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IOS Gaming not so interesting now

09-21-2013, 05:10 AM
Joined: Apr 2013
Location: Philippines
Posts: 255
IOS Gaming not so interesting now

All of those games who had a great past, enjoyed by billions of players, now freemium, timers, energy, double currencies.

And I don't find any good and interesting games anymore.

Wished there would be a premium unlock or a separate premium versions.

*breaks down and cries*
09-21-2013, 05:36 AM
Joined: Jan 2011
Location: England
Posts: 11,344
I dont like freemium at all, timers are even worse. The huge amount of runner games is depressing.

BUT there are still so many great games out there, granted theres more rubbish there but iOS is so popular theres a huge choice. I'm looking forward to Oceanhorn hopefully this year, iOS controllers should make our devices even more like game consoles so that means more and more games.

I've had a few quiet weeks recently but it'll pick up, plus it means i can go back and play some of the other games i've bought and play those much more. If anything iOS gaming should get even better soon with more and more games

I mean i've got 500 games on my device, love dipping in and out of so many.

I mean i've got a 70's folder for old old games like Asteroids, Atari stuff etc. An 80's one for 8 bits and 8 bit retro style games, a 90's one for Mario Land type games and Sonic etc.

Then theres amazing apps like Pinball Arcade, Vectrex (an early 80's console), so many great platformers (proper ones with buttons !), huge epic adventures from the past and also new graphical ones. Some great sport ones i can keep playing forever

The variety is huge, i could not buy another game for a year and i'll still have plenty of games to go through on my device. Plus the best thing is i can take all of these with me at all times.

So yeah its depressing about freemium/timers but theres so many other great games out there. But we need to support these devs, too many times i see an indie dev with a decent title and people saying 'anyone take a risk on this 99c game ?' or 'i'll wait for a price drop (if its 2 dollars'). They're the first to moan when its full of freemium rubbish. I mean a 1 dollar game and someones waiting for reviews of it ! I can only imagine when they get a house and a huge mortgage and will probably wait 3 months to make their mind up ! Its a dollar game, just buy it !!

Support your indie devs !!

Last edited by psj3809; 09-21-2013 at 06:29 AM.

09-21-2013, 06:22 AM
Joined: Jan 2012
Location: The rainbow-fuelled nightmare of my mind
Posts: 2,670
I hate freemium and I also hate how successful it is, but it isn't a giant picture of the entire app store. There are still hundreds of quality games out there with no freemium-esque items in them...we should make a list for those games
09-21-2013, 07:54 AM
Joined: Jan 2012
Posts: 298
This is actually a fantastic time for iOS gaming. Huge competition between big name developers and indie developers, high quality production, amazing graphics, deep storyline in some of these newer games, and a new addition to physical game controllers to iOS 7. This couldn't be any greater time for iOS games!

Yes, there is a gigantic share of freemium games, and if people keep buying into that, game developers will still make those. However, there are two new trends that I've been noticing lately:

1) Freemium games with the premise that you don't need to spend money if you're good at the game. If the promise holds up as advertised, then I find these to be pretty good. I've been playing Real Racing 3 since February and Plants vs. Zombies 2 since July and I haven't spend a cent on those. They're both excellent games in their own right, I didn't need to spend a dime on them, and enjoyed them just as much (even more) than their predecessors.

2) Complete premium games with no IAPs, but more expensive: We're seeing more of these. Most notably was XCOM. You pay $20, and you can play through the whole game without even thinking about IAPs. This is a great experience, and fits console ports very well. Minecraft, GTA 3, Vice City, and Max Payne were all full premium games, and they still hold places in the top charts.

Seeing all these different payment models and how each developer reaches it is very interesting, and adds a lot of variety to the App Store. Plus it means iOS gaming can reach to different demographic of customers, which ultimately means more developers will be making more games.

Maybe you're bored of your devices or bored of the current games you have, or you want to move up to a console or PC games. But saying iOS gaming is not interesting is simply not true. Exciting times coming ahead!

As a side note, the forums here and the members will always recommend you the very best iOS games.
09-21-2013, 08:52 AM
Joined: Sep 2012
Posts: 2,673
I tend to agree, but it's not because there are no good games but rather the amount of tripe you have to wade through. The upsell focus has takien the emphasis off actual game design in my opinion, a lot of could be great titles being released, hampered by non game focus.
09-21-2013, 10:26 AM
Joined: Jul 2012
Posts: 353
This year iOS gaming has had some unexpected surprises on the premium front, with some major franchises - Deus Ex, XCOM, Call of Duty, Star Wars KOTOR, with others like Hitman to follow suit - dipping their toes on the mobile scene at high-priced rates and managing to get, as far as I know, substantial profits. They have performed so well, in fact, that some of the devs have admitted that future ventures are almost assured (at least 2K and Aspyr Media have done so). Were other companies/developers to decide to follow their lead and back the premium model, we'd only see that, I should think, next year. With KOTOR (and the at-the-time imminent release of XCOM) people were already announcing a bright new era of premium gaming, but something like that wasn't going to be arriving immediately, hence why I think/hope next year we'll see the effects of this year's small surge.
Have we been getting a lot of freemium lately? Sure. That's always guaranteed to rake in download numbers and profit (after all, a vast majority of people who play on their iPhones and iPads are casuals, and they'd be more likely to spend 5$ on a game they already play than the same amount for a one-off purchase for a game they know little about. The drug dealer principle, basically). However, in the future, I'm expecting to see more offerings on the premium scene than we're currently getting (and let's face it, it hasn't been so bad lately: Infinity Blade 3, Angry Birds, Riddick, Call of Duty, Asphalt 8, along with many others I'm not recalling. I'm just saying, it's not as bad as some people are painting it to be).
09-21-2013, 10:38 AM
Joined: May 2012
Posts: 3,424
Well if you have played a few bad games, the good ones will shine even more.
09-21-2013, 01:21 PM
Joined: May 2010
Posts: 9,380
I agree. There's been about only 5 games that have kept my interest this year. iOS gaming just isn't as interesting as it used to be.
09-21-2013, 01:54 PM
Line Bound
Breach and Clear
Draw Rider Plus
Stickman Downhill
All quality games, all either premium or free with a game unlock or IAP for only impatient players

IOS gaming isn't dead by a longshot. But I know what you mean. Poorly done F2P, with timers and paywalls...I have no patience for that stuff. But there are still many under-the-radar or even better known devs like Foursaken who respect us and deliver quality premium titles

Last edited by Bronxsta; 09-21-2013 at 02:00 PM.
09-21-2013, 02:09 PM
Joined: Jun 2012
Location: London, England
Posts: 839
I don't think it's fair to say that it's not as good as it used to be, it's just that your standards have risen, so it's more difficult for developers to make a game worthy of your expectations, if recent games were released 2 years ago you'd be stunned at how incredible they are