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Screenshots, suggestions, and such for Lunar Smoke

07-27-2009, 10:57 PM
#1
Joined: Dec 2008
Posts: 6,509
Screenshots, suggestions, and such for Lunar Smoke

Update: Work is picking up. The release of Lunar Smoke is becoming a bit more... well, let's just say it's getting there. New screenshot up. More to follow.



Everything below is either subject to change or already has changed. Stay tuned for updates.

Ok, so most of you guys read the thread I started when I talked about how I would blog about my creating a game called 360 Overdrive with GameSalad. Turns out, I'm lazy when it comes to blogging, or, well, most responsibilities. I ended up scrapping the game. It just wasn't working out. A couple weeks (well more like a month and couple weeks) later, at around 11 pm or so, an idea for a game struck me. A week or so later, Lunar Smoke is born... well, 10 beginner levels, at least. Anyways, here're a few screenshots. I'll try to set-up a video later. If anyone knows a free Mac video converter that supports .swf files, let me know. Jing ain't being very friendly with me. Enjoy

Basic Premise: Get from point A to point B. From the launch pad to the landing pad (just a random platform to the grey slap). I plan to add at least another mode or two by release. Something like "knock the block building to the ground" or time trials. Don't know how I'll implement high scores, though.

Expect it when?: I honestly have no clue. When the first working build of GameSalad gets released and when I get a new iPod to test the game with.

Suggestions: I'm open to them. Tell me what kind of enemies you'd like to see, what kind of obstacles you'd like me to make, what kind of modes you'd like to be integrated. Just keep in mind that I'm limited both graphically and logically ("programming" wise). Time-wise, well, I start school the 18th of August, and I place that just a little higher on the priority list, so updates then will be like every other month. Get your suggestions and ideas in now while I can still work 'em in.








Last edited by Kamazar; 04-07-2010 at 08:54 PM. Reason: Fixed typos, for I must appear professional XD
07-27-2009, 11:11 PM
#2
Joined: Mar 2009
Location: Washington
Posts: 9,125
I'd have to see a video, I've got no clue what I'm looking at, except physics.

Awesome stuff you're putting together Kamazar

back

07-27-2009, 11:32 PM
#3
Joined: May 2009
Posts: 307
Quote:
Originally Posted by The Bat Outta Hell View Post
I'd have to see a video, I've got no clue what I'm looking at, except physics.

Awesome stuff you're putting together Kamazar
If you read the entire post, it says you can play a computer version.
I woulda done it but...

1. You have to download it and I didn't want to.
2. I'm canadian.... No promo codes for me. :P
07-27-2009, 11:33 PM
#4
Joined: Dec 2008
Posts: 6,509
Quote:
Originally Posted by Kiwii View Post
If you read the entire post, it says you can play a computer version.
I woulda done it but...

1. You have to download it and I didn't want to.
2. I'm canadian.... No promo codes for me. :P
I actually edited that in afterwards, and it's just a plug-in, but oh well. Hopefully Apple makes promo codes universal sometime soon...
07-28-2009, 02:39 PM
#5
Joined: Dec 2008
Posts: 6,509
No questions, suggestions or requests? You guys inspire me so
07-28-2009, 03:04 PM
#6
Joined: Mar 2009
Location: Washington
Posts: 9,125
Backgrounds

back
07-28-2009, 03:12 PM
#7
Joined: May 2009
Location: The Golden State
Posts: 5,809
I downloaded the Gamesalad plugin.
What next?

Add me on Steam for TF2: eggzbacon
07-28-2009, 03:14 PM
#8
Joined: Dec 2008
Posts: 6,509
Quote:
Originally Posted by eggzbacon View Post
I downloaded the Gamesalad plugin.
What next?
What OS are you running? Windows isn't supported If OSX, download it, double click said download when completed, there's a installation wizard that'll run you through it. Then just re-start the browser, and your set.
07-28-2009, 03:15 PM
#9
Joined: Jun 2009
Posts: 10,966
Love physics games.

Graphics could use either some shading, or at least some edge highlighting or texturing.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
07-28-2009, 03:22 PM
#10
Joined: Dec 2008
Posts: 6,509
Quote:
Originally Posted by The Bat Outta Hell View Post
Backgrounds
Hmmm, I'll probably have to use vector graphics to do that since almost every single level is a different size. Definitely doable, though.

Quote:
Originally Posted by drelbs View Post
Love physics games.

Graphics could use either some shading, or at least some edge highlighting or texturing.
Tried using a subtle gradient for the ship, but it came out resembling a... well, *cough* I'm picking up a Wacom tablet later today, though. It comes with like 3 different programs, one being Photoshop Elements. Shading, texturing, whatever, should be no problem

Oh, and only about 20-30 levels will be focused around purely physics, but in some of the basic Point A to Point B levels, I'll be definitely implementing them in the gameplay (and you need a little physics to navigate your ship).

Last edited by Kamazar; 07-28-2009 at 03:27 PM.