Block Fortress WAR [Foursaken Media] - MOBA + huge armies + Block Fortress

10-14-2013, 02:43 PM
#1
Block Fortress WAR [Foursaken Media] - MOBA + huge armies + Block Fortress














Block Men are weak individually, but have strong ranged weapons and powerful buildings and structures. They rely on map control and forward bases more than any other race.


Goblocks fight in large hordes and have versatile - but incredibly shoddy - equipment, though they generally prefer melee combat. Don't be surprised to see weapons backfire or jump pack units explode on impact! Thankfully, they have the numbers to compensate.


Zomblocks are a shambling mass of mutant flesh, intent only on destroying their enemies. They have no ranged units and no equipment, but have a wide variety of mutations and a host of support blocks.

Hello everyone, we'd like to introduce our next game, Block Fortress War, a completely redesigned spin-off of the original Block Fortress! This is a brand new game, featuring an intuitive blend of MOBA, RTS, and block building gameplay. It will have both single player, and multi-player PvP modes.

In Block Fortress War, players will first choose one of 4 races. Each race has their own identity, traits and special abilities. Then, they'll choose a hero from that race (each race has 3 totally unique heroes). Finally, players will create and customize their army "creep" squads (each army is unique to the race you choose), choosing from an assortment of equipment and abilities. Creep squads are not directly controlled, but will behave intelligently according to the equipment you give them.

Once in battle, players will control their hero, MOBA style, while huge armies pour out of yours and your opponents base. Push forward, build generators on key resource blocks on the map, and then fortify them with a variety of building blocks and turrets. Gain map control, and be rewarded with a better flow of resources, allowing you to gain access to better units, equipment, and building blocks.

The ultimate goal will be to destroy the enemy's base!

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Features
- All new blend of block building, MOBA, and RTS gameplay!
- Simple to pick up and play, but with tons of depth
- 4 unique races
- 3 unique heroes per race, each with their own traits and abilities
- Build your army units from the ground up - choose their equipment and abilities from a huge list, unique to each race
- Capture resource points and build powerful defenses
- Single player campaign
- PvP
- Lots more!

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As always, we'll be hear to answer questions, and we'll also go over each race, their heroes, and their armies in more detail in the following weeks (including unveiling the last 2 races).

Last edited by Foursaken_Media; 02-26-2014 at 02:01 PM.
10-14-2013, 02:58 PM
#2
Cool, like the character graphics, looking forward to it.

10-14-2013, 03:32 PM
#3
This sounds awesome! You guys really need to just rest though, ever since NY Zombies two you just keep pumping out awesome games at an alarming rate.
10-14-2013, 03:55 PM
#4
Do you guys even sleep? One hit releases and you're already revealing something new. Block Fortress is still my favorite Foursaken game so this is already an instabuy

Also asked this in the MA thread, but it might have gotten buried:
Quote:
How do you develop these concepts? Except for the NY Zombie games, all your games have been a mix of various genres that somehow blend together perfectly. Did you start Monster Adventures thinking, "We want to make a roguelike" and it just evolved from there?
10-14-2013, 04:14 PM
#5
OH MAN! Y'all don't slow down, do ya?

CAN'T WAIT
10-14-2013, 04:16 PM
#6
Quote:
Originally Posted by Bronxsta View Post
Do you guys even sleep? One hit releases and you're already revealing something new. Block Fortress is still my favorite Foursaken game so this is already an instabuy

Also asked this in the MA thread, but it might have gotten buried:
We just love to make games

Re: your question, I'm not sure tbh... its not like we're like, "hey, lets put together a bunch of genres and see what we can make." The starting ideas just form naturally and seem to fit together cohesively. It actually just ends up being easiest to describe our games as a mish-mosh of genres when all is said and done
10-14-2013, 04:24 PM
#7
ooooooooooooooohh

awsome another good game!!!
10-14-2013, 04:41 PM
#8
So much potential

Wow I played the first one and was great, but the controls were lacking, I maybe this one will fix that (maybe those controllers everyone is talking about).
10-14-2013, 06:27 PM
#9
This is totally the direction I felt Block Fortress should go next, armies versus armies, as you have so many enemies at once in coop mode it makes total sense to have armies versus armies... will it be FPS or is that still in the works?
10-14-2013, 06:54 PM
#10
Joined: Jul 2012
Location: Denmark
Posts: 166
Yep, subscribed. The Goblocks look awesome!