Wanted: Your feedback! [Banana Blast]

11-05-2013, 11:36 AM
#1
Wanted: Your feedback! [Banana Blast]

Hi Devs,

I'm working on a mobile title and I would love your feedback! You can play a prototype of the game over on itch.io:

Banana Blast

The game is being developed in Unity (power to 2D in Unity!) and I plan on releasing iOS and Android versions, hopefully before the end of this year!

There are details for planned additions to the game on that page, but if you think there is some feature/aspect that could be improved or added please mention it. Any thing else you want to comment on, positive or otherwise, will be appreciated!

I'd also like to know some opinions, like what is the importance of Game Centre integration? And is "Tweet your High score" typically more annoying than it is beneficial?

Thanks all!
11-05-2013, 12:15 PM
#2
Actually think the concept is very good. Ive not seen this type of game before. You will probably need to update the graphics a lot as its not going to look great on retina but its a great start.

Having a link to facebook and twitter is a great idea and you can get plugins off the unity asset store.

11-05-2013, 03:16 PM
#3
Quote:
Originally Posted by ThreeCubes View Post
Actually think the concept is very good. Ive not seen this type of game before. You will probably need to update the graphics a lot as its not going to look great on retina but its a great start.
Thanks for the input! You're not the first to comment on the art quality. I plan on revisiting it and making things a little bit nicer later on. I should mention though, it looks a bit grainy in the web player, but in fact all the graphics are high enough resolution to render nicely on 2048*1536 display.

I do all my art in Flash and then export as PNG for use in Unity. So if I ever need to support a higher resolution, I can export higher res PNGs thanks to Flash's vector based graphics.
11-05-2013, 03:19 PM
#4
It's pretty addictive. Nice job! I think this will be a fun casual game to pick up and play to kill time.
11-05-2013, 05:40 PM
#5
Game didnt work for me.

I tapped and monkey just appeared a little and fell off screen.
11-05-2013, 06:05 PM
#6
Quote:
Originally Posted by ToyRookGames View Post
It's pretty addictive. Nice job! I think this will be a fun casual game to pick up and play to kill time.
Thanks, glad you like it! Casual and easy to pick up is what I'm shooting for.

Quote:
Originally Posted by Destined View Post
Game didnt work for me.

I tapped and monkey just appeared a little and fell off screen.
Can you elaborate on this? I haven't had any other user experience this. Did this happen every time or just once?
11-10-2013, 12:54 PM
#7
Is this costume/joke too overdone? I personally love this dog's facial expression and want him in the game as an unlockable character.

Also still looking for user feedback, there have been some minor updates to the Web version in my first post!

This build with the doge costume and the revised background isn't up yet, but it's coming soon along with new level chunk patterns and other tweaks/fixes.

11-10-2013, 07:18 PM
#8
Joined: Apr 2010
Location: San Francisco, CA, USA
Posts: 33
Great gameplay. Lots of work to create all the levels?

Mark J, Hit Tennis 3 maker, @markjnet
11-10-2013, 07:45 PM
#9
Quote:
Originally Posted by markofjohnson View Post
Great gameplay. Lots of work to create all the levels?
Thanks for playing! Level creation isn't too bad. I hacked together a visual editor using Unity's editor scripting which is serving me quite well.
11-11-2013, 02:15 AM
#10
Quote:
Originally Posted by Broxxar View Post
Thanks, glad you like it! Casual and easy to pick up is what I'm shooting for.



Can you elaborate on this? I haven't had any other user experience this. Did this happen every time or just once?
I tried again today and it worked fine.

Seems like it will be fun!