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Dungeon Nightmares first person horror game

12-09-2013, 09:28 PM
#1
Joined: Feb 2013
Posts: 299
Dungeon Nightmares first person horror game

Now recruiting for the beta test

JOIN THE BETA

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NEW GAMEPLAY TEASER 02/01/2014



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Hi there

Just thought it would be fun to share some details of a game I'm currently developing called Dungeon Nightmares.

It is a first person dungeon crawler where the aim is to escape the nightmare you have woken up in.

The game is set in a very dark dungeon theme and you have to use your map and find candles to give temporary light to aid your escape.

I don't think I have to say that you may not be alone in there. I made sure to not spoil any surprises in the media below

You will have no attacking options so it's best to just run away and hide.

It's created with Unity and has been in development for about a month now. Target platforms are iPhone 4 and above.

Gameplay Teaser




Screenshots




Last edited by kmonkey; 01-01-2014 at 09:10 PM.
12-10-2013, 04:29 AM
#2
Joined: Feb 2013
Posts: 299
Forgot to add that I may open this up to a beta test in the future before release.

In the meantime, any suggestions or feedback would be great!

12-10-2013, 05:00 AM
#3
. Skeletons are a bit generic tho maybe something a little scarier or a variety of creepy enemies. Not trying to be skeptical I know it's still in beta just can't help it being a horror game fanatic Would be awesome if you introduced a fear system with camera shaking or heavy heartbeats when nearby enemies approach or a sprint and/or hide system so you can hide in cupboards or rooms. The beta footage looks awesome tho reminds me alot of amnesia.
12-10-2013, 05:15 AM
#4
Joined: Jun 2012
Posts: 46
i wasnt expecting that scream at the end
12-10-2013, 05:17 AM
#5
Joined: Feb 2013
Posts: 299
Quote:
Originally Posted by bored2death View Post
. Skeletons are a bit generic tho maybe something a little scarier or a variety of creepy enemies. Not trying to be skeptical I know it's still in beta just can't help it being a horror game fanatic Would be awesome if you introduced a fear system with camera shaking or heavy heartbeats when nearby enemies approach or a sprint and/or hide system so you can hide in cupboards or rooms. The beta footage looks awesome tho reminds me alot of amnesia.
Thanks for your feedback

I'm happy to say that skeletons are not the main enemy in the game and I intentionally left out its purpose in the video above (although you can see another type of enemy in the last screenshot).

There are a variety of "enemies" already in the beta but I made sure to not go overkill on the list so that the fear sets in by just the atmosphere.

The fear system is an interesting idea and I sort of already have something in there similar where the volume for the ambient music drops to zero making your heartbeat the main sound you can hear, when a certain type of enemy is within your range. I can explore this mechanic further

I don't really want to spoil things too much as a lot of the ideas in the game need to feel dynamic... or at least that is my intention

Please continue with your feedback as it will help making this horror game great for horror fans!
12-10-2013, 06:17 AM
#7
Joined: Feb 2013
Posts: 299
Quote:
Originally Posted by MikeNintendo View Post
Scream was pretty wierd

What about the controls?
Since I am only releasing this on touch screen devices I am making this as easy to use as possible

  • Virtual left stick is WASD (forwards, strafe left, backwards, strafe right)
  • Right half of the screen is a touch pad for mouse look (not a virtual stick and works great)
  • Touch and hold on doors or chests to unlock them (releasing too early does not unlock them)
  • Pick up items is automatic when within range
  • Tap the top right to view/close map
  • Tap the top left to use a candle if available
12-10-2013, 06:20 AM
#8
Quote:
Originally Posted by kmonkey View Post


[*]Pick up items is automatic when within range
Cant there be an issue when you pick up something you didn't even see?
E.g. walking backwards.
12-10-2013, 06:26 AM
#9
Joined: Feb 2013
Posts: 299
Quote:
Originally Posted by MikeNintendo View Post
Cant there be an issue when you pick up something you didn't even see?
E.g. walking backwards.
I'll be honest and say right now I can confirm this can happen but easily fixed so that it will only pick them up when in view. In fact I am going to implement that fix right now!

I definitely want to continue with the automated approach as it can become quite tedious tapping the screen every few seconds.

You see, this is why I came here to ask for feedback from you lovely people