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Heart2Heart - mirror mechanics puzzle

10-16-2013, 08:33 AM
#1
Joined: Jan 2013
Posts: 8
Heart2Heart - mirror mechanics puzzle [first beta test]


Hello, my name is Anton Drebot and I have a small indie team making a game for a while.

It’s a very simple game. Collecting stars, overcoming obstacles, hurrying up to the exit – everything is pretty usual, except one thing. There are two heroes and they’re inseparably connected. Wherever the former goes, the latter copies everything like a reflection in a mirror. And this turns the game from an arcade into a puzzle.

Every level is a problem to solve. Heroes must arrive to their heart pieces simultaneously; the pieces are scattered on both sides of their bewitched world. The spell will be broken and the heroes will be together! But not for a long time – until the next level.

The name of the game was inspired by the moment when heroes find their hearts simultaneously. The pieces reunite and so Heart-to-Heart appears. But the goal is not so easy to reach. One wrong step and the hero falls into the pit. So to complete the task you need to displace heroes relative to each other with the help of the walls of the labyrinth.
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Running animation close-ups


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There are several worlds in H2H. Each world has it's own set of puzzles with unique set of logic elements. Moving platform is one of such elements for the first world Yellow Stone.

One former's step from cell to cell equals the whole latter's ride by the moving platform. And it doesn't matter how far the trip is.
So here is in the example we can see that the 5-cell distance from left to right for the princess equals only two cells for the prince.



Simple level example:

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Gameplay Gifs:


That's how controls work. You touch the cell you need. The character goes to the cell if the movement is available (the cell colors with green). Mirror movement will be applied to the second character.
If it's not available - the cell colors with red and the characters stand still.


Characters will not move until you release the finger.

The level with three touches:

Some more screenshots:




Heart2Heart Website | Twitter
If you like the game please like it on Facebook ^.^

Last edited by closefm; 02-12-2014 at 06:38 AM. Reason: New information
10-16-2013, 01:05 PM
#2
Joined: Sep 2013
Posts: 4
great mechanics

10-16-2013, 07:53 PM
#3
Joined: Apr 2012
Posts: 1,443
10-17-2013, 02:10 PM
#4
Joined: Jan 2013
Posts: 8
Quote:
Originally Posted by havoc View Post
great mechanics
Thanks a lot! =)

Quote:
Originally Posted by _Max_ View Post
Look great, when to release?
I really want to believe mid-January is something like an actual release date.
10-17-2013, 07:47 PM
#5
Joined: Jan 2013
Location: The Garden of Sinners
Posts: 1,860
Oh this looks original! Will be keeping an eye on it

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Playing: Corridor Z, Goblin Sword, Lost Toys, Duet Game, Layton Brother, Threes!, Solomon's Keep, Crabitron, Punch Quest, IB3, Sword & Sworcery (Recommend them all!)
10-26-2013, 05:33 AM
#6
Joined: Jan 2013
Posts: 8
There are several worlds in H2H. Each world has it's own set of puzzles with unique set of logic elements. Moving platform is one of such elements for the first world Yellow Stone.

One former's step from cell to cell equals the whole latter's ride by the moving platform. And it doesn't matter how far the trip is.
So here is in the example we can see that the 5-cell distance from left to right for the princess equals only two cells for the prince.


Simple level example:
10-26-2013, 05:57 AM
#7
Joined: Apr 2012
Posts: 3,430
Size of the game?
10-26-2013, 03:32 PM
#8
Joined: Jan 2013
Posts: 8
Quote:
Originally Posted by Andre View Post
Size of the game?
You mean amount of levels?
70-80 at start. The exact amount depends on how many bonus levels we'll make.
11-03-2013, 03:28 AM
#9
Joined: Jan 2013
Posts: 8
Running animation close-ups



11-03-2013, 04:37 AM
#10
Joined: Apr 2012
Posts: 3,430
The artwork is cool. Will keep eyes on it!

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