★ TouchArcade needs your help. Click here to support us on Patreon.
App description: *Get ready for a challenging shmup boss fight with the Big Bass Boss from Sea Mup! Its up to you to shoot, bomb and dodge your way in this shmup showdown and show the Big Bass Boss who exactly is the boss! Try it for free!*

About Sea Mup Vs Big Bass Boss:
Shmup boss fight ahoy! Test your shoot em up skills in this quick, fun and super hard boss fight with Big Bass Boss and see how many points you can rack up! Prove your shmup skills in this short and challenging game and see if you can unlock the tough Game Center Achievements!

* Single shmup boss fight - challenging and hard!
* Vertical drag control system tailored for the touchscreen - up and down movement only
* Old school shooting mechanics
* Challenging shmup gameplay
* Cute cartoon graphics and effects
* Chiptunes music by Eric Skiff
* In-game Top 10 Hiscore Table and Game Center Leaderboards and Achievements support
* No ads or social media

Free to play!
* Sea Mup Vs Big Bass Boss is free for you to try out and play! This game offers 10 in-game credits free at the start and features IAP where you can buy a Credit Pack of an extra 1000 credits for $1 to play more!

About Game Credits:
This game uses an in-game credit system to play. You receive 10 credits for free on first download of the game and can purchase an additional 1000 credits for $0.99 via the in-app purchase on the App Store. If you run out of credits, a Free Easy Mode is available for unlimited play requiring no credits.

Credit Use And Rewards In Game:
In Normal and Insane Mode:-
* An option will sometimes appear before the start of a game to Top Up your health and bomb limit by 1. This uses up an additional credit.
* Everytime you score 50,000 points or more in a single game, you will receive an extra credit.
* Everytime you defeat Big Bass Boss after reaching level 30 or more, you will receive an extra 10 credits.
In Free Easy Mode:-
* Everytime you defeat Big Bass Boss without getting hit once, you will receive an extra credit.
* Everytime you defeat Big Bass Boss without getting hit once and using a single bomb or autofire, you will receive an extra 10 credits.

Contact & Support:
For all enquiries, please email hello@appvism.com. You can also follow Appvism on Twitter at twitter.com/appvism
12-07-2013, 08:42 PM
Joined: Oct 2012
Posts: 4,700
Got to give this a shout out, cause the dev was asking for advice the Quick Fun Super Hard thread, and cause it's a fun game that could easily be overlooked

It's free, no ads. Controls are simple and responsive; a slider on one side to move up and down, and two buttons for shooting and bombs. Like other arcade games, you won't be bogged down by unlockables or customization. This is pure twitchy bullet hell evasion, as you avoid projectiles, increase your score, destroy enemies, and try to survive as long as possible. The art style is unique and definitely gives the game a unique look

The biggest flaw, and it's something I know a lot of people will be upset about, is the credit system. Downloading the game gives you 5 free credits. Every time you play, you use a credit. After those 5 credits are up, your opinions are:

Buy 100 Credits Pack (not sure much this costs, didn't see a price) or...
That's it. Either you buy more credits or you don't play.

Obviously while I enjoy the gameplay and the art style, this is a major negative. Especially since even buying a credit pack means you'll eventually need to buy more once those credits are used up.

Hopefully the dev comments here and we can discuss his rationale for such a set up. So overall, while the game itself is fun, that whole credit aspect is a major damper on the experience.

12-08-2013, 01:57 AM
Joined: Oct 2012
Posts: 4,700
About the credits, I could be mistaken about how it works because I haven't bought any extra, but what I do know for certain is that I used my 5 credits and when I tap to start a new game, I get asked to buy a Credits Pack to play more.
12-08-2013, 06:32 AM
Joined: Feb 2013
Location: UK
Posts: 180
Hi there,

First of all thank you very much Bronxsta for creating this thread as well as trying out my game, I really appreciate it!

And whether positive or negative, I do appreciate any feedback at all - so your thoughts about the (consumable) credit system I've used in the game is good, and this is something I could perhaps tweak. I guess you can imagine, this is the first time I've attempted to implement IAP so my credit system is very simple. So much so, that if you delete and reinstall the game, you'll get the 5 free credits again!

I was hoping 100 credits for $1 was good value, and the opening 5 credits to give the player a taste of the gameplay. I am about to add another update, so i may tweak this as well as add in credit rewards based on performance.

Outside the credit system, how did you find the gameplay? Was it quick and hard enough? Did you find the controls annoying in anyway? I can't imagine anyone within the first 5 plays would unlock Insane Mode to be honest!.. :P

Thank you again!
12-08-2013, 07:40 AM
Joined: Apr 2010
Location: California, USA
Posts: 4,953
Originally Posted by SumoSplash View Post
Not bad.

Keep the credit system if need be but offer an unlock of the game for whatever price you see fit that will in turn give unlimited credits. If you're going to have the consumables, counteract it by giving the player the option to own the game. If the one hundred credits is .99 cents, then make owning the game 1.99.

Do away with the slider and make the entire zone where the slider is the area that moves the ship, instead of having to stay on the slider itself. This will be a cleaner look and will allow the player to just zip up and down with their thumb.

Right now, the game appears as 'Big Bass B...' on the app icon. Change this to just Sea Mup, or use abbreviations, such as 'SMBBB.' Ellipses look unsightly.

The ship feels underpowered with just the single shot and no auto fire. Make the double shot appear more, even if you have to lower the strength of it to keep it consistent with the damage. Having the double shot even at lower strength more often will give the overall offense a better feel.
Good advice, IMO, by both SumoSplash and Bronxsta here. Sumo for the changing of the firing button, etc., and Bronxsta for the credits change and the option to just pay for the game up front.
Personally, when I read the description about the pay wall, I lost all interest in this game right there! Unless those changes are made, I have zero interest in it and will avoid it. I never touch any games like that where you have to keep paying to keep playing. No, No, No!!!
12-08-2013, 09:24 AM
Joined: Aug 2009
Location: NYC, New York. USA
Posts: 2,196
On my last credit just got the get 40,000 points achievment. I kinda enjoyed the game for the 5 times I got to play.
12-08-2013, 03:33 PM
Joined: May 2012
Location: In the Chatroom
Posts: 15,519
This would be fun if it was universal. Please consider making it universal, thanks!
12-09-2013, 05:46 AM
Joined: Feb 2013
Location: UK
Posts: 180
Thank you all (so far!) for your thoughts and comments - as well as trying my game!

I have to admit, as a solo indie dev (and amateurish/hobbyist at that), I didn't do any user testing - all game testing was my own - so your comments are really interesting and helpful.

On the plus side, I did submit an update to increase the initial credit offering to 10 credits, increased the credit pack to 150 for $1 iap, reward 1 credit if you score 50,000 or more in a single game and 11 credits (10 credits + 1 for scoring over 50,000) whenever you complete the game. But it seems like i might have to further tweak and change this! Also, interesting to hear about the hud slider and controls (auto fire)! Let me ponder and see... Do you guys like autofire? I know it'll help rest your finger/thumb, but it feels a little nerfed to me, without the satisfaction of doing the shooting yourself, but i understand your thoughts on this so i might offer it as a solution (if i can code it that is).

And yes, the boss does die in normal mode - you'll be getting close (ish) when he flashes red and the background changes colour... However, I haven't killed him in insane mode naturally, which i can tell you is really quick and hard..

Funnily enough, initially i had in mind a single iap to unlock the full game - but i did shy away from this purely to save me trying to code the save and restore features associated with implementing this! :P It was easier with consumables, as a result, i instead wanted to give plenty of game credits instead to make it value for money, but clearly 100-150 is not value enough. I might further increase this yet.

Finally, i figured if enough players want iPad support - and let me know of this in feedback and reviews - then it will give me the justification to actually implement this. Although i'm not sure if iPhone only users will like the increase in file size (i'd rather make it universal app rather than create a iPad version)...

Wow, its been slightly therapeutic writing this post, so thanks again.

12-09-2013, 05:49 AM
Joined: Feb 2013
Location: UK
Posts: 180
Originally Posted by SumoSplash View Post
Not bad.
Right now, the game appears as 'Big Bass B...' on the app icon. Change this to just Sea Mup, or use abbreviations, such as 'SMBBB.' Ellipses look unsightly.
I agree that ellipses don't look good! But on my iPhone 4, it displays the full "Big Bass Boss" on my screen, can i ask what device are you using and if anyone else is seeing this?

Thank you!
12-09-2013, 10:37 PM
Joined: Sep 2011
Location: Pennsylvania, U.S.
Posts: 2,123
Originally Posted by Appvism View Post
I agree that ellipses don't look good! But on my iPhone 4, it displays the full "Big Bass Boss" on my screen, can i ask what device are you using and if anyone else is seeing this?

Thank you!
4S, but with iOS7, which has made ellipses even more prevalent. 'Sea Mup' would just make more sense.