the wizard, so that he won't just stand and wait for the monsters to hug him. Any feasible suggestion will win a promo code for the latest Dragon Slaughter V1.1
Please post the suggestion in this thread, not as Private Message.

Any comments, ideas, bug reports are welcome. We will accept all reasonable suggestions and send some promo codes as reward.

Please write your idears,suggestions,bug reports in this post to win a code!




The continent of Shambala is conquered by darkness power again. You’re the Great Wizard who should defeat the evil Dragon King and seal it to end this chaos.
Crystal tower is the only weapon to defeat the demons. Enhanced by element stones with 5 different powers: Fire, Water, Poison, Nature, Light. Each tower can be configured with maximum 3 stones. There will be special skills for combinations of different stones, such as Double Damage, Splash Attack, Poison… etc. Use them wisely to maximum your attack power .

Pack up your magical items, it’s time to save the world!

Features:
- Life time free upgrade.
- Isometric game engine brings you real magic world.
- Fantastic magic effects powered by particle system.
- 6 different maps with 2 playing modes.
- 36 combinations provides infinite crystal tower types.
- Unique element weakness system.
- In-game combination list for a quick reference.
- Internet ranking list to compete with the world for the highest score.
- 3 difficulties for players of all levels.
- Extra difficulty levels in challenge mode for hard core players.
- Pick priority target manually.
- Optional 3x game speed.
- Pause and resume , autosave game when a call coming in.
- Resume and play the stage you failed in campaign mode, no more start all over again
Element stone system:
The first stone decides the status type of a tower: power, speed, range, adaptation or balance. So choose it wisely. The combination of multiple element stones can be 2 or 3, same color or different colors. Each combination provides a special skill. The more complex, the more powerful it will be.

Element weakness:
Enemies have element weakness. It’s shown by element stone. White Crystal towers only inflict 75% of the full potential damage. Towers which have the same color as element weakness inflict 150% of the full potential damage. Colorful towers also have weakness, for example: purple towers inflict 150% damage on purple enemies, but only 50% damage on blue enemies. Make full use of that!


Gameplay video:http://forums.toucharcade.com/showthread.php?t=19011
full version:http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321483630&mt=8
lite version:http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322793446&mt=8

Last edited by rockifone; 08-09-2009 at 08:23 PM.
07-25-2009, 10:06 PM
#2
Joined: Jun 2009
Posts: 5,766
I would love to get a code too..

As mentioned prior - need a tutorial about how controls work. Also how to upgrade the towers, and I think a little better explanation of the magic. I was working pretty much on guess work.

Graphically wonderful.

It took a few waves before I realized the elemental above - maybe make the enemies the color of their weakness? That would make it more intuitive..

Steep learning curve, but I think that could be good - will keep people challenged. Overall I like it.

GameCenter ID : oldestgamer

Last edited by pluto6; 07-25-2009 at 10:11 PM.

07-25-2009, 10:06 PM
#3
Joined: May 2009
Location: The Golden State
Posts: 5,809
Quote:
Originally Posted by eggzbacon View Post
Got the free version.
Can the tower building thing be on like a bar at the bottom?
I had no clue that you had to press the top (who knew?) to get a tower.
No one would notice that

EDIT:: Lol nvm found out the real way (Finally)
But i still think it would be better to have a bar at the bottom or a tutorial to show u that.
Most TD games have a bar somewhere
I would like one

Add me on Steam for TF2: eggzbacon
07-25-2009, 10:07 PM
#4
Joined: May 2009
Location: 加拿大
Posts: 1,239
I'd love a code.

Yeah, mainly playing through the lite I find it difficult to place towers properly with the whole drag method.
Additionally, I wasn't too sure how to upgrade with stones.

Games, games, games..
GameCenter ID: GkCHN
Add me! :]

Last edited by GaiaIllusion; 07-25-2009 at 10:11 PM.
07-25-2009, 10:07 PM
#5
i would love to get a code, looks like a great game
07-25-2009, 10:07 PM
#6
Joined: Nov 2008
Posts: 223
Promo

Awesome , this game looks like it has great depth-

Plus+ deceptatr0n
Aim : Deceptic0nxer0
07-25-2009, 10:07 PM
#7
Joined: Mar 2009
Location: WHO KNOWS
Posts: 3,138
Code would be cool :3
07-25-2009, 10:07 PM
#8
i would love to try this game out. i luv td games XD
07-25-2009, 10:08 PM
#9
Joined: May 2009
Posts: 651
Please leave your comments, suggestions or idears to win a code .:-)
thank you all.
07-25-2009, 10:08 PM
#10
Joined: Mar 2009
Location: Washington
Posts: 9,125
I would KILL for a code >=D

If it isn't in there already, zooming in would be a nice option.

back

Last edited by The Bat Outta Hell; 07-25-2009 at 10:12 PM.