Support our Sponsors:
Reply
 
Thread Tools Display Modes
  #1  
Old 09-24-2013, 09:18 AM
pixelcry pixelcry is offline
Junior Member
 
Join Date: Sep 2013
Posts: 16
Default Dog Mind ~ scifi RPG

Dog Ming is a Scifi RPG where you play a little dog stuffed with new technologies, you will explore a huge city to find your missing master.

-Loot Items to make the dog able to fight all the enemies
- Use the combat matrice UI to interact with your equipment
- Hack terminals to find your way or new items
- Hide, jump, crawl and sneak to reach your goal


The game is targeting iphone/ipod and ipad

I am working Hard on it i expect a release in two months if i keep the rythm!


Last edited by pixelcry; 12-22-2013 at 02:33 AM..
Reply With Quote
  #2  
Old 09-24-2013, 09:41 AM
Lipedal Lipedal is offline
Junior Member
iPad, iOS 6.x
 
Join Date: Jun 2013
Location: Santa Maria, Brazil
Posts: 10
Default

Looks good! How will the combat work?
Reply With Quote
  #3  
Old 09-24-2013, 10:07 AM
pixelcry pixelcry is offline
Junior Member
 
Join Date: Sep 2013
Posts: 16
Default

Well actually the combat system is like this, when an enemy trigger a combat the Combat UI spawn, you have 4 skills, Bite(damage), shock( stun ray), Shield(pool used before the health, you have to reload it) and Hack ( debuff on enemy), there is an xp level, it increase your base health and damage

you can loot item, like Jaws augmentation, they will give you more damage, more critical, better attack speed etc, or any other items

here is an exemple:

in order for each item
[Jaw]
[Shield]
[Stun]
Hack]
I plan to do in the next days a jump evade system to avoid some skills of the enemies and achievement systems that will increase some stats for Harder modes of the game
Reply With Quote
  #4  
Old 09-24-2013, 07:25 PM
ojtitus ojtitus is offline
Senior Member
iPad mini 2, iOS 7.x
 
Join Date: Jul 2010
Location: Canton, Ohio
Posts: 2,573
Default

This is definitely a unique and interesting take on the rpg genre.
Reply With Quote
  #5  
Old 10-18-2013, 07:04 AM
pixelcry pixelcry is offline
Junior Member
 
Join Date: Sep 2013
Posts: 16
Default

New MAC WINDOWS DEMO( until i finish IOS one): https://www.dropbox.com/sh/vv2bi9f1owj7wzf/ZQhLUcU-mj
Reply With Quote
  #6  
Old 10-18-2013, 03:42 PM
footnote footnote is offline
Member
iPhone 5, iOS 6.x
 
Join Date: May 2012
Posts: 42
Default

Looking forward to this... Still on track for a November release?
Reply With Quote
  #7  
Old 10-18-2013, 06:03 PM
_Max_ _Max_ is offline
Senior Member
 
Join Date: Apr 2012
Posts: 1,421
Default

Follow this one look great, waiting for gameplay vid
Reply With Quote
  #8  
Old 10-19-2013, 12:24 AM
pixelcry pixelcry is offline
Junior Member
 
Join Date: Sep 2013
Posts: 16
Default

Quote:
Originally Posted by footnote View Post
Looking forward to this... Still on track for a November release?
I will try but I need to forget to sleep often for that
Reply With Quote
  #9  
Old 10-21-2013, 02:40 AM
D&Dgames D&Dgames is offline
Member
 
Join Date: Jul 2013
Posts: 30
Default

wipl this be open world
Reply With Quote
  #10  
Old 10-21-2013, 09:52 AM
pixelcry pixelcry is offline
Junior Member
 
Join Date: Sep 2013
Posts: 16
Default

Quote:
Originally Posted by footnote View Post
Looking forward to this... Still on track for a November release?
By design it is not an open world, 2d restrict this a lot, but I am open to advices to make it more "opened" if you have suggestion. How would i turn that? making more explorables houses, tunnel, hangar...leading to other environment?Hidden entrances or many pathways to choose from?
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent