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Monetization

09-09-2013, 01:22 PM
#1
Joined: Jun 2013
Location: Oakland, CA
Posts: 177
Monetization

Imagine a world where all games are free all the time and you never had to pay for a digital game ever. Wouldn't that be great? Unfortunately developers have to eat, and food costs money.

I'm curious about which monetization scheme people feel is the best and why. For example:
Would you like to be able to try a game and if you like it buy it for a one time price?
Would you like a game to be free but very difficult unless you pay for certain items?
These are just a few example of monetization schemes used in mobile games.

What do you feel is the most humane way for developers to make money on their game and for the player to feel like they are getting their monies worth in entertainment?

Assistant Producer at Threadbare Games.
Here is a link to our first game Shifts

Last edited by ThreadbareConnor; 09-09-2013 at 03:12 PM.
09-09-2013, 01:36 PM
#2
Only free!!! Jk

I myself would rather an app just paid from the start but I'm not sure that's the best way to make money.

I guess the most fair way would be free with iap for full version.

I honestly have no problem with iap as long as they don't affect game play in online competitive games. Things like buying gold are a no but things like custom colors ect are fine.

09-09-2013, 01:40 PM
#3
Joined: Jun 2013
Location: Oakland, CA
Posts: 177
Personally, I would like to be able to demo a game for a short while and then buy it for around five to ten dollars if I like it. I'm not a fan of the current trend when you have to keep putting small amounts of money into a game in order to keep enjoying it.

An example of this would be Juggernaut. This is a great game that I would have happily bought for fifteen dollars and played frequently.

Unfortunately, it was free with in app equipment purchases that were necessary if you wanted to keep progressing. This scheme made me feel like it was a huge money grab and left a sour taste in my mouth. I stopped playing and didn't give the Devs any money even though it was a great turn-based rpg with interesting mechanics and a decent story.

To sum it up, I would have preferred to buy it outright so that I could enjoy it without in-app purchases hanging over my head and spoiling my fun.

Assistant Producer at Threadbare Games.
Here is a link to our first game Shifts
09-09-2013, 01:41 PM
#4
Joined: Jun 2013
Location: Oakland, CA
Posts: 177
Quote:
Originally Posted by Touchmint View Post
Only free!!! Jk

I myself would rather an app just paid from the start but I'm not sure that's the best way to make money.

I guess the most fair way would be free with iap for full version.

I honestly have no problem with iap as long as they don't affect game play in online competitive games. Things like buying gold are a no but things like custom colors ect are fine.
I agree completely. Iap is fine so long as I can pay for the game once and enjoy it, and then buy cosmetics later.

Assistant Producer at Threadbare Games.
Here is a link to our first game Shifts
09-10-2013, 10:48 AM
#5
Joined: Jun 2013
Location: Oakland, CA
Posts: 177
I was using the term in the way it is used in the gaming industry. Specifically referring to the monetization of mobile games. The term is used commonly in the free to play market. I would love to hear your opinion on the op.

Assistant Producer at Threadbare Games.
Here is a link to our first game Shifts
09-10-2013, 11:14 AM
#6
Joined: Mar 2013
Posts: 3,036
That poster is a very clever spambot
09-10-2013, 12:02 PM
#7
Joined: Jun 2013
Location: Oakland, CA
Posts: 177
lol! Okay guys, let's not feed the troll. What are your thoughts on how money is currently made from mobile games?

Assistant Producer at Threadbare Games.
Here is a link to our first game Shifts
09-10-2013, 12:14 PM
#8
Joined: Mar 2013
Posts: 3,036
It ultimately depends.
I like the freemium with premium upgrades the best.

Quote:
Originally Posted by ThreadbareConnor View Post
lol! Okay guys, let's not feed the troll. What are your thoughts on how money is currently made from mobile games?
I was refering to the guy who defined monetization.
He had links in his posts in the words.
Clever, but still spam.
09-10-2013, 12:22 PM
#9
Joined: Jun 2013
Location: Oakland, CA
Posts: 177
What about that model do you like? The ability to demo the game first?

Assistant Producer at Threadbare Games.
Here is a link to our first game Shifts
09-10-2013, 01:34 PM
#10
Joined: Mar 2013
Posts: 3,036
Quote:
Originally Posted by ThreadbareConnor View Post
What about that model do you like? The ability to demo the game first?
Pretty much.