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#1
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I've been scouting, writing reviews, testing, and just enjoying the whole iPhone/iPod Touch app phenomenon but now its time for me to go to the other side.
How do I become a Developer? What do I need to know? What tools do I need to start? And what books do you recommend or training? Also any developers with how they got their start if they would share their stories as well as advice I'd be grateful. |
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#2
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I would begin by signing up for an Apple developer account and reading the documentation. You also might want to check out the iPhone development platforms:
www.unity3d.com www.stonetrip.com www.garagegames.com Basically, get up to speed with Xcode and your Apple developer account and then begin doing a lot of reading. Whether you choose to use the standard SDK or a complete game engine you'll have to mess around with some prototype work to learn the ropes but these days it's pretty easy to get up and running. Good luck! |
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#3
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Quote:
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#4
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Ha ha I'll do my best to keep enough controversy for the Touch Arcade Forum
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#5
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Oh, and don't get cynical ;P It will take a long time ...
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#6
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Quote:
Last edited by BulletDev; 12-12-2008 at 06:59 PM.. |
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#7
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You read up and learn to code, I'll learn a 3d design program, and in a few years we can team up and create something incredible.
or not |
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#8
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#9
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using something like unity you really dont need to even write any code.. the engine pretty much handles it for you.. then there are engines that give you more and more control over code, eg. oolong, and sio2
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#10
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It's not remotely intended to be a coding-free game engine...you definitely have to write code with Unity, and you won't be able to make anything good if you don't have a decent grasp of coding. You don't have to write any of the low-level stuff, depending on what you're doing--if you want something the engine doesn't provide, you can write it. Certainly all the game logic has to be scripted or else you have nothing. It's all high-level scripting with memory management and so on (but it's AOT compiled so it's fast), so you're not stuck writing Objective-C and doing all the hard 3D math stuff, but it's still coding.--Eric |
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