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  #1  
Old 12-07-2013, 08:40 PM
Bronxsta Bronxsta is offline
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Default Sea Mup Vs Big Bass Boss - (By Appvism) [iPhone]


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  #2  
Old 12-07-2013, 08:42 PM
Bronxsta Bronxsta is offline
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Got to give this a shout out, cause the dev was asking for advice the Quick Fun Super Hard thread, and cause it's a fun game that could easily be overlooked

It's free, no ads. Controls are simple and responsive; a slider on one side to move up and down, and two buttons for shooting and bombs. Like other arcade games, you won't be bogged down by unlockables or customization. This is pure twitchy bullet hell evasion, as you avoid projectiles, increase your score, destroy enemies, and try to survive as long as possible. The art style is unique and definitely gives the game a unique look

The biggest flaw, and it's something I know a lot of people will be upset about, is the credit system. Downloading the game gives you 5 free credits. Every time you play, you use a credit. After those 5 credits are up, your opinions are:

Buy 100 Credits Pack (not sure much this costs, didn't see a price) or...
That's it. Either you buy more credits or you don't play.

Obviously while I enjoy the gameplay and the art style, this is a major negative. Especially since even buying a credit pack means you'll eventually need to buy more once those credits are used up.

Hopefully the dev comments here and we can discuss his rationale for such a set up. So overall, while the game itself is fun, that whole credit aspect is a major damper on the experience.
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  #3  
Old 12-08-2013, 01:57 AM
Bronxsta Bronxsta is offline
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About the credits, I could be mistaken about how it works because I haven't bought any extra, but what I do know for certain is that I used my 5 credits and when I tap to start a new game, I get asked to buy a Credits Pack to play more.
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  #4  
Old 12-08-2013, 06:32 AM
Appvism Appvism is offline
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Hi there,

First of all thank you very much Bronxsta for creating this thread as well as trying out my game, I really appreciate it!

And whether positive or negative, I do appreciate any feedback at all - so your thoughts about the (consumable) credit system I've used in the game is good, and this is something I could perhaps tweak. I guess you can imagine, this is the first time I've attempted to implement IAP so my credit system is very simple. So much so, that if you delete and reinstall the game, you'll get the 5 free credits again!

I was hoping 100 credits for $1 was good value, and the opening 5 credits to give the player a taste of the gameplay. I am about to add another update, so i may tweak this as well as add in credit rewards based on performance.

Outside the credit system, how did you find the gameplay? Was it quick and hard enough? Did you find the controls annoying in anyway? I can't imagine anyone within the first 5 plays would unlock Insane Mode to be honest!.. :P

Thank you again!
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  #5  
Old 12-08-2013, 07:40 AM
bigrand1 bigrand1 is offline
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Quote:
Originally Posted by SumoSplash View Post
Not bad.

Keep the credit system if need be but offer an unlock of the game for whatever price you see fit that will in turn give unlimited credits. If you're going to have the consumables, counteract it by giving the player the option to own the game. If the one hundred credits is .99 cents, then make owning the game 1.99.

Do away with the slider and make the entire zone where the slider is the area that moves the ship, instead of having to stay on the slider itself. This will be a cleaner look and will allow the player to just zip up and down with their thumb.

Right now, the game appears as 'Big Bass B...' on the app icon. Change this to just Sea Mup, or use abbreviations, such as 'SMBBB.' Ellipses look unsightly.

The ship feels underpowered with just the single shot and no auto fire. Make the double shot appear more, even if you have to lower the strength of it to keep it consistent with the damage. Having the double shot even at lower strength more often will give the overall offense a better feel.
Good advice, IMO, by both SumoSplash and Bronxsta here. Sumo for the changing of the firing button, etc., and Bronxsta for the credits change and the option to just pay for the game up front.
Personally, when I read the description about the pay wall, I lost all interest in this game right there! Unless those changes are made, I have zero interest in it and will avoid it. I never touch any games like that where you have to keep paying to keep playing. No, No, No!!!
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  #6  
Old 12-08-2013, 09:24 AM
Fastbridge Fastbridge is offline
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On my last credit just got the get 40,000 points achievment. I kinda enjoyed the game for the 5 times I got to play.
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  #7  
Old 12-08-2013, 03:33 PM
Connector Connector is offline
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This would be fun if it was universal. Please consider making it universal, thanks!
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  #8  
Old 12-09-2013, 05:46 AM
Appvism Appvism is offline
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Thank you all (so far!) for your thoughts and comments - as well as trying my game!

I have to admit, as a solo indie dev (and amateurish/hobbyist at that), I didn't do any user testing - all game testing was my own - so your comments are really interesting and helpful.

On the plus side, I did submit an update to increase the initial credit offering to 10 credits, increased the credit pack to 150 for $1 iap, reward 1 credit if you score 50,000 or more in a single game and 11 credits (10 credits + 1 for scoring over 50,000) whenever you complete the game. But it seems like i might have to further tweak and change this! Also, interesting to hear about the hud slider and controls (auto fire)! Let me ponder and see... Do you guys like autofire? I know it'll help rest your finger/thumb, but it feels a little nerfed to me, without the satisfaction of doing the shooting yourself, but i understand your thoughts on this so i might offer it as a solution (if i can code it that is).

And yes, the boss does die in normal mode - you'll be getting close (ish) when he flashes red and the background changes colour... However, I haven't killed him in insane mode naturally, which i can tell you is really quick and hard..

Funnily enough, initially i had in mind a single iap to unlock the full game - but i did shy away from this purely to save me trying to code the save and restore features associated with implementing this! :P It was easier with consumables, as a result, i instead wanted to give plenty of game credits instead to make it value for money, but clearly 100-150 is not value enough. I might further increase this yet.

Finally, i figured if enough players want iPad support - and let me know of this in feedback and reviews - then it will give me the justification to actually implement this. Although i'm not sure if iPhone only users will like the increase in file size (i'd rather make it universal app rather than create a iPad version)...

Wow, its been slightly therapeutic writing this post, so thanks again.

Cheers,
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  #9  
Old 12-09-2013, 05:49 AM
Appvism Appvism is offline
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Quote:
Originally Posted by SumoSplash View Post
Not bad.
Right now, the game appears as 'Big Bass B...' on the app icon. Change this to just Sea Mup, or use abbreviations, such as 'SMBBB.' Ellipses look unsightly.
I agree that ellipses don't look good! But on my iPhone 4, it displays the full "Big Bass Boss" on my screen, can i ask what device are you using and if anyone else is seeing this?

Thank you!
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  #10  
Old 12-09-2013, 10:37 PM
SumoSplash SumoSplash is offline
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Quote:
Originally Posted by Appvism View Post
I agree that ellipses don't look good! But on my iPhone 4, it displays the full "Big Bass Boss" on my screen, can i ask what device are you using and if anyone else is seeing this?

Thank you!
4S, but with iOS7, which has made ellipses even more prevalent. 'Sea Mup' would just make more sense.
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