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Requiem Z - We All Fall Down

08-26-2013, 09:27 PM
Requiem Z - We All Fall Down

So Iíve been working on this new little game, and I figured it was time to share some details about it.

Requiem Z is a zombie-apocalypse-themed, turn-based, strategy game. You play the role of Zachary, a survivor who has emerged from a bomb-shelter a few months into the disaster, who must now try and survive in a zombie-dominated environment.

The game plays out a little like a really big boardgame where you Ė as the player Ė must guide Zachary around the map, manuvering for advantage in combat and seeking out supplies in abandoned houses. The whole thing is quite slow and methodical, and I really like that. The playerís goal is simply to survive as long as they can, accumulating the highest score possible.

The game plays equally well with touch, mouse, or controller, so Iíll hopefully release on as many platforms as I can manage. iOS will be first up as always.

Itís coming along pretty quickly, so I donít expect development to take too much longer. Expect to see Requiem Z available some time before the end of the year.

Last edited by stevejarman; 09-01-2013 at 07:23 PM.
08-26-2013, 09:30 PM
Need looks more about it, thanks

09-01-2013, 07:21 AM
Just a quick update with a very-close-to-final-look screenshot.

I'll have some gameplay footage up sometime this week, and then the game is pretty much ready to go. Just working on some optimisation at the moment.

Last edited by stevejarman; 09-09-2013 at 02:56 PM.
09-01-2013, 09:17 AM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,407
Requiem Z looks very promising.
09-10-2013, 07:44 AM
6am. The sun is up. The corpses of last night's zombies litter the ground.

Getting around to that gameplay footage by the weekend.

09-21-2013, 01:55 AM
So I finally managed to find some time to record a bit of gameplay footage for Requiem Z! Itís admittedly not the best quality video footage, but it should give you all the basic idea.

Now remember, I did mention previously that itís a slow and steady type of game. Keep this in mind when watching; Requiem Z is not a spectator sport. You really need to play it for yourself to fully appreciate it

09-22-2013, 07:47 PM
Annnnnd... done!

I'll be submitting Requiem Z v1.0 to Apple tonight.

Looking forward to hearing feedback from you guys once you've had a chance to play it. I think this is a game that I can hopefully evolve and add to over time.

Let me know what you like, don't like, etc.

I'll post back again once the release date is locked in.
09-22-2013, 08:35 PM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,407
Will Requiem Z be released on approval or at a specific date?
09-22-2013, 09:02 PM
Originally Posted by undeadcow View Post
Will Requiem Z be released on approval or at a specific date?
I never release on approval because it tends to happen when I'm asleep or something and I miss it

It will be quick though - just enough time for me to let people know it's coming out the next day.
09-23-2013, 05:42 AM
Looks cool! I'll look into it