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iPhone to iPad - scaling

12-04-2013, 09:03 AM
Joined: Dec 2013
Location: Australia
Posts: 20
iPhone to iPad - scaling

Hello All,

I am new to this forum and look forward to being part of the community

I hope as I get more xp & knowledge, I can then help out future noobs like myself now

I have a question in regards to Scaling an iOS game, from iPhone -> iPad (or vice versa)

Q: What is the best method to have a 2D game scale well on both iPhone & iPad platforms?

* Should I create a game on the iPad first, then scale to iPhone?
* Or should i create an iPhone game then add borders etc to scale it to iPads.

Any tips or advice would be deeply appreciated
12-04-2013, 09:06 AM
Joined: Dec 2013
Location: Australia
Posts: 20
Tips/Advice from a programmers &/OR graphic designers point of view would be appreciated
12-05-2013, 03:29 AM
Joined: Sep 2010
Location: Morestel, France
Posts: 572
I've got my own engine design for multi-platform, so not just iPhone/iPad but also android with tons of different res. The way I am doing it is too design my games for 960x640, and I scale this to whatever is available on the device. It's works pretty well. Also, I've got a technique so the images isn't stretching but that would be too long for this post.

12-06-2013, 06:23 AM
Joined: Dec 2013
Posts: 3
Thanks for your advice. It'll surely work for me! Environmental Graphics

Last edited by ossdigital; 12-13-2013 at 01:13 AM.