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Oasis by Steve Uy (World Without End, Avengers Initiative, Uncanny X-Men).

11-14-2013, 04:46 PM
Joined: Jul 2011
Location: NY
Posts: 101
Oasis by Steve Uy (World Without End, Avengers Initiative, Uncanny X-Men).

Update 12/19/13: Available now in the Appstore:

New thread in the available games forum:

This is the first trailer for Oasis, a story-based Finite Action RPG Runner from graphic novelist Steve Uy (Avengers Initiative, Uncanny X-Men, Feather, World Without End).
Tentative release date: December 2013.

Youtube link | Pop Up

You are the last survivor of a dead world, on a desperate quest to find the fabled Oasis, promised to bring life back to the barren wasteland. Set over five hand drawn and seamless worlds, you must cut your way through the vengeful spirits that seek to block your path and discover the tragic truth behind the cause of the world's ruin.

- A story-based Finite Action RPG Runner with a defined ending. This is NOT an endless runner.
- Five 100% hand drawn worlds with SEAMLESS transitions! Runs at 60 fps with true animation frame rates.
- Illustrated cutscenes reveal the secret of the world's ruin the closer you get to your goal.
- RPG style leveling system with PERMANENT upgrades.
- Complete and standalone, NO IAP requirements.
- Intuitive one-touch controls allows casual and hardcore players to attack, combo, defend, counter, jump, dodge, and unleash a special attack upon your enemies.
- Three save slots, share with the family.
- Bonus Mission Mode! A revamped Achievement based leveling system redefines the way you approach the game.

For more info and gameplay videos, please visit: www.steveuy.com

Youtube link | Pop Up

Youtube link | Pop Up

Last edited by steveruy; 12-19-2013 at 01:48 PM.
11-14-2013, 04:52 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,657
Im lovin what i see here.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

11-14-2013, 04:59 PM
me too. this looks good.
11-15-2013, 02:15 AM
Joined: Dec 2012
Location: Aarhus, Denmark.
Posts: 142
This looks really really good. I'm getting a Journey-vibe from the desert screenshot. I need this!
11-15-2013, 02:18 AM
So sad story, i like it.
11-18-2013, 06:17 PM
Joined: Jul 2011
Location: NY
Posts: 101
A quick overview on the HUD:

-The BLUE bar is your STAMINA meter. Every action you take depletes this. STAMINA recovers as you RUN.

-The GREEN bar is your TIME guage. When TIME runs out, it's game over.

The lower your stamina bar, the faster time will run out. When your stamina is full, time will NEVER run out, so you must be very precise with your attacks and prioritize when to attack and when to run to conserve stamina. Button mashing will result in a quick game over.

-The distance bar on the bottom shows you how close you are to your goal. When you reach the end of the fifth world, you've beaten the game!

-Inbetween worlds, a cinematic plays revealing the story.
11-18-2013, 06:30 PM
Joined: May 2012
Location: USA
Posts: 2,114
I'm liking it where would replayability come from?
11-19-2013, 01:52 AM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,493
...But whatever happened to World Without End?
11-19-2013, 11:20 AM
Joined: Jul 2011
Location: NY
Posts: 101
Originally Posted by Echoen View Post
I'm liking it where would replayability come from?
There's a leveling system, you acquire experience to gain new skills and upgrade your stats as you see fit. You start off with just a basic three hit combo, but you'll gain jump attacks, blocks, dodges, counters… all done with intuitive swipe gestures. I believe the average player should be able to clear Normal Story mode in 3-5 hours. It's a system similar to Dark Souls, Infinity Blade, or even Dragon Quest.

There will be 3 difficulty levels, with completionist prizes. Each difficulty will have a preset combination of enemies. They will not be randomly generated. You can toggle in-between the difficulty modes freely, but higher EXP bonuses are awarded for the harder modes. Personally, I don't' see myself playing easy mode at all, but it's there for the casual market.
The more intense the game is, the more fun it is, so I'd recommend Normal or Hard only.

The Mission Mode is an unlockable bonus mode for completing the game on Normal or above. It's an achievement based system of leveling, where you have to choose a preset goal, complete it, and then level your character up so you can tackle the higher tier missions. I'll go more into depth on that later though.