App description: Indigo Lake is an intelligent psychological horror game that mixes first person combat, driving and puzzle solving. Explore an open world, translate ancient American Indian pictograms and dispel spirits with unique rituals.

The Story

Reports of unusual sightings at Indigo Lake are commonplace but recently a spate of suicides has triggered an investigation by paranormal specialists. Your good friend Dr Everett was sent to the lake to find out the truth behind the recent activity but he has failed to report in. It is now your task to find him and put to rest any supernatural activity for good.

Gameplay

You are able to freely move anywhere within the environment to search for clues and dispel the spirit forces. With such a large environment a 4X4 vehicle can be used to manoeuvre quickly around the map. As ghost hunting is a risky business you are equipped with a hand gun loaded with tracer rounds that can scare away the spirits, blast through doors and trigger puzzles. You are also given a pair of smart glasses which can highlight clues and items as well as and record every terrifying step of your adventure along with a picture in picture reaction camera. Recordings are saved to camera roll for uploading to YouTube or other video sites and can be edited with iMovie.

Design

Indigo Lake has been loaded with the latest 3D graphics techniques to produce a living world. Trees, vegetation and even the rain moves in the harrowing wind. Advanced particle effects fill the environment and distant lightning strikes light up every surface. Indigo lake shows off some of the most impressive weather effects ever seen on a mobile device with each rain drop creating a splash when it strikes the terrain. Full screen blooming, per pixel lighting and chromatic aberration enhance the game visuals to a level not usually seen on a mobile platform. True physics have been applied to the vehicle dynamics with each wheel possessing independent suspension. The complex physics also extend to the player model allowing you to be pushed, knocked and even thrown around the environment.

Features

-Per Pixel Lighting on all surfaces even on slower devices.
-Destroyable objects.
-True projectile based hand gun.
-Physics based drivable vehicle.
-True particle collision physics.
-Upwards of 6 hours of gameplay.
-Live Reaction Camera.
-Inbuilt video recorder (720p recording straight to camera roll).
-Retina support.
-iPhone 5/iPod touch 5G screen support.
-Large free roaming map.
-Elegantly designed first person controls.
-Supports iPhone 4 and up.
-Saving.
-Full game (No Ads and No IAP).

Reviews

www.toucharcade.com - 4.5/5 Stars - "A a superb first-person survival horror game ... Indigo Lake will leave you wanting more".

www.148apps.com - 4.5/5 Stars - "Indigo Lake is a chilling experience which fans of the horror genre can not afford to miss".

www.appsmile.com - 4.5/5 Stars -"This game legitimately weirded me out... We havent felt this uneasy about a horror gaming experience since Dead Space".

www.pocketgamer.co.uk - 4/5 Stars -"Indigo Lake surprises by being a genuinely scary and atmospheric adventure-puzzler".

www.ifanzine.com - 4/5 Stars - "If its scares youre after, look no further. 3 Cubes Researchs game is freaky in all the right ways".

www.cnet.com - Game of the week- "I guarantee you'll have goosebumps".

www.appstorearcade.com - Game of the month - "Indigo Lake. This is one of the few iOS horror games that delivers a scary time".

www.sirloinapple.blogspot.co.uk - "Indigo Lake is an incredible piece of work and is truly a masterpiece".



Hints

At the bottom of our website. Click on the support link or go to:-
www.indigo-lake.blogspot.co.uk

Requirements

iPhone 4, iPad 2 and up (live reaction camera and recording not available on iPhone 4). iOS 6 and 7 supported. *Not advised for iPod 4G*

Sanuku's comments:
Quote:
NZ Release info :

The Game is out in New Zealand. It should be out in US at about 11 PM EST and Europe at around 12 AM UK time. Size of the app is 86.2 MB.

Price in NZ is $2.59 which should translate to USD $1.99

Requirements :

Requires iOS 5.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPod touch (4th generation) and iPod touch (5th generation). This app is optimized for iPhone 5.

Indigo Lake is an intelligent psychological horror game that mixes first person combat, driving and puzzle solving. Explore an open world, translate ancient American Indian pictograms and dispel spirits with unique rituals.

The Story

Reports of unusual sightings at Indigo Lake are commonplace but recently a spate of suicides has triggered an investigation by paranormal specialists. Your good friend Dr Everett was sent to the lake to find out the truth behind the recent activity but he has failed to report in. It is now your task to find him and put to rest any supernatural activity for good.

Gameplay

You are able to freely move anywhere within the environment to search for clues and dispel the spirit forces. With such a large environment a 4X4 vehicle can be used to manoeuvre quickly around the map. As ghost hunting is a risky business you are equipped with a hand gun loaded with tracer rounds that can scare away the spirits, blast through doors and trigger puzzles. You are also given a pair of smart glasses which can highlight clues and items as well as and record every terrifying step of your adventure along with a picture in picture reaction camera. Recordings are saved to camera roll for uploading to YouTube or other video sites and can be edited with iMovie.

Design

Indigo Lake has been loaded with the latest 3D graphics techniques to produce a living world. Trees, vegetation and even the rain moves in the harrowing wind. Advanced particle effects fill the environment and distant lightning strikes light up every surface. Indigo lake shows off some of the most impressive weather effects ever seen on a mobile device with each rain drop creating a splash when it strikes the terrain. Full screen blooming, per pixel lighting and chromatic aberration enhance the game visuals to a level not usually seen on a mobile platform. True physics have been applied to the vehicle dynamics with each wheel possessing independent suspension. The complex physics also extend to the player model allowing you to be pushed, knocked and even thrown around the environment.

Features

-Per Pixel Lighting on all surfaces even on slower devices.
-Destroyable objects.
-True projectile based hand gun.
-Physics based drivable vehicle.
-True particle collision physics.
-Live Reaction Camera.
-Inbuilt video recorder (720p recording straight to camera roll).
-Retina support.
-Universal app
-iPhone 5/iPod touch 5G screen support.
-Large free roaming map.
-Elegantly designed first person controls.
-Supports iPod 4g and up.
-Saving.
-Full game (No Ads and No IAP).

Requirements

iPod 4G, iPhone 4, iPad 2 and up (live reaction camera and recording not available on iPod 4G and iPhone 4). iOS 5,6 and 7 supported.


******Visit our website for support******

****You may need to Reboot iPod 4G ****
iPhone Screenshots













10-16-2013, 05:37 AM
#2
*********Save Issue*********


After you have clicked new game and reached the beach load the game once by rotating the device to portrait and clicking on the file icon with the up arrow then the green confirm button. This will ensure all future saves are correctly stored.

(basically you need to load the game before you die at least once and there will be no further issues).

If you are finding that you are being placed back at the start of the map on load please re-save the game straight away and reload and then save again. This should ensure that the next time you save your position will be correctly saved. This error only occurs if the very first time you play you die before loading save file.




Thanks Sanuku!

Last edited by ThreeCubes; 10-18-2013 at 09:03 AM.

10-16-2013, 05:38 AM
#3
Filsize:



Last edited by Sanuku; 10-16-2013 at 04:23 PM.
10-16-2013, 05:42 AM
#4
Joined: Jan 2012
Location: The rainbow-fuelled nightmare of my mind
Posts: 2,758
Large free-roaming environment...destructible environments...consider me intrigued

I can has more Super Hexagon/Boson X-esque games?
10-16-2013, 05:52 AM
#5
Joined: Sep 2011
Location: iANiMeX's left ear
Posts: 2,872
This game is definitely going to tickle my pickle after I am home from college
10-16-2013, 06:48 AM
#6
Joined: Jul 2012
Location: U.S.
Posts: 2,058
Kind of a small file size for an open world game. I guess if you know how to do it right though. Been waiting for this one.
10-16-2013, 06:59 AM
#7
Joined: Dec 2010
Location: Houston, TX
Posts: 9,334
I beta tested Indigo Lake, completing the game in about 8 hours, and can easily recommend Indigo Lake. I can honestly say this was the most genuinely scary experience I've had in iOS gaming, I'll try to highlight some of my thoughts without ruining or discussing anything too specific because Indigo Lake is best experienced first hand.

The atmosphere on display in the app is rich and immersive with rainfall and leaves slow falling everywhere (also giving a good sense of peripheral motion engendering uncertainty and paranoia). The sound design is really great. Some of the ghastly effects are deliciously subtle it's entirely possible to miss (without spoiling it there is an element where it almost feels like something mysterious taps you on the shoulder occasionally). I don't want to ruin anything but there are some crazy “WTF!” moments that unsettled me. The horror is downright scary but sometimes campy striking me in a wonderful black comedy manner while still retaining some horribly eerie characteristics. Sometimes haunts are subtle but other times the game focuses you into some time pressure situations or makes you look at things that highlight the specters effectively.

The controls are traditional first person shooter (left thumb to look/steer and right thumb to move with tap on perimeter to fire). It's a beautiful game that might be worth the price just to stomp around and check out the environment, Indigo Lake has a great sandbox feel that allows open world exploration. It is a lot of fun just roaming around and finding surprises, there's still cryptic bits that I don't fully understand (for me, odd pillars). With the slow open world pace and unlimited ammo Indigo Lake is much more like a first person adventure game that rewards exploration and puzzle solving (but at times is frantic requiring quick action). One minor quirk was the lack of a reload option, fire shots until the chamber empties then tap to auto-reload (but no reloading partial clips, ammo is unlimited). The adventure game style puzzles were challenging and Indigo Lake does not under estimate the intelligence of it's audience, something I appreciated. Even when stuck by puzzles it often felt like there were threads to follow.

Being able to drive a car is a nice touch but I preferred to walk because the game is so detailed and spooky. The car can go up to 30mph and help you zip around, it seemed fun to me but more as a mini-game than a necessary feature.. your play style may vary. Some of Indigo Lake requires you to trend back and forth over the campground area and can feel fetch quest like but without spoiling I can say the “level” design is unique allowing for easy backtracking if necessary (and streamlined with a vehicle).

The developers put in a lot of polished touches. The ability to video record your own games within the app is unprecedented. The menu design is nice requiring you to turn your iDevice to access settings or review objectives (this reduces virtual buttons and allows more atmospheric interface focused on game environment). There is a Google glasses tech element where prompts are displayed from a third party onto the world through your headgear that is intelligent and helps guide you early on while “in character.”

Indigo Lake was a lot of fun, it does world exploration and especially chilling fright effectively so is easy to recommend. You won't want to miss Indigo Lake.
Quote:
Originally Posted by NOEN View Post
Kind of a small file size for an open world game. I guess if you know how to do it right though. Been waiting for this one.
If you've followed the upcoming games thread, the developers gave ingenious explanations of optimizing graphics and sound while keeping the game size lower. For example, sound design is a real highlight but based on lower size MIDI sets. There is "real" lighting/shadows (versus just pre-rendered shading drawn on textures). I never got the impression they cut corners and the graphics/sound were top notch.

Last edited by undeadcow; 10-16-2013 at 07:02 AM.
10-16-2013, 07:04 AM
#8
Joined: Jun 2009
Location: Greece kos island
Posts: 1,023
INSTA buy tonight!

I am the punishment of GOD
if you had not committed great sins
GOD would not have sent
a punishment like me upon you Genghis Khan
10-16-2013, 07:26 AM
#9
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Too long to quote but mega thanks to undeadcow for his detailed impressions. I'm sold!
10-16-2013, 07:29 AM
#10
Joined: Jan 2012
Location: Philippines
Posts: 18,662
Quote:
Originally Posted by awp69 View Post
Too long to quote but mega thanks to undeadcow for his detailed impressions. I'm sold!
Same here. Well, im actually sold on this already from the previews, but UC doubled the certainty.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword