Making a sliding block puzzle game - Shapist
Shapist puzzle update is coming to ios on 25.06.2015 (Android will follow soon!):
We added new levels, almost 20% more content, same price, same great puzzle!
Support us, spread the word, download and try the game - its free for first 15 levels.
https://itunes.apple.com/us/app/shapist/id816551293?mt=8 Universal iOS.
WEB SITE: http://www.playshapist.com
support us on our Facebook page: https://www.facebook.com/playshapist
The game will be released as a "free to try", with more new levels, new mechanics and lots of other improvements!
and some design \ dev log + details:
Hi everyone, throughout this year we (a team of two, a designer and a developer) have been making a sliding block puzzle game we decided to call Shapist. Few months ago I have started a design blog at Tig Source
so some history can be found there, and from now on I think it could make sense to post here as well. Just in case there are people interested in puzzles. We have all levels ready (50+) and working on polishing few game mechanics, we did play testing but plan to invite couple more people once we have a round of fixes and amendments finished, if everyone is into puzzles that look like this, let me know, you can also ask me about anything.
The game is done in Unity. We wanted to focus very clearly on the game play with as little UI as possible, no tutorials or menus in conventional understanding (we do have a couple of buttons and level selection).
I will keep this topic updated, we will have a web demo soon, but not very soon. Yours, Dmitry Kurilchenko (development) http://kurilchenko.com/ and me - Takemura Ori (idea & design) https://twitter.com/takemuraori.
Last edited by takemuraori; 06-13-2015 at 11:22 PM.