★ TouchArcade needs your help. Click here to support us on Patreon.

Patronus from Goodboy Games

08-06-2009, 02:00 PM
Joined: Aug 2009
Posts: 6
Patronus from Goodboy Games


As a developer of the upcoming game Patronus I would like to show you a small clip from it.

I would be great the hear from you what you think of it so far.

Sound effects are missing in the build.

Graphics and music is done by some of the most talented people in Sweden.

We are planning to submit to Apple sometime in August.

Youtube link | Pop Up

Last edited by mattiasmak; 08-07-2009 at 06:20 AM. Reason: Embedded player
08-06-2009, 02:13 PM
Joined: May 2009
Location: The Underworld
Posts: 9,230
it looks neat, but can you describe the action in the game?

08-06-2009, 02:17 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,739
Well, while I wait for the video to load... the menu screen looks nice...

Ok it's loaded. Very nice looking game, I love the colour of the nebula in the background and how it seems to move slowly as you play. I can't quite tell from the video what the aim of the game is but there seems to be enough going on to be interesting. As the video says it's level one I'm assuming it'll get a lot more chaotic the more you play.

This could be a buy for me when it's released so I'll keep my eye on it

Oh, and good job on having trophies and stat options too... every game should have those by default these days.
08-06-2009, 02:20 PM
Joined: Aug 2009
Posts: 6
Well, first of all the idea is to create a game that looks good, feels good and sounds good. It should also load very fast and be something you pick up and play for 5-10 minutes.

The action can best be described as a shooter, but instead of a gun you explode. The explosion area grows with time so in order do do well you have to plan you explosions well. When exploding many enemies you will be rewarded with bonuses and thing to pick up that helps you in your battle, such as invisiblity, slow motion, health, mega bomb.

There are many more thing in store than I just described, but that will have to wait a little more to be revealed.
08-06-2009, 02:24 PM
Joined: Nov 2008
Location: Berlin
Posts: 3,606
Send a message via Skype™ to your personal robot
Love the art style!
Will be an instant purchase, for sure!
08-06-2009, 02:25 PM
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 12,002
Looks freaky fun.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
08-06-2009, 02:25 PM
Joined: May 2009
Location: The Underworld
Posts: 9,230
ah, okay, so you are gathering enemies to follow you, but not touch you, and then you explode...what triggers your exploding? ...is it timed or when you reach a specific area?

the concept is definitely interesting
08-06-2009, 02:30 PM
Joined: Aug 2009
Posts: 6
You are right. Your trigger the explosion by touching anywhere on screen. You steer by tilting. It's actually very precise and it feel great.
08-06-2009, 02:52 PM
Joined: May 2009
Posts: 3,838
Tht pink thing is controld by us, we have to control it & ensure that the spaceships do not attack us.

Its more like minigore, apart from the shooting part

Grafix are very pleasant, Good job Dev :Thumbs Up:
08-07-2009, 06:09 AM
Joined: Aug 2009
Posts: 6
Thanks for comments. Will soon submit a newer video with updated graphics and sound.