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Combat Monsters: How a big game is born

10-03-2013, 08:27 AM
#1
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,509
Combat Monsters: How a big game is born

Our massive new Combat Monsters is due to arrived on the store at the end of the month. If anyone is interested, I've just written a piece about how the idea (and the game) came into being:

http://www.gamasutra.com/blogs/PaulJ...ory_So_Far.php

As suggested below, you can get an early look at what's coming by downloading the PC Beta right now: http://www.rubicondev.com/combatmonsters/

Anything you do/earn/unlock/buy/etc in the beta will "stick" when we release and also be available on your iOS device through the same account.

Last edited by Rubicon; 10-03-2013 at 09:35 AM.
10-03-2013, 08:39 AM
#2
Joined: Jul 2012
Posts: 1,166
You should have mentioned in your post above about the PC beta. I'm definitely going to check that out tonight! The game looks great so far.
10-03-2013, 08:58 AM
#3
Joined: Apr 2012
Posts: 734
Really interesting premise, and a very interesting article, to boot! Looks neat.

Question, though, since I didn't see this stated explicitly in the article (and forgive me if I just skimmed over it):

Will this game have single-player functionality, or just multiplayer?

Thanks, and best of luck with the bug-squashing!
10-03-2013, 09:11 AM
#4
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,509
10-03-2013, 09:17 AM
#5
For new players there's a very good article written by a current beta tester about deck building tips:

http://www.rubicondev.com/forum/view...hp?f=26&t=1759

Can't wait for the iOS version, very tempted to get a new iPad for it.
10-04-2013, 05:51 PM
#6
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,509
The final PC Beta just went live. The iOS version will look and play just like this unless anything serious got broke.