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08-30-2013, 08:24 AM
#11
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,912
Quote:
Originally Posted by andrewdoull View Post
The game consists of 8 levels, each 6x6 consisting of a randomized mix of walls and floors. You begin each level in one corner, the exit to the next level is in another corner and there are two siphon programs in the remaining two corners. Running a siphon program once you collect it siphons the grid you are on and the adjacent grids in the cardinal directions, giving you the contents of the floor or wall. Floors give you up to 3 credits and/or energy which you can spend to run programs you've collected, and walls either contain a program or add to your score. Each wall also has a number which is how many enemies are randomly placed around the level when you siphon the wall - enemies will also spawn when you enter a new level, as well as periodically with increasing frequency the closer you get to the final level.

The challenge is basically what you do with your siphons and controlling how greedy you are. If you siphon nothing but floor, you don't summon any enemies, and increase the ability to use any programs you've already found, but depending on the class you are randomly assigned at the start, you may only have up to 2 randomly chosen programs available. So you need to siphon walls to get programs, and the more useful programs have a higher enemy number. And to get onto the leader board, you need to siphon otherwise useless score - where the value of a score grid equals the enemy number it summons (although a program exists that'll give you score as well).

Where it gets really interesting is the programs that are available. You only get a two or three word description of the program and the implications of what it does and how it interacts with other programs is left for you to discover. Running programs doesn't progress the turn clock (except siphon and a program called .WAIT), so you can use as many programs as you have credits and energy for between turns. For instance, the .STEP program is described as 'take one step freely' and costs 3 energy. This allows you to freely move as many grids as you can afford without enemies moving. It also breaks the rules of movement, for example normally when an enemy is in the direction you swipe, you will shoot it instead of moving: STEP allows you to move towards the enemy instead.

You really need to carefully think through and experiment with programs to figure out the possible ways that they can benefit you and observe what they do when you use them.
Summed up much better than I could, thanks, Andrew (I just spent the last half hour trying to quickly sum it up but failing).

It might be described as a turn based hybrid of Robots and Bomberman with resource management and cool special abilities.

Oh, question for dev or other savvy players, what is the significance of the character's title (Kid, Student, Cyborg, etc.)? Is that based on the number of baddies we killed or are current program selection?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews

Last edited by LordGek; 08-30-2013 at 08:27 AM.
08-30-2013, 08:39 AM
#12
Zaga-33 is one of my favorite games. I see Michael Brough, I buy. Happy to support you! There need to be more minds like yours in games today.

08-30-2013, 08:41 AM
#13
Joined: Aug 2013
Posts: 24
Quote:
Originally Posted by LordGek View Post
Oh, question for dev or other savvy players, what is the significance of the character's title (Kid, Student, Cyborg, etc.)? Is that based on the number of baddies we killed or are current program selection?
AFAICT it is your randomly selected class. You start with 1 program plus either a 2nd (Kid - Script Kiddie), 10 credits, 10 energy or a siphon.
08-30-2013, 09:12 AM
#14
One of the best digital games available. It's full of interesting decisions, it's an innovative concept and it's competitively viable (especially thanks to the balancing changes of the iOS version). BUY IT!
08-30-2013, 10:37 AM
#15
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,912
I'm loving how there seem to be unique programs designed specifically for each of the 4 baddies, and even then, they work very differently.

Some examples:

De-Bug: This program will kill all of the glitches, whose claim to fame is being able to walk through walls, currently in walls. Glitches not currently in a wall aren't affected.

Da-Boom: This program not only kills the closest daemon, but cause said daemon to blow up and thus damage/stun all adjacent (even diagonally) baddies.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
08-30-2013, 11:06 AM
#16
Joined: Feb 2011
Posts: 467
this game is so good. quick tip: you are healed +1 when you exit to the next stage, but you are also healed +1 if you syphon the exit tile.

Last edited by metalcasket; 08-30-2013 at 02:22 PM. Reason: Language
08-30-2013, 02:18 PM
#17
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,912
Quote:
Originally Posted by cplr View Post
this game is so 💩💩💩💩ing good. quick tip: you are healed +1 when you exit to the next stage, but you are also healed +1 if you syphon the exit tile.
Nice find about siphoning the exit tile itself!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
08-30-2013, 02:36 PM
#18
Joined: Mar 2009
Location: Reading, England
Posts: 1,751
Total class. LOVE this game!
08-30-2013, 04:38 PM
#19
Joined: Feb 2011
Posts: 467
To loosely quote Kepa from Rocketcat, "this is a game you could play for the rest of your life." Seriously people, it's that deep.
08-30-2013, 08:38 PM
#20
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,912
So has anybody checked their scores in GC? Since there is no way to see friend scores in game, just the all-time global top 10, I loaded up GC to check the scores. They're extremely broken when viewed directly via GC, unless just my luck.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews