★ TouchArcade needs your help. Click here to support us on Patreon.

Strike Wing - Space Combat Sim [Universal] (by Dream Builder Studios)

09-02-2013, 04:52 PM
#1
Joined: May 2013
Posts: 111
Strike Wing - Space Combat Sim [Universal] (by Dream Builder Studios)


Hi guys,
After quite a lot of time in development we're proud to present to you Strike Wing, an upcoming iOS combat space simulator. I'm the game designer behind the project, so if you have any questions ,don't hesitate to ask them.

Strike Wing is a game focused on fun and fast action, with precise controls, varied ships, and challenging gameplay. We've tried to focus a lot on ease of use and controls, which (hopefully) you guys will enjoy .

The game is days away from the final submission to Apple, so it's safe to say we're on the final stretch to release.

Here are a few key points of what Strike Wing is:
  • An universal app with iCloud support - you can sync your profile between devices, regardless of how many you own.
  • Focused on fast, fun action
  • Challenging - the game pushes the player by using missions that adjust according to the player's actions and with its adaptable AI. Also, for hardcore simmers, there's an option to make things even harder and reap better rewards.
  • Replayable - You can play and replay any mission in any order however many times you wish. Missions will also adapt to your choices and have varying start conditions.
  • Extensible - Players will be able to download free content expansion packs. This allows us to pump content to players or balance the game on the fly without waiting weeks for a game update. Expansions can contain anything from missions, ships, weapons and even entire new features.

Also, in the spirit of clearing up any possible confusion, the game is not:
  • focused on story
  • a game with a linear campaign
  • an open world trading simulator

We've released two trailers in the past few months. A teaser gameplay trailer



and a faction trailer.



some screenshots






and some renders of our ships. These are actual in-game models with beefed-up materials.



Features:
  • Wide array of playable ships
  • Adaptable AI
  • Self-adjusting missions
  • Free expansions
  • iCloud and GameCenter (leaderbards/achievements) support
  • Available for both iPads and iPhone. Final list of devices coming soon
  • Progression system

If you have any questions about the game, don't hesitate to ask.

Last edited by Vaipa; 09-02-2013 at 05:51 PM. Reason: Features
09-02-2013, 07:05 PM
#2
Joined: Apr 2011
Posts: 207
Is this like Privateer for iOS? *faint*

09-02-2013, 08:47 PM
#3
Joined: Apr 2012
Posts: 3,606
It looks amazing. The graphics are alive. Will the game have multiplayer mode?

Pine Entertainment
09-03-2013, 12:17 AM
#4
Joined: Mar 2013
Posts: 331
This game is simply awesome!!! I can' t wait to try it.
I have a request for the devs: please add a first person view, even if you don' t add cockpit dashboard, just leave the player the choice of see the action from behind the ship or from the front of it. It will increase the immersive sensation. This is a point where other space games failed, I think about Galaxy On Fire 1 or 2 and others... A first person camera doesn't need a long programming work and add an option very loved by a large group of gamers.
One other thing: the ship design is the best I have ever seen in any space game untill now, and I follow videogames history from the far 1986...
Very good job, guys!!!
09-03-2013, 01:37 AM
#5
Joined: Sep 2012
Posts: 2,673
Looking good, so this will be more of a space combat sim (fighter based)?
09-03-2013, 03:16 AM
#6
Joined: May 2013
Posts: 111
@sbsxat: No, it's combat focused. As we've written in the original post, this is NOT a open world trading sim

@september Yes, the game is very tightly focused on combat. It has small set-piece missions with clear objective and (sometimes) time limits. It rewards the skilled player more than the non-skilled one, however the missions can be finished by less skilled players as well.

@Andre Thank you for your kind words. At launch the game will not have multiplayer, however everything will go as planned post-launch it's right there on the to-do list. We're a new studio and we can't afford to release something that doesn't work as expected.

@Truncana Thank you for your suggestion. We'll look over all implications and we'll get back to you on that. We have a cockpit mode planned as well, but because we run a skeleton crew and some features are more important than others we have to postpone it a bit and add it later in an expansion pack.



@edensgy8 There is no console version. The game is iOS only (so far) :P
09-03-2013, 06:15 AM
#7
Joined: Mar 2013
Posts: 331
Quote:
Originally Posted by Vaipa View Post
@sbsxat: No, it's combat focused. As we've written in the original post, this is NOT a open world trading sim

@september Yes, the game is very tightly focused on combat. It has small set-piece missions with clear objective and (sometimes) time limits. It rewards the skilled player more than the non-skilled one, however the missions can be finished by less skilled players as well.

@Andre Thank you for your kind words. At launch the game will not have multiplayer, however everything will go as planned post-launch it's right there on the to-do list. We're a new studio and we can't afford to release something that doesn't work as expected.

@Truncana Thank you for your suggestion. We'll look over all implications and we'll get back to you on that. We have a cockpit mode planned as well, but because we run a skeleton crew and some features are more important than others we have to postpone it a bit and add it later in an expansion pack.



@edensgy8 There is no console version. The game is iOS only (so far) :P
Thank you for your kind answer. Please, reconsider to add at least a first person view whitout any cockpit or rims like that fantastic picture you added. Isn' t this easier? I, personally, will not buy it if there will not be at least a first person view and like me many other people. Please reconsider this for the first relase of the game. Please!!!
09-03-2013, 06:21 AM
#8
Joined: Jan 2013
Location: Sydney
Posts: 1,773
Subscribing to this tasty morsal. Looking great devs!
09-03-2013, 10:36 AM
#9
Joined: May 2013
Posts: 111
It is easy to add, indeed. We just have to make sure that no stability problems appear or any other wierd (and unforseen) things pop up
09-03-2013, 01:42 PM
#10
Joined: Mar 2013
Posts: 331
Quote:
Originally Posted by Vaipa View Post
It is easy to add, indeed. We just have to make sure that no stability problems appear or any other wierd (and unforseen) things pop up
Please! Make this little effort before release!!! Please!!!