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What mode of monetization should i go with my Free to Play game?

View Poll Results: Which would you prefer in a free game?
Free game with Ads displayed 4 66.67%
Free game with In App Purchases 2 33.33%
Multiple Choice Poll. Voters: 6. You may not vote on this poll
12-13-2013, 01:44 AM
#1
Joined: Sep 2013
Location: India
Posts: 46
What mode of monetization should i go with my Free to Play game?

Hello Friends. We are going to launch a free game for IOS and Android in the next two months and there is a lot of discussion among us if we should focus on displaying ads in our games or implementing In App Purchases.

What is your opinion on this....would you like to play a game with Ads or In App Purchases?
12-13-2013, 01:56 AM
#2
This should probably be moved to general discussion but to answer your question, personally I prefer premium/paid but if it must be free, there's really no clear it answer. I don't mind ads if they're unobtrusive, don't pop up during gameplay, and can be removed with IAP. I don't mind IAP if it's there to help the impatient gamer and exploiting the player with unfarly prices

And I hate anything with timers

12-13-2013, 03:30 AM
#3
Joined: Jan 2012
Location: Philippines
Posts: 22,188
1. Put in ads.
2. Add in timers.
3. Make it very grindy.
4. Add IAP to REMOVE ads and timers.
5. Add IAP for a currency TRIPLER.
12-13-2013, 05:44 AM
#4
Joined: Sep 2013
Location: India
Posts: 46
Nicely explained.....understood
12-13-2013, 05:46 AM
#5
Joined: Sep 2013
Location: India
Posts: 46
a lot of people go with paid apps.....

I have been asking this question to a lot of people and the general consensus is that we should release paid apps....if thats the general consensus then why is that its so difficult to sell paid apps....i mean free games get downloaded in huge numbers and by sheer volume get a huge amount of revenue...
12-13-2013, 06:40 AM
#6
Joined: Jan 2011
Location: England
Posts: 10,656
I prefer paid apps, then again theres so many runner/Angry Bird clones which dont offer anything special.

But yes its crazy how people moan about the price of games (which are cheap) but instead seem to buy lots of IAP's which cost far more than paid apps !

If you are working on a game please create a thread to show people in 'upcoming' and then once its out you can have a thread in the normal ipod games section
12-13-2013, 07:24 AM
#7
Joined: Sep 2013
Location: India
Posts: 46
Quote:
Originally Posted by psj3809 View Post
I prefer paid apps, then again theres so many runner/Angry Bird clones which dont offer anything special.

But yes its crazy how people moan about the price of games (which are cheap) but instead seem to buy lots of IAP's which cost far more than paid apps !

If you are working on a game please create a thread to show people in 'upcoming' and then once its out you can have a thread in the normal ipod games section
I think free games allow people the flexibility to choose which game they would like to pay for....download a game for free....play it and then if u like it...pay for it
12-13-2013, 07:27 AM
#8
Joined: Jan 2011
Location: England
Posts: 10,656
Free games are good if theyre like 'shareware', eg download a game for free, get some levels free, if you like it then pay to unlock it but those games seem quite rare.

A freemium game isnt good (in my eyes) but i know they're popular
12-13-2013, 07:28 AM
#9
Joined: Jul 2012
Posts: 7,700
Quote:
Originally Posted by frolicode View Post
I have been asking this question to a lot of people and the general consensus is that we should release paid apps....if thats the general consensus then why is that its so difficult to sell paid apps....i mean free games get downloaded in huge numbers and by sheer volume get a huge amount of revenue...
If this is your first release I highly recommend being free, because otherwise you're unknown and no one will actually buy your app. But if it's free, it's free, and anyone can try it.

The reason we all like paid apps is because when there is an app from a Dev that we like or simply an app with huge popularity and it's free, then it gets rather annoying.

Take GunnerZ for example. Many loved Lili and it sold well, and they make good high quality games, but they made GunnerZ free. That turned a game that would otherwise be very good and enjoyable into a grindy timerfest. Which we don't like.
12-13-2013, 07:29 AM
#10
Joined: Jul 2012
Posts: 7,700
So I think free with ads and an IAP to remove them is the favorites route around here. Maybe removable timers by the same IAP as well.