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Dog Mind ~ scifi RPG

09-24-2013, 08:18 AM
#1
Dog Mind ~ scifi RPG

Dog Ming is a Scifi RPG where you play a little dog stuffed with new technologies, you will explore a huge city to find your missing master.

-Loot Items to make the dog able to fight all the enemies
- Use the combat matrice UI to interact with your equipment
- Hack terminals to find your way or new items
- Hide, jump, crawl and sneak to reach your goal


The game is targeting iphone/ipod and ipad

I am working Hard on it i expect a release in two months if i keep the rythm!


Last edited by pixelcry; 12-22-2013 at 01:33 AM.
09-24-2013, 08:41 AM
#2
Joined: Jun 2013
Location: Santa Maria, Brazil
Posts: 10
Looks good! How will the combat work?

09-24-2013, 09:07 AM
#3
Well actually the combat system is like this, when an enemy trigger a combat the Combat UI spawn, you have 4 skills, Bite(damage), shock( stun ray), Shield(pool used before the health, you have to reload it) and Hack ( debuff on enemy), there is an xp level, it increase your base health and damage

you can loot item, like Jaws augmentation, they will give you more damage, more critical, better attack speed etc, or any other items

here is an exemple:

in order for each item
[Jaw]
[Shield]
[Stun]
Hack]
I plan to do in the next days a jump evade system to avoid some skills of the enemies and achievement systems that will increase some stats for Harder modes of the game
09-24-2013, 06:25 PM
#4
Joined: Jul 2010
Location: Canton, Ohio
Posts: 2,948
This is definitely a unique and interesting take on the rpg genre.
10-18-2013, 02:42 PM
#6
Looking forward to this... Still on track for a November release?

Favorites: Tactical Warrior, Mysterious Castle, Partia, Loststar Tactics, Solarian Tactics and Kingturn

Awaiting: World Without End, Liege
10-18-2013, 05:03 PM
#7
Follow this one look great, waiting for gameplay vid
10-18-2013, 11:24 PM
#8
Quote:
Originally Posted by footnote View Post
Looking forward to this... Still on track for a November release?
I will try but I need to forget to sleep often for that
10-21-2013, 01:40 AM
#9
wipl this be open world
10-21-2013, 08:52 AM
#10
Quote:
Originally Posted by footnote View Post
Looking forward to this... Still on track for a November release?
By design it is not an open world, 2d restrict this a lot, but I am open to advices to make it more "opened" if you have suggestion. How would i turn that? making more explorables houses, tunnel, hangar...leading to other environment?Hidden entrances or many pathways to choose from?