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Old 11-24-2013, 06:55 AM
abbas_basil abbas_basil is offline
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Default So what went wrong?

We had recently launched this game

https://itunes.apple.com/app/id722772595

To our surprise this has been our worse app launch ever!! We didn't cross 50 downloads on the first day and the following days was never better either. Our downloads began to fall from the second week on to 1-2 daily.

Honestly we do not know what went so drastically wrong. We didn't expect our app to be the number one app out there. We were looking for numbers between 1000 to 2000 daily. To get more info you can check our app annie page as well.

If anyone out there is looking for more numbers please feel free to PM me.

May be some insight from the other devs here would be really helpful. We know that the endless runner concept is slowly fading out. But such low numbers didn't justify it one bit.

Moving on we have started working on our new unity 3d project. I will come back with more details soon.
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  #2  
Old 11-24-2013, 07:11 AM
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ColeDaddy ColeDaddy is offline
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This post is in the wrong forum. It belongs in the Dev Discussion. You need to move it it ask a moderator to do it for you. Good luck with your thread
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  #3  
Old 11-24-2013, 07:58 AM
Snozberry Snozberry is offline
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I think it's solely because it's very difficult to find new games in the AppStore anymore, unless it was featured.
It gets buried beneath the rubble of the AppStore immediately.
If almost no one can find your game, of course no one can download it. :/

Looks like a great game though, perhaps try some other means of marketing like iTunes cards contests, requesting reviews from review sites, making trailers, and etc. Like they say, after you finish developing a game, you are only 50% finished! the other half is MARKETING. and marketing is tough with little or no budget.

Goodluck.

Ill check out your game
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  #4  
Old 11-24-2013, 08:16 AM
psj3809 psj3809 is offline
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I saw the game. I love shooters but this seems as you said an endless runner. Seen so many if those so I didn't bother with it (sorry)
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  #5  
Old 11-24-2013, 09:06 AM
Snozberry Snozberry is offline
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One of the best ways to get your game noticed is by giving it a price drop...
If you were absolutely desperate, you could make your game 99c for a day, then make it go free.
It'll get a big boost in sales since it'll show up all over the apps that notify users of games on sale...
I think it's probably your best bet, without spending money.

While it's paid for a day, give out promo codes on the forums here, people will literally step over their own mother to redeem a promo code, even if it's a game they'd never normally play. So I STRONGLY RECOMMEND THIS!

Just gave your game a little play, it's actually awesome.
I love the scratch cards after each round, but it's a bit abusable since you can crash immediately and you still get to scratch a card..

I love the 3dish graphics while shooting through space.
It's a very well made game!
I tried searching it in the AppStore and I couldn't find it, can only seem to find it with the link you provided.. Better keywords might be something you should look into as well..

I also worry some people may overlook your game due to the company name... when devs use their first name instead of a company name, it seems a little amateurish, I worry people might bypass your game thinking it's some amateur teenagers first go at making a "game salad" game..
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Old 11-24-2013, 09:20 AM
_Max_ _Max_ is offline
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Sorry i have to say, i don't like the tap to shoot system, i made a upgrade on some of my weapon, but didn't know how to use it or i need to take weapon item during level?? That's my impression for your game.

Otherwise, you need make some Marketing for your game to raise game visibility, there have thousand game on Appstore, people hard to find a new game on Store now, so Marketing is a very important part for any indie game devs. Try to make thread about your game on some Game ios Forum, find review website to review your game, adding social system for game, advert your game on other game website, ... Still a long way to fame, but i bet you can reach it, just patient and hard work
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  #7  
Old 11-24-2013, 10:41 AM
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ThreeCubes ThreeCubes is offline
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Well I gave it ago and I loved te scratch card thing, I can see how that could become addictive. But as others have said trying to tap to shoot with the same finger your trying to steer with is infuriating making the game unplayable. You really need to just auto fire when the finger is on the screen.

Having said that its probably not why you downloads are low. The App Store is totally messed up with when it updates the new paid and free games in each section. You maybe top of the pile for a week before it updates or you could be unlucky enough to get pushed right down to the bottom of the list.

If I was you relaunch the game under a slightly diffrent name on a Monday or Tuesday. Fix a few issues(auto fire). And do a bit more marketing this time around.


I've still added a good review on the uk App Store for what it's worth. Good luck
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Old 11-24-2013, 12:15 PM
ToyRookGames ToyRookGames is offline
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How much time did you spend on marketing? I think the rule of thumb is to expect to spend around the same amount of time marketing as you do developing. A third of success is a great game, a third is marketing...and the last third is just plain luck.
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  #9  
Old 11-25-2013, 05:50 AM
Appvism Appvism is offline
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Quote:
Originally Posted by Snozberry View Post
I think it's solely because it's very difficult to find new games in the AppStore anymore, unless it was featured.
It gets buried beneath the rubble of the AppStore immediately.
If almost no one can find your game, of course no one can download it. :/
This. I actually think your game - app icon and screenshots - look pretty good, though i haven't tried your game yet.

Judging by your numbers, I don't have much hope for my forthcoming shmup! :/
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  #10  
Old 11-25-2013, 07:31 PM
ryansumo ryansumo is offline
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Speaking of Visibility and SHMUPS, this article seems rather apt. It talks about Social messagin networks like Line and Kakao and how they're integral to getting into the top 10 in countries like SK. One of the games they featured in this article is a SHMUP. So indeed, it really is about visibility.
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