★ TouchArcade needs your help. Click here to support us on Patreon.

High end games crashing on iPad 2

12-01-2013, 02:12 AM
#1
Joined: Aug 2012
Posts: 14
High end games crashing on iPad 2

There's a disturbing new trend I'm noticing on a lot of these expensive premium titles in the App Store. Titles that charge you $10 to $20 that don't even run on your iDevice. The store claims they're compatible:



But what happens after customers pay for them?




And XCOM isn't the only offender. Shadowrun and Magic 2014 both sell gamers an app that doesn't even work on many of their devices:








Between the 3 of them, I'm now about $50 poorer and a miserable owner of three expensive games that simply will not run on my iPad 2. And yet when I went to purchase them, they were clearly listed as compatible with the device.

So what gives? How is this a legal practice? It's not that I don't have sympathy for developers struggling to patch bugs, but I do not understand how a process as restrictive as Apple's app store review process somehow manages to sell these games months after it's become clear that a large number of customers are getting completely screwed. They're paying for a product and getting something that does not work at all.

If it were just 1 game you might be able to get a refund and chalk it up as an isolated incident, but lately especially after the iOS 7 update, it's multiple titles and no end in sight. These games have been out for MONTHS and they still do not work for many paying customers.

The most important virtue of a closed ecosystem like the one Apple sells to consumers is supposed to be guaranteeing a consistent and quality user experience. This is absolutely not it.
12-01-2013, 02:45 AM
#2
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
Are these ios 7 related, update related, or just never worked?

12-01-2013, 02:52 AM
#3
Joined: Aug 2012
Posts: 14
Quote:
Originally Posted by Connector View Post
Are these ios 7 related, update related, or just never worked?
Most have always had the crashes. Xcom and Shadowrun were always crash heavy. Magic 2014 was made unplayable after the update. But looking around the store it's obvious that this trend of releasing broken apps and selling them for devices they clearly don't run on has been going for months if not longer. It's a terrible customer experience.

I haven't bought these games but I see this on two other major (and high priced) titles:









Last edited by gonzoblair; 12-01-2013 at 03:17 AM.
12-01-2013, 06:03 AM
#4
Joined: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,427
I don't have it installed on my iPad 2 right now, but XCOM worked for me on that device when it was released...

"To stop the flow of music would be like the stopping of time itself, incredible and inconceivable."
Aaron Copland
12-01-2013, 06:59 AM
#5
Joined: Jan 2012
Location: Philippines
Posts: 22,206
So what exactly is the difference between ipad 2 and ipad mini?

i thought they had the same specs, but all these games work flawlessly on my mini except Shadowrun, but even that only had very few crashes that happen only after playing at least 2 hours in one sitting.

i've been on iOS6.x though, so if iOS7 may have caused the crashes, would that be the dev's fault or Apple's?

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
12-01-2013, 11:54 AM
#6
Joined: Jan 2013
Location: minnesota
Posts: 1,280
Quote:
Originally Posted by Sidgoku123 View Post
I wonder how these new games can even work with 140mb ram.My ipod4g had 140mb ram and a lot of games don't work on it.Apple should have been more considerate while designing ios 7 for older devices,it's going to become a huge problem in the future.Unless devs utilise virtual ram available for devices.
The iPad 2 has 140MB RAM? I thought it had 512 MB.
12-01-2013, 01:17 PM
#7
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
What I don't get is why Apple chose to make the ipad 2, the lower end model of the ipad air. I feel sorry for those people that try to save $100, especially if one buys one before the ipad pro comes out.
12-01-2013, 04:07 PM
#8
Joined: Aug 2012
Posts: 14
From the reviews and comments on the App Store, it looks like the most common devices to get the crashing are the iPad 2, the 1st gen iPad Mini, and the iPod Touch 4th gen.
12-01-2013, 04:16 PM
#9
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
I don't even game on my iphone 4 anymore since it is almost extinct, I think I will convert it to an mp3 player.