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Moon Boing - 3D Platformer now accepting beta-testers

12-02-2013, 11:44 AM
Joined: Dec 2013
Posts: 25
Moon Boing - 3D Platformer now accepting beta-testers

UPDATE: This Beta Test is now closed. Many, many thanks to everyone who got involved! You can now play Moon Boing for free (with a one-off unlock to continue past stage 12) by clicking here.

I'm very happy to announce that Moon Boing, an upcoming game for iOS and Android systems, is ready for beta testers to get bouncing around in.

Moon Boing?
A 3D platform game where you guide an astronaut on a moonwalking voyage of discovery. Hop, powerspring, avoid, time and tractor beam your way through challenging courses as you attempt to reach and uncover the secrets of a mysterious, possibly living floating statue.

Okeydokey. Where Do I Sign Up?
Awesome! Here.

Maaaaybe. Show me!

Dead simple controls and a gentle learning curve: easy to learn...

...but stick around for the spinning blocks and mines, and you'll uncover a real challenge!

Luscious Comic Sequences

Tricky Tractor Beams

Things that explode... don't let one of those things be you!

Any more details?
  • - Available on iPhone 3GS and up
  • - Unique gameplay - nothing like this on any mobile known to man (I think. Let me know if I'm wrong )
  • - Old-style shareware-kinda model - try for free, then pay a modest sum to unlock the whole game
  • - Looks like a fun platformer, plays like a fun platformer - until you get to know the jetpack momentum system and learn how to triple-star each level like a boss!
  • - Release will be in time for Christmas
  • - Android and Amazon Store versions to come soon

I'll be happy to provide more information. You can also check out the Moon Boing website.

I look forward to checking out your feedback and seeing what your experiences are!



Last edited by SpaceHat; 01-18-2014 at 10:43 AM.
12-02-2013, 12:05 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,657
Applied for Beta. This looks great.

Im assuming the controls is a movement slider at the left and a jump button at the right?

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

12-02-2013, 12:17 PM
Joined: Nov 2012
Posts: 1,547
Applied for Beta
12-02-2013, 12:20 PM
Joined: Dec 2013
Posts: 25
Originally Posted by Exact-Psience View Post
Applied for Beta. This looks great.

Im assuming the controls is a movement slider at the left and a jump button at the right?
Thanks Exact-Psience and ip4weather!

I'm not really allowed to say, my manager (me) says I should see if players figure it out for themselves
12-02-2013, 03:34 PM
Joined: Jul 2012
Posts: 7,852
Wow, great job guys! I'm really having a good time with this!

The controls were weird at first but I quickly adjusted to them. Plus there's that sensitivity slider which is nice (I didn't need it, but I'm sure others might)

The complexity of the levels ramps up quick which I really like, as it keeps things from getting boring.

I think the mechanic is a great way to put 3D puzzle plat forming onto iOS and it's works really well and it's really fun!

I think the story is a really nice touch as well

I did notice this little subtitle glitch/bug where the "Aaaaah!" Would appear and disappear at short intervals over the correct text for that screen, which stayed always, just as it should.
12-02-2013, 03:35 PM
Joined: Jul 2012
Posts: 7,852
Aaaaand here's an image
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12-02-2013, 03:38 PM
Joined: Nov 2012
Posts: 1,547
game is great ,i am on level 3 now and can't stop
12-02-2013, 05:28 PM
Joined: Apr 2012
Location: United Kingdom
Posts: 529
Applied for the beta, game looks awesome!

Hope I'm not too late!
12-02-2013, 06:35 PM
Applied and received

Great job! Controls work perfectly; as the poster said, took a level or two to adjust but now I'm fine. Nice art style and the levels ramp up fast. Cant wait to see what other inventive hazards await

One little thing I find weird: three collectibles for two stars? Actually I think a cool challenge would be trying to land at the center of the exit area (like hitting a dart board) for a third star. So collect all orbs for one, bounce par for two, land at center for three
12-02-2013, 06:47 PM
Joined: Dec 2013
Posts: 25
skeletonlord - no, you're not too late I'll set you up tomorrow first thing.

Thanks for your great feedback so far. I'll look into the issues you've found so far. Happy with all the positivity But critique is more than welcome too.

Bronxsta - It may be a bit too late to re-devise the star system, though I'm glad you pointed it out anyway. I think a dartboard-style 'aim for the middle' platform thingy may be a great thing to implement in a future update. I'll think on that.