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Tips to building a game thats short and hard?

11-22-2013, 08:04 AM
Joined: Feb 2013
Location: UK
Posts: 180
Tips to building a game thats short and hard?

Hi all,

So there's a great post over the in the games discussion section about quick, hard and super fun games http://forums.toucharcade.com/showthread.php?t=208401

I'm currently creating a separate app from my forthcoming shmup to focus solely on the boss fight alone and making this along the lines of the above.

I was wondering if anyone can give me any advice or tips on making a game that is "quick, fun and super hard"? How short is short (at what point would you consider the cut off point? - is 5 mins too long for eg?)? Should such a game have an end point/game complete at all? Or should it be impossible (practically speaking) to complete?

11-23-2013, 10:38 PM
Joined: Jan 2012
Posts: 877
Have you ever played cat mario?
The basic genre is "rage game".. There is a seriously lack of those on the AppStore.
You could make a cat mario spin off, like Rat mario.
Check it out. It's addictive as hell.

Currently addicted to: Duet game, Threes, Tengami, Oquonie, Platforms Unlimited, Perloo, Wave Wave
11-23-2013, 10:55 PM
Joined: Mar 2013
Posts: 3,287
Focus on minimalism, tight controls, and a simple clean art style.
Catchy music helps.