★ TouchArcade needs your help. Click here to support us on Patreon.
App description: "...The pixel styled graphics are out of this world and wax into thought-provoking elements and creatures throughout the course of the game. With an astronomically low price point of ninety-nine cents, the entertainment value is sheer lunacy."

- IGM Mobile

It takes a lot of orbs to build a bridge to the moon, and Cara's in no short supply in this action orbital platformer. But before she could finish the job, the government and it's fellow forces of society seized the bridge. Determined to reclaim her property and complete her interspace transit system, Cara isn't afraid to cross paths with pterodactyl farmers, shrouded fanatics and destructive war machines.

Bronxsta's comments:
Uh....How in the world did this get overlooked? Not even a thread for it? I only discovered it because I signed up for the Isle of Bxnes beta and this is from the same devs




Youtube link | Pop Up


- Pixel animations, characters and backgrounds, hand drawn with love.
- A variety of enemies to avoid, from bi-pedal missile toting robots to explosive pterodactyl eggs
- Puzzles and levels that don't hold your hand. Explore solutions for maps and dangers on how to proceed.
- Use your enemies. Squatters on your bridge have set up a plethora of traps, but you can guide missiles and robots to areas to break walls and open new parts of the map.
- No in-app purchases.
09-25-2013, 10:59 PM
#2
Ho. Lee. CRAP. Wow.

DBC

I give up.

09-25-2013, 11:19 PM
#3
What? Iphone only?
09-25-2013, 11:34 PM
#4
Quote:
Originally Posted by Connector View Post
What? Iphone only?
Compatible with iPhone, iPad, and iPod touch.
09-25-2013, 11:39 PM
#5
Joined: Dec 2010
Location: Houston, TX
Posts: 9,422
Quote:
Originally Posted by Bronxsta View Post
Compatible with iPhone, iPad, and iPod touch.
Typically people want apps to be optimized for iPad; taking full advantage of the larger screen at native resolution versus an app simple running in 2x stretched mode.
09-25-2013, 11:41 PM
#6
Did anyone play the game?

Pine Entertainment
09-25-2013, 11:43 PM
#7
Quote:
Originally Posted by undeadcow View Post
Typically people want apps to be optimized for iPad; taking full advantage of the larger screen at native resolution versus an app simple running in 2x stretched mode.
Oh, I just assumed that if it said compatible with iPad, meant universal.
09-26-2013, 12:00 AM
#8
Quote:
Originally Posted by Bronxsta View Post
Oh, I just assumed that if it said compatible with iPad, meant universal.
Yep, sorry if there was any confusion there if that was stated incorrectly on my end anywhere. I originally designed it for the iPhone 4/4s (hence any auto-letterboxing seen on the left/right), if there's any interest I can certainly update it to the 5 & newer iPhones in the next few days.

iPad might be a little tricker due to the custom HUD and camera, but I could adapt that sometime post beta release of Isle of Bxnes.

Thanks so much for the interest! If anyone has questions or anything just ask!
09-26-2013, 02:51 AM
#9
The art style is amazing and judging from the video, i thought this could be a very interesting gameplay as well. Yeah, could be, if there weren't the two annoying things. First, no iphone5 support (i knew that) makes the reach of the buttons not intuitive anymore, and second, for the left/right buttons you have to lift your finger, what in a 'dodge' game like this is a killer.

I put the game on hold in the hope, that both problems will get a solution.
As is right now, don't bother with it. At least the dollar went to a talented Dev and not to a big company.

Edit: Bridg...Moon under the icon is also an indicator, that the love and thoughts didn't go all the way to the end.
(But that's just my opinion)

Last edited by Qwertz555; 09-26-2013 at 02:57 AM.
09-26-2013, 04:22 AM
#10
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
Took a chance and bought it. Will post impressions!