Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 11-30-2013, 12:13 AM
snowpuncher snowpuncher is offline
Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Mar 2011
Location: Vancouver, Canada
Posts: 61
Default Musket Smoke - async 2 player wargame (with AI)




Gameplay trailer.


Low bandwidth Version | Pop Up


Musket Smoke is free, but includes an online multiplayer PVP campaign that you can buy. There is a video inside the app that goes over the details. (It's basically an epic competitive async match between two players.)

iTunes Link: https://itunes.apple.com/app/id436684234

Posted by developer,
snowpunch

Last edited by snowpuncher; 12-02-2013 at 11:44 PM.. Reason: finally got the appinfo tag in there.
Reply With Quote
  #2  
Old 11-30-2013, 11:19 PM
snowpuncher snowpuncher is offline
Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Mar 2011
Location: Vancouver, Canada
Posts: 61
Default

An example of an async round. (gameplay trailer)


Low bandwidth Version | Pop Up

Last edited by snowpuncher; 12-02-2013 at 11:35 PM..
Reply With Quote
  #3  
Old 12-01-2013, 12:34 AM
iPadisGreat iPadisGreat is offline
Senior Member
iPhone 5c, iOS 7.x
 
Join Date: Dec 2012
Posts: 2,347
Default

What does single online campaign mean?

Single player campaign where the iPad must be connected to the internet to play?

Or 1 multiplayer PVP campaign?
Reply With Quote
  #4  
Old 12-01-2013, 01:23 AM
snowpuncher snowpuncher is offline
Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Mar 2011
Location: Vancouver, Canada
Posts: 61
Default

Quote:
Originally Posted by iPadisGreat View Post
What does single online campaign mean?

Single player campaign where the iPad must be connected to the internet to play?

Or 1 multiplayer PVP campaign?
I mean't to say there is 1 in-app purchase: an online async PVP campaign.

Musket Smoke doesn't need to be connected to the internet to play. It has a solo training skirmish area with AI.

But the core of the game is async matches. Like Hero Academy or Outwitters.

The online campaign is just a dramatically 'different' sort of online async match. So that means it's 2 player only and requires 2 devices. You can only play random people or friends via turn based async matches.

(Well, technically if you have 2 different gamecenter accounts you can play on the same device, but it would be less that optimal to play that way.)

Instead of a quick fight of 10 on 10 (free Mini Matches), the campaign lets 2 players get personal by giving them a 'commander' unit. The unit has a 1 hex aura that enhances units near it.

So two players battle across multiple maps, each with different unit setups and objectives. The campaign can only be won by killing the opponent commander or winning the last battle in a series of 8 maps. (Usually it's a commander kill)

The campaign has true line of sight, meaning that you can't see units behind trees or extra thick smoke. So it's more realistic and gritty with 'special units' and more things to do, breakable walls, wheat-fields that hide units, some persistent units between battles, etc.

There is actually a video inside the app (the app is free) that covers the campaign in detail.

Cheers,
Woodie
Reply With Quote
  #5  
Old 12-01-2013, 12:59 PM
snowpuncher snowpuncher is offline
Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Mar 2011
Location: Vancouver, Canada
Posts: 61
Default Update after downloading

For some strange reason the latest version of the game isn't downloaded when you get the game. So make sure you update after downloading. Otherwise you can't see the campaign video that I made. The 1.11 campaign video is not the video that explains the campaign. You want the 1.19 (or later) version of Musket Smoke to see the proper campaign video.
Reply With Quote
  #6  
Old 12-02-2013, 02:24 AM
TokyoDan TokyoDan is offline
Member
iPhone 3GS, OS 4.x
 
Join Date: Oct 2010
Posts: 91
Default

This is without a doubt one of the most fun and most polished, with deep strategy, but easy-to-get-into-gameplay turn-based stragegy games around. And the async multiplayer is seamless. Plays like a dream with no weird online problems like many games have. And an amazing amount of info and tutorials. In-game unit info is also great.
Reply With Quote
  #7  
Old 12-02-2013, 11:43 PM
snowpuncher snowpuncher is offline
Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Mar 2011
Location: Vancouver, Canada
Posts: 61
Default The next update will be version 1.20

Stability fixes:
- fixed the ‘end turn’ bug in tutorial (thanks to snotty128)
- proper spelling of ‘siege’ (thanks to Bullwinkle).
- fixed ‘sometimes can’t select tutorial units’ (thanks to CTD)
- fixed black screen caused by viewing a game that was quit early.
Reply With Quote
  #8  
Old 12-02-2013, 11:55 PM
currymutton currymutton is online now
Senior Member
 
Join Date: Oct 2008
Posts: 3,425
Default

Report: The intro video always plays even I have turned it off in the Option
Reply With Quote
  #9  
Old 12-03-2013, 12:23 AM
snowpuncher snowpuncher is offline
Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Mar 2011
Location: Vancouver, Canada
Posts: 61
Default

Quote:
Originally Posted by currymutton View Post
Report: The intro video always plays even I have turned it off in the Option
Hi Currymutton,

With version 1.19 the short intro video will always play the first time the app is run (in memory). If you are clearing the app from memory then it will play again when you open it. That was the intended behaviour. However, you can touch the screen to make it go away instantly. I usually clear the app from memory only after I've played lots of rounds over a day or so. So I rarely see the intro.

Maybe I should rethink that behaviour or UI.

Are you enjoying the game, otherwise?
Reply With Quote
  #10  
Old 12-03-2013, 07:21 PM
currymutton currymutton is online now
Senior Member
 
Join Date: Oct 2008
Posts: 3,425
Default

Quote:
Originally Posted by snowpuncher View Post
Are you enjoying the game, otherwise
Opinion: The video is a bit annoying but tolerable as it does not give you much of the idea historical background. (but who cares)

Just finished off the long but fun tutorial. Now on to skirmish.

Apart from some strange UI behavior during the tutorial, can't tell you much for now.

It could be a better wargame on iOS -- but is there any reference to the effects of terrain?

Quote: God is on the side of the big battalions
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright ©2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent