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Space is Key 0.99$ -> Free

10-20-2013, 11:02 PM
Senior Member [Original Poster]
Joined: Apr 2012
Posts: 1,500
Space is Key 0.99$ -> Free

Not sure there have any thread about this game yet.

10-21-2013, 01:45 AM
Joined: Dec 2012
Posts: 1,905
Great game, if infuriatingly hard one-touch experiences are your thing.

Got this a while ago, but just noticed in the screenshot that they've added a load of new levels, so thanks for the heads up!

10-21-2013, 02:22 AM
Joined: Sep 2013
Location: uk
Posts: 3,544
Love it. Gets hard quickly but in a fun way, bit like how duet keeps making you want one last try.
10-21-2013, 02:39 AM
Really fun and addicting runner game, currently free.
10-21-2013, 06:52 AM
It's a flash game port, and a must have for fans of Super Hexagon, Duet, etc.
Frustrating enough to make you throw your device across the room, addicting enough to make you pick it up and keep trying

Last edited by Bronxsta; 10-21-2013 at 07:38 AM.
10-21-2013, 07:02 AM
Joined: Apr 2012
Posts: 3,595
Thanks, downloading it now!

Pine Entertainment
10-21-2013, 07:39 AM
Actually it's reminiscent of Bitless, in that precision and timing is a must. One wrong jump will mess up. Perfection is required
10-21-2013, 07:35 PM
Senior Member [Original Poster]
Joined: Apr 2012
Posts: 1,500
Quite enjoy the game, just hope have more level to play
10-21-2013, 09:15 PM
Joined: Oct 2012
Location: AL
Posts: 4,361
Tried it. Thought it was more frustrating than fun, already deleted it. I think it's good I passed in Duet as well. Those levels with invisible obstacles sound like something not worth my time to experience.
10-22-2013, 02:58 AM
Joined: Aug 2009
Posts: 111
Pretty awesome, enjoying this. I love the graphics, reminds me of the random 2 color palettes Combat had on the Atari 2600, which it would cycle through as you mashed the game select toggle. The tunes egg me on to try to clear one more screen!

Almost didn't give this a try, not a fan of League of Evil or Super Meatboy. But due to the one screen challenges, I didn't feel like I was failing, since I didn't have to constantly repeat half a level to try to pass a problem area.