★ TouchArcade needs your help. Click here to support us on Patreon.

Trestle - A hectic arcade game from Sets & Settings (Irrupt)

12-11-2013, 01:11 PM
#1
Joined: Oct 2012
Posts: 4,707
Trestle - A hectic arcade game from Sets & Settings (Irrupt)

I was looking for info on Irrupt when I saw this game on their site:


http://trestlegame.tumblr.com/

Quote:
Trestle is a hectic arcade game about standing your ground, testing your skill, and grabbing as much weaponry as you can. Coming to PC, Mac, and Linux, December 2013.
Quote:
Trestle is an arcade game at heart...but there is a story to it. Not like, an optional story mode, more like the story unfolds the more you play, without distracting from the gameplay itself.
You can find (sped-up) footage of the game here

New Gameplay Trailer

Youtube link | Pop Up


Some weapon info
Plasma bolts - Move slow but deadly. When used strategically can be great to clear the screen. when used stupidly can be awful to hit a fast moving enemy

Med Kits - Not exactly a weapon, but there are going to be times where you’ll be begging for one of these to drop!

Missile launcher - Slow but extremely powerful.

Energy Disc Gun -Deals damage on the backswing to both players and enemies

Flame Thrower - Destroys everything in its path, but choose your shots because once it goes off it won’t stop for a while.
---









Last edited by Bronxsta; 01-29-2014 at 09:20 PM.
12-11-2013, 06:44 PM
#2
Joined: Oct 2012
Posts: 4,707
Asked the dev on Twitter about the release date. His response:
Quote:
Early '14 is looking more realistic . The game's essentially done but I keep finding more cool enemies and stuff to add!

I just keep finding new cool stuff to do with the concept, the gameplay has so many possibilities

Last edited by Bronxsta; 12-11-2013 at 06:49 PM.

12-12-2013, 03:38 AM
#3
Joined: Sep 2013
Location: Koblenz, Germany
Posts: 274
The gameplay looks really good. Take your time, add anything you want. Just share with us from time to time. We shall repay with installs, buys, tweets, shares

The Way Home - Incredible Time Travel Arcade Adventure [FREE]
You can also find me on Twitter!
Have a crazy day :P
12-12-2013, 06:27 AM
#4
Nice find Bronxsta. Another fan here with an instabuy.
Same thoughts, Devs, take your time.

Edit: is Irrupt coming back ?
12-12-2013, 07:11 AM
#5
Joined: Oct 2012
Posts: 4,707
Quote:
Originally Posted by Qwertz555 View Post
Nice find Bronxsta. Another fan here with an instabuy.
Same thoughts, Devs, take your time.

Edit: is Irrupt coming back ?
Yes, I asked and the dev said that Irrupt is definitely coming back
12-13-2013, 05:21 AM
#6
Joined: Feb 2013
Location: UK
Posts: 181
Yeah, i've been seeing some of this game in Twitter and it looks good, love the art style also, looking forward to it!
12-31-2013, 02:48 AM
#7
Joined: Oct 2012
Posts: 4,707
New screenshot


Quote:
That’s what I’m currently calling an Elite Enemy. It’s one of hopefully many! Aside from packing some serious firepower, this dude creates a continuous pattern of fire pillars on the player’s side of the grid. It’s quite a challenge to dodge and counterattack while having to move in a forced pattern (in action, the fire pillars look like they’re almost dancing across the grid).
On progress:
Quote:
To be clear: The game that I set out to make is done. It’s complete, it has all the features I originally designed, and it’s balanced. But…

The concept is so rich and under-explored (if you google “games like MMBN” all you get is people asking why there aren’t more games like MMBN) that I simply keep finding new stuff to throw in there. Some of it sticks, some of it doesn’t. But all of it is worth trying.

And it’s really fun for me to do because like I said, the base game is done. Every time I add a new enemy or attack pattern, it’s straight up a thing that gets added to the game; I can see immediately if it works or not and it doesn’t require me to redesign anything else. I really like the idea that the game becomes almost like The Binding of Isaac in the sense that there are eventually going to be so many variations (and when I say that, I’m mostly talking about the enemies and their patterns, that’s what 90% of this mindset is all about) that every play-through becomes a wildly different experience.
12-31-2013, 04:23 AM
#8
Joined: Nov 2010
Posts: 5,777
Irrupt is great. And this looks promising, but is it coming to iOS?
12-31-2013, 09:34 AM
#9
Joined: Oct 2012
Posts: 4,707
Quote:
Originally Posted by TheFrost View Post
Irrupt is great. And this looks promising, but is it coming to iOS?
Yeah, in Nov, dev posted that he considering mobile versions for IOS and Android
Then later, he posted a picture of the game running on a tablet
http://31.media.tumblr.com/40bd45a2b...jdpo1_1280.jpg

And when I Tweeted him about the release date a few weeks ago, he said:
Quote:
it's looking like I'll have to move the release date back to next month. The mobile version should also be then.
01-25-2014, 09:50 AM
#10
Joined: Oct 2012
Posts: 4,707
Who doesn't love indie easter eggs!