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Hyper Square - Playtesters needed for puzzle/arcade game! (by TEAM SIGNAL)

12-10-2013, 11:39 PM
Joined: Dec 2013
Location: California
Posts: 51
Hyper Square - Playtesters needed for puzzle/arcade game! (by TEAM SIGNAL)


Hey guys! I would like to introduce a game that my team and I have been working on for some time now for iOS + Android.

Hyper Square is an unique smart phone game which features fast-pace-arcade experience, a unique blend of art and music, and mind-bending puzzles. Think of Super Hexagon but not that unforgiving, and more on fast puzzle solving instead.

The game is finished and pending release on the iOS, we will let you know ASAP when we finalize on a release date!

We hope you’re as excited as we are for Hyper Square! Please follow our fb and twitter for updates on our game!

-Szu75 from Team Signal

Hyper Square Website
Team Signal Website
Facebook Page

Last edited by szu75; 05-09-2014 at 04:04 AM.
12-10-2013, 11:45 PM
Minimal? Arcade game? Super Hexagon? I'm in
Redeemed LLYTJKK3R7LH, will post impressions soon.

Oh, and you might want to post about this in Quick-Fun-Super Hard-Games. That's where all the masochistic IOS gamers hang out

12-11-2013, 12:31 AM
Joined: Nov 2012
Location: ID
Posts: 1,561
Thank you

That 3T3TEL4JPEYH has been redeemed too.

Game Center ID: copaeci
12-11-2013, 01:55 AM
Joined: Dec 2013
Location: California
Posts: 51
Originally Posted by Bronxsta View Post
Minimal? Arcade game? Super Hexagon? I'm in
Redeemed LLYTJKK3R7LH, will post impressions soon.

Oh, and you might want to post about this in Quick-Fun-Super Hard-Games. That's where all the masochistic IOS gamers hang out
Wow I never knew there was such topic on the forum, thanks for the pointer! Looking forward to your impressions One thing i gotta say is, I didn't went that far yet in terms of hardness, I'm still fiddling around the difficulty to see if I can find a perfect balance for both opposite spectrums of gamers
12-11-2013, 02:25 AM
Joined: Sep 2013
Location: uk
Posts: 3,309
rushed over from the mentioned thread.
All the codes have gone, hope those who took without acknowledging come back with impressions.
Looks like a great game, I'll be keeping my eyes open for its release.
12-11-2013, 04:04 AM
Joined: Sep 2013
Location: Koblenz, Germany
Posts: 274
Also waiting for impressions. Looks great. Fingers crossed that maybe Sanuku got a code :P

The Way Home - Incredible Time Travel Arcade Adventure [FREE]
You can also find me on Twitter!
Have a crazy day :P
12-11-2013, 06:38 AM
Okay, here are those promised impressions:

- Fantastic minimalist design. I've grown something of a liking for abstract and minimal games and I love the simple yet effective design and mechanics in the menus and gameplay itself

- Gameplay is hard to describe. If I were to compare Hyper Square to something, it's like a mix of Neurokult and Squ4re, with a dash of Super Hexagon's lightning fast reflex-testing pace, but with its own unique style and gameplay. Each screen, you're presented with a square and must drag the square into a vacant spot before time runs out (which is wonderfully represented by a descending background element, no timers here). Seems simple, but before long, you'll only have a few seconds to react and three squares but only two openings, or squares that need to be dragged in two different directions.

The Neurokult comparison comes from the need to quickly assess the objects on screen and react accordingly, as well the tactile nature of the gameplay. And like Super Hexagon, you have to react in mere moments and levels quickly become frantic, white knuckle races against the clock.

- But that only described one mode. There are multiple modes and I've only played two. The rest need to be unlocked by reaching a certain score in the other modes. The second mode adds scaling to the mix, so you'll have to shrink and grow squares (by pinching in or out) as well as dragging them to the vacant spots to succeed. As you'd expect, this adds another layer of complexity and challenge to the gameplay and I can wait to see how the modes add to and complement the primary mechanic

- Honestly I can't think of anything negative right now. The first level or two ease you into the mechanic and then it evolves into a twitchy frantic reflex-testing puzzle/action game. The first two game styles are extremely fun and only makes me excited to see what the rest of the game has in store.

Last edited by Bronxsta; 12-11-2013 at 04:14 PM.
12-11-2013, 06:57 AM
Joined: Jul 2012
Posts: 7,514
This looks like one to watch
12-11-2013, 07:08 AM
Joined: Sep 2013
Location: uk
Posts: 3,309
Have been having a lot of fun with this this morning,

Level one, you need to drag squares to their box before the background sheet of colour drops to the bottom, it'll turn red when it's almost there and pop back up to the top if you complete. It's gets difficult quickly as more shapes appear and need dragging to various places
Level two introduces a new mechanic whereas you begin by scaling boxes to make them bigger or smaller to fit the correct outline, as you advance the dragging and dropping mechanic from level one makes an appearance.
Level three see starts with dragging and dropping again but this time squares are set at an angle.

Level three is as far as I've gotten, it's kind of hard to explain the game, your brain needs to look and decide what needs to go where then your fingers have to act quickly to excecute it all in a few seconds. Bit like twister for fingers,,,,, on acid. It's brilliant.

Are the level patterns set, as in you could pass by playing a lot of times and remembering the sequence? Is it possible to scale two squares at the same time in level 2? I tried but didn't succeed.

At first I noticed no pause button but then I realised in this type of game there'd be no point as by the time your hand reached the button you'd be dead anyways. I've got just one tiny little niggle and that's that it doesn't auto rotate, I like my home button in the right side when playing in portrait but that's just preference.

Like bronxta I can't think if any negatives, I look forward to seeing what the next levels bring.

I've done a little gameplay video of each of the three levels which I'm happy to email the dev. Not sure of the quality yet as it's dark and foggy and cold and miserable and wet, did I mention cold?