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Dear DRM-using companies...

08-14-2013, 06:37 PM
#1
Joined: Sep 2012
Posts: 82
Dear DRM-using companies...

Stop. Stop it now. I do not need an Internet connection for a single player game. Gamevil, always on DRM was fine in Dark Avenger because of the online chat, but Zenonia 5 is only using DRM because you guys are greedy and need to make sure that the big bad users are--god forbid-- not pirating a game that's already free!

Triniti interactive isn't off the hook either. TinyLegends: Monster Crasher was a fun game with no need to connect to the Internet other than the reasons stated above. Stop the DRM BS now.
08-14-2013, 08:30 PM
#2
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
Apple and it's App Store is a form of DRM itself. They won't even let you customize software on your own iDevice without jailbreaking. It's sort of ironic for Apple fanboys to complain about DRM. Always connected game requirements are annoying but so is the 95%+ piracy rate for $0.99 games. I am a big fan of the DRM free movement but think Apple is an odd format to have the DRM-free discussion on.

Last edited by undeadcow; 08-14-2013 at 08:32 PM.

08-14-2013, 11:40 PM
#3
Joined: Sep 2012
Posts: 82
Quote:
Originally Posted by undeadcow View Post
Apple and it's App Store is a form of DRM itself. They won't even let you customize software on your own iDevice without jailbreaking. It's sort of ironic for Apple fanboys to complain about DRM. Always connected game requirements are annoying but so is the 95%+ piracy rate for $0.99 games. I am a big fan of the DRM free movement but think Apple is an odd format to have the DRM-free discussion on.
It's always on DRM that irritates me, not the customization crap. I hate in depth customising and how it wastes my time.
08-14-2013, 11:56 PM
#4
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
Quote:
Originally Posted by undeadcow View Post
Apple and it's App Store is a form of DRM itself. They won't even let you customize software on your own iDevice without jailbreaking. It's sort of ironic for Apple fanboys to complain about DRM. Always connected game requirements are annoying but so is the 95%+ piracy rate for $0.99 games. I am a big fan of the DRM free movement but think Apple is an odd format to have the DRM-free discussion on.
That is true, DRM and inapps and freemiums at some point will bleed into the console market as it has in the Apple store.
08-15-2013, 05:05 PM
#5
Joined: Jun 2012
Posts: 1,094
Quote:
Originally Posted by Connector View Post
That is true, DRM and inapps and freemiums at some point will bleed into the console market as it has in the Apple store.
And that'll be the day that a lot of people drop out of gaming. On consoles and mobile devices anyway.
In response to the anti piracy DRM argument, it's BS. Digital rights/restrictions management in it's current forms impacts legitimate users and not pirates.

The future legislation regarding DRM is something people should educate themselves in. It WILL affect your future if you have anything to do with digital media, if you're here I assume you have a vested interest in the subject.

If Companies continue down the path of managing/restricting how I interact with digital media, I will stop paying companies for media. Take what you want from that statement.

In the case of forcing me to have an online connection to access media I have paid for, unless there is a direct and clear reason for it, I'm not buying.

Edit: I'd like to see where this 95% piracy rate comes from. That seems incredibly high to me.

Last edited by Nobunaga; 08-15-2013 at 05:08 PM.
08-15-2013, 05:25 PM
#6
Joined: Jan 2011
Posts: 859
Quote:
Originally Posted by Nobunaga View Post
Edit: I'd like to see where this 95% piracy rate comes from. That seems incredibly high to me.
That might be true on Android - but I'm pretty sure it's not on iOS.
08-15-2013, 05:30 PM
#7
Joined: Jun 2012
Posts: 1,094
Quote:
Originally Posted by dancj View Post
That might be true on Android - but I'm pretty sure it's not on iOS.
I seriously doubt it's true on android. Many companies that have released on both platforms have stated that sales on android have been nearly comparable. Even with a wider user base, had 95% of people been pirating, the reports of income from android would be nowhere near comparable. I'm not arguing against android having higher piracy rates. I just believe they could not be that high.

Edit: I found the 95%. It's a quote from butterscotch shenanigans about towel fight 2 on android. The same article also said the rate was 1/14 of that on apple devices. I found other sources regarding piracy, the highest was 80%(for Apple devices). Again, that seems very high. Especially given number of jailbroken devices. Seems to be a consensus that the number is around 10% of Apple devices. Maybe if everyone who was jailbroken pirated every App the numbers would be that high. It's also suggested that much of the piracy comes from china where, it seems from what I've read, people will not pay for games. Only IAPs they can not pirate due to DRM "features".

Last edited by Nobunaga; 08-15-2013 at 05:55 PM.
08-15-2013, 05:45 PM
#8
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,564
Quote:
Originally Posted by Nobunaga View Post
I seriously doubt it's true on android. Many companies that have released on both platforms have stated that sales on android have been nearly comparable.
From Lucky Frame, the folks behind the game Gentlemen!:

Quote:
Gentlemen! sales so far:

iPad: 154
Android: 8
Android pirates: 2,462
(iPad pirates: unknown)

We don't have the piracy numbers for iOS I'm afraid, but in previous games it has been about 20 pirated for every 100 sales.

[. . .]

Android stats update for Gentlemen! after 6 days: 52 sold. 6,102 pirated.

Can't hug every cat.
08-15-2013, 05:55 PM
#9
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Quote:
Originally Posted by dancj View Post
That might be true on Android - but I'm pretty sure it's not on iOS.
They seem to be isolated cases, but we've had a few developers here who've said their sales are in the dozens while thousands of players flood the leaderboards. 95% is very high, but for games that don't get much exposure for legitimate customers, people looking for free apps will still take an interest. You could argue that means they weren't going to make the sale anyway, but that's where the high percentages come from.

  /l、
゙(゚、 。 7 ノ
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08-15-2013, 06:34 PM
#10
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
Quote:
Originally Posted by Nobunaga View Post
And that'll be the day that a lot of people drop out of gaming. On consoles and mobile devices anyway.
In response to the anti piracy DRM argument, it's BS. Digital rights/restrictions management in it's current forms impacts legitimate users and not pirates.

The future legislation regarding DRM is something people should educate themselves in. It WILL affect your future if you have anything to do with digital media, if you're here I assume you have a vested interest in the subject.

If Companies continue down the path of managing/restricting how I interact with digital media, I will stop paying companies for media. Take what you want from that statement.

In the case of forcing me to have an online connection to access media I have paid for, unless there is a direct and clear reason for it, I'm not buying.

Edit: I'd like to see where this 95% piracy rate comes from. That seems incredibly high to me.
Yeah, for the most part I agree with you.

Don't like online only cause I play mostly offline, often away from home. Portable games should be played anywhere, unless there is a clearcut reason for it like a mmo.

All those online games, I just delete, just like alot of the new freemium games after I try them out.