Developer I don't mind IAP even in paid games but make them worth buying!

09-28-2013, 12:38 AM
#1
Developer I don't mind IAP even in paid games but make them worth buying!

I have played several games with my new iphone4s an upgrade from the android I used to have. I don't mind IAP even in games I paid for. My problem is the IAP are too low like if an item is 5,000 coins and the IAP is 1,000 coins for 0.99 cents that's not helping me at all. Developers start making the IAP reasonable. I understand developers need to make money but games like banana kong or jetpack joyride have terrible IAP even though the games are fun come on its almost torture to upgrade. Offer solid IAP at 0.99 - $2.99 price point and trust me you will convert more users easily.
I don't mind IAP at all as Iam happy to pay for games , like the new infinity blade. But fix your mindset on IAP for people like me who don't mind paying but want value for their money . Thanks!
09-28-2013, 12:49 AM
#2
No more $100 cars!

09-30-2013, 07:24 AM
#3
$100 cars what game tried to pull off that stunt?
09-30-2013, 07:36 AM
#4
Joined: Jan 2011
Location: England
Posts: 9,832
Quote:
Originally Posted by iniblade View Post
I don't mind IAP at all as Iam happy to pay for games , like the new infinity blade. But fix your mindset on IAP for people like me who don't mind paying but want value for their money . Thanks!
I hope they fix their mindset on the masses who dont like IAP's full stop. Yes the devs need to make money, release your games a dollar more than at say 3.99 and dont drop the price as a lot of people wait a week or so knowing the price will drop.

IAP's 'can' be okay but just too many seem obstructive and 'force' you to buy IAP's
09-30-2013, 09:01 AM
#5
Joined: Mar 2010
Location: Sweden
Posts: 1,329
Quote:
Originally Posted by iniblade View Post
$100 cars what game tried to pull off that stunt?
There's a 3-cars pack in Asphalt 8 for $99.99. Yes, it's crazy (and so are the ones buying it).

Thing about games in particular and IAPs is that you're rarely buying an actual product with your IAP purchase. It's all cars, life potions, gold and so on. Buying things like that is kinda like buying air or wiping your bum bum with the money.

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09-30-2013, 09:57 AM
#6
Quote:
Originally Posted by psj3809 View Post
I hope they fix their mindset on the masses who dont like IAP's full stop. Yes the devs need to make money, release your games a dollar more than at say 3.99 and dont drop the price as a lot of people wait a week or so knowing the price will drop.

IAP's 'can' be okay but just too many seem obstructive and 'force' you to buy IAP's
The reason developers use IAP is they want the gamer to experience the game first before making the user pay more. Iam ok to give extra support to developers but I want developers to make worthwhile IAP not the nickel and dime type. Outside of the internet most people don't mind IAP. On the Internet forums a lot of people hate it. I don't mind it but games like banana kong have gotten to greedy with it, jetpack joyride also.
09-30-2013, 10:43 AM
#7
Joined: Jan 2011
Location: England
Posts: 9,832
Quote:
Originally Posted by iniblade View Post
The reason developers use IAP is they want the gamer to experience the game first before making the user pay more. Iam ok to give extra support to developers but I want developers to make worthwhile IAP not the nickel and dime type. Outside of the internet most people don't mind IAP. On the Internet forums a lot of people hate it. I don't mind it but games like banana kong have gotten to greedy with it, jetpack joyride also.
I dont agree with that. To me thats the 'shareware' pay method

About 18 months ago this model was quite popular. You downloaded the game, got one free level, then paid xxx amount to unlock the rest of the game. Thats great, love this pay model.

However freemium is totally different. Perhaps not all devs but i'm still nervous with certain freemium games as surely they need to make money, they can make money by creating a 'paywall' so people will pay x amount in game for certain things. Its crazy how much some people pay.

To be fair remember when Punch Quest was released free and you could buy an IAP as a 'thank you' to the devs. So many people didnt. Theres lots of people who just want apps for free (Look at the people here begging for codes when they're all gone or waiting for a 99c game to be free !). On the other hand someones buying all the IAP's as you keep hearing crazy figures of how much freemium apps make.

Love the old 'shareware' model totally, but just not a fan of freemium.
09-30-2013, 11:24 AM
#8
If apple rejected all the trash this 99 cents problem wouldn't exist, people would buy the game for the price set knowing it is decent enough to pass approval.
09-30-2013, 05:31 PM
#9
Joined: Apr 2010
Location: California, USA
Posts: 3,686
I'm not a fan of the freemium type games. Rather pay a few bucks and get the whole shebang right away. And I don't appreciate being 'forced' to do so.
10-02-2013, 10:46 PM
#10
A lot of good points!! Like I said I want to support developers and I know they can't charge 4-7 unless they have a large enough marketing budget to push the game. I don't mind IAP but this nickel and dime crap has got to go. Even whale trail has worthless IAP. But nothing beats banana kong they don't give you crap unless you pay a lot. We should have an IAP warning thread on toucharcade.