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  #1  
Old 12-15-2013, 09:15 AM
meyumedev meyumedev is offline
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Default Sugar Candy Rush - Totally addictive candy runner!

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  #2  
Old 12-15-2013, 03:42 PM
Connector Connector is offline
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Tried it, disk size is way too big for this kind of game.
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  #3  
Old 12-16-2013, 03:22 PM
meyumedev meyumedev is offline
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There are a lot of art assets in there and we have to support retina iPad etc. Apple forcing us down this route with universal apps.
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  #4  
Old 12-21-2013, 10:58 AM
meyumedev meyumedev is offline
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Just a quick post to say that we took on board the comment from @connector and have reduced the download size to 125 Mb for the universal app.
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  #5  
Old 12-21-2013, 11:18 AM
Gov Gov is online now
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Quote:
Originally Posted by meyumedev View Post
Just a quick post to say that we took on board the comment from @connector and have reduced the download size to 125 Mb for the universal app.
So you've reduced the quality of the game over one comment, I'll pass.
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  #6  
Old 12-21-2013, 02:25 PM
Jack111 Jack111 is offline
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Quote:
Originally Posted by Gov View Post
So you've reduced the quality of the game over one comment, I'll pass.
That is not what they said
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  #7  
Old 12-21-2013, 03:15 PM
HansKaosu HansKaosu is online now
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Quote:
Originally Posted by Gov View Post
So you've reduced the quality of the game over one comment, I'll pass.
They optimized the game you silly troll
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  #8  
Old 12-21-2013, 06:36 PM
Connector Connector is offline
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Quote:
Originally Posted by meyumedev View Post
Just a quick post to say that we took on board the comment from @connector and have reduced the download size to 125 Mb for the universal app.
Alright! Every bit helps, so way to go!
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  #9  
Old 12-29-2013, 07:50 AM
meyumedev meyumedev is offline
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Just to be clear - the quality of the game didn't change. we just used a technique where we switched from PNG art assets to JPEG + separate alpha transparency file.
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  #10  
Old 12-29-2013, 01:38 PM
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Quote:
Originally Posted by meyumedev View Post
Just to be clear - the quality of the game didn't change. we just used a technique where we switched from PNG art assets to JPEG + separate alpha transparency file.
Yeah, that is a good way to do it without much difference. Thanks.
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