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  #1  
Old 10-02-2013, 04:12 AM
Sanuku Sanuku is offline
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Default Machines at War 3 - (by Isotope 244)




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  #2  
Old 10-02-2013, 05:56 AM
oooooomonkey oooooomonkey is offline
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I'll leave some impressions later on tonight after I've had a chance to play this, but the previous land sea air warfare was a great RTS game so I'm expecting this to be pretty cool.
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  #3  
Old 10-02-2013, 06:01 AM
Andre Andre is offline
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Have said that I'll buy this game. And now, I do this promise.
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  #4  
Old 10-02-2013, 09:11 AM
backtothis backtothis is offline
im in ur base killin ur d00dz
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Woot, multiplayer! Already have this downloaded. Expecting it to be good. RTS ftw.
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  #5  
Old 10-02-2013, 09:25 AM
Defard Defard is offline
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anyone confirm if its retina or not?
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  #6  
Old 10-02-2013, 09:26 AM
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VeganTnT VeganTnT is offline
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Gotta say that I really appreciate the added buttons on the left side of the screen so I have fast access to making groups, pausing, grid mode, and game speed. It also means I can keep my right hand focused on controlling units
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  #7  
Old 10-02-2013, 10:01 AM
oooooomonkey oooooomonkey is offline
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Quote:
Originally Posted by Defard View Post
anyone confirm if its retina or not?
Not sure about retina (as graphics never really bother me) but here's a screen shot from my iPad4.

Haven't played enough yet but so far it's looking pretty cool as expected.
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  #8  
Old 10-02-2013, 10:08 AM
jsrco jsrco is offline
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Quote:
Originally Posted by oooooomonkey View Post
Not sure about retina (as graphics never really bother me) but here's a screen shot from my iPad4.

Haven't played enough yet but so far it's looking pretty cool as expected.
Instabuy LASW was amazing. Prolly no Chopper RUSHES anymore though.
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  #9  
Old 10-02-2013, 10:14 AM
JBRUU JBRUU is offline
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I've played most the tutorial just to see if anything's changed in terms of units and resource management. Seems everything's about the same, except with infantry, prettier visuals, a story-based campaign, and online multi (which is huge!).

The UI is greatly improved too! I can't stress now much easier it is to see critical information and have units/buildings do stuff with less taps. I don't like this static-y filter that unit voices have now, though.

It's still super easy to build up your economy (which was half the fun from games like AoE) but I guess that allows you to focus more on the combat.

This evening I'll sit down with it for a bit longer and give more detailed imps. Also can't wait to whoop everyone online!
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  #10  
Old 10-02-2013, 12:00 PM
Rasterman Rasterman is offline
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The resources are the same (credits and energy), but the scale of gathering them has changed a lot, more emphasis is placed on Spec Mines now, and going to Tech 2 and 3 doesn't ramp up nearly as much in credits, which will hopefully lead to more interesting battles and play as Spec Mines are more important.

I'm glad you're liking the UI, the iPad still has a lot of room left and I'm considering adding more buttons, such as: create another unit, bookmark places on the landscape, quickly chat sayings, etc. I'm waiting to see what players want.


Quote:
Originally Posted by JBRUU View Post
I've played most the tutorial just to see if anything's changed in terms of units and resource management. Seems everything's about the same, except with infantry, prettier visuals, a story-based campaign, and online multi (which is huge!).

The UI is greatly improved too! I can't stress now much easier it is to see critical information and have units/buildings do stuff with less taps. I don't like this static-y filter that unit voices have now, though.

It's still super easy to build up your economy (which was half the fun from games like AoE) but I guess that allows you to focus more on the combat.

This evening I'll sit down with it for a bit longer and give more detailed imps. Also can't wait to whoop everyone online!
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