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Old 12-15-2013, 03:22 PM
Yourplague Yourplague is offline
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Default Game ideas

Not every gamer can make his/her own games come to life and not every developer can come up with the creativity to make good games.So lets help each other out! Post your ideas below of a game you would like to see come to ios or expand on another persons idea.And hopefully our ideas can inspire a developer to make it come to life, and if not it still would be interesting to see everyones ideas.
A game i would like to see come to ios would be a zombie survival mmo. Granted zombies are rather overused on ios, but i want it to be about survival, not another shootem up game. Things it should have are...
-Sneak system (such as hiding in tall grass and waiting for a horde to pass by)
-i want it to stress tactics, solo players are at a disadvantage
-clan system
-fully accessible houses that can be fortified as a clan base
-Clan bases can be upgraded by using thing scavenged from the outside world
-a PvP system(such as raiding enemy bases for loot or simply taking it over)
-Crafting
-Special Zombies(some can be used as holiday events for limited edition items)
-Stresses the use of melee, as guns without suppressers will attract zombies
-Classes(such as snipers, tanks,assasins)
-blackmarket
-huge map
-Quests(obviously)
Thats all i can think of at the moment MAKE IT HAPPEN!!!

Last edited by Yourplague; 12-15-2013 at 03:49 PM..
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  #2  
Old 12-15-2013, 03:44 PM
Bronxsta Bronxsta is offline
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Default Goddess of the Sky - an Organ Trail-style ascent of Mount Everest

The game would be titled Goddess of the Sky, which is the literal translation of the Nepali name for Everest ("Sagarmatha"). Your objective is to start from base camp, reach the summit, and make it back to the base...or not. You'd have a randomly assigned team of four climbers, chosen from a variety of personality and perks. Based on these characters, you have to strategically pre-plan for the ascent, from hiring Sherpas to purchasing bridging ladders and more durable tents and equipment. Any and all your team will be able to die. If your entire team dies or you're forced to be rescued, that's game over

Then you'd have to plan each day of your climb. Certain activities would take more time to complete, be more risky or less risky, have various consequences for your team. You'd also have to consider weather systems and ground stability, stopping to feed and rest your team, oxygen levels at higher altitudes, sickness and frostbite, different mountaineering dangers, etc. Routes that were viable before may not be available after a storm or avalanche occurs. You also have to keep your team moral and focus up by resting often and in safe places, granting recreational time, and choosing relatively safe routes. But will you put the goal of reaching the top before the safety and well-being of your team?

So for example: you're halfway up Everest. Thanks to the wealthy climber on your team, you have better laptops and a support station at base and thus can more accurately predict the path and strength of a coming storm. You need to move your current camp and get to a safer location. The less risky route would be more time consuming and if you lose time, you may find your team trapped in the storm. But the risky route will take you through an unstable area with a high percentage of resulting in an avalanche.

One of your team is already suffering from mild frostbite so you decide to take the safer but longer route and rest less to gain more time. But this results in one of your exhausted team members falling into a crevasse. Now you have to choose between taking time to wait for a rescue team or moving on and saving the rest of your team from the incoming storm. Leaving the man behind would take a hit on your team's morale and focus for the rest of the expedition.

The game visuals would be a simple map of the mountain, with various overlays that display weather systems and stability. Hazards like crevasses, areas that require climbing, iced over slippery areas, etc. would be displayed on the map too. Your team would be represented by a group of four icons whose color represent their status.

More ideas could be:
- A competitive multiplayer mode in which players each control a team and try to claim the summit and return to base first
- A historic mode, where you only have the equipment and gear of certain eras
- Modifiers such as no supplemental oxygen, solo ascent, rescue team (goal is to reach as many trapped or stranded climbers as possible before a storm hits), etc.
- New Game Plus: successfully completing an expedition grants you special funding for your next trip, team members that have made the climb are more experienced on future trips, and unlock special perks and traits since they're becoming known famous climbers
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  #3  
Old 12-15-2013, 03:51 PM
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Red1 Red1 is offline
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I would like to have a robot combat game, where you write code/scripts for your robot and then battle other players programmed bots in an arena.

Ie: the code lets you turn, move, scan to see what's in front And shoot. Played a game like this years ago.
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  #4  
Old 12-15-2013, 03:57 PM
Yourplague Yourplague is offline
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Quote:
Originally Posted by Red1 View Post
I would like to have a robot combat game, where you write code/scripts for your robot and then battle other players programmed bots in an arena.

Ie: the code lets you turn, move, scan to see what's in front And shoot. Played a game like this years ago.
I think that would be awesome side game to a app that teaches you code, i feel like theres not enough gamers that know code for that to be a hit. But i love the idea.
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  #5  
Old 12-15-2013, 04:02 PM
Yourplague Yourplague is offline
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Quote:
Originally Posted by Bronxsta View Post
The game would be titled Goddess of the Sky, which is the literal translation of the Nepali name for Everest ("Sagarmatha"). Your objective is to start from base camp, reach the summit, and make it back to the base...or not. You'd have a randomly assigned team of four climbers, chosen from a variety of personality and perks. Based on these characters, you have to strategically pre-plan for the ascent, from hiring Sherpas to purchasing bridging ladders and more durable tents and equipment. Any and all your team will be able to die. If your entire team dies or you're forced to be rescued, that's game over

Then you'd have to plan each day of your climb. Certain activities would take more time to complete, be more risky or less risky, have various consequences for your team. You'd also have to consider weather systems and ground stability, stopping to feed and rest your team, oxygen levels at higher altitudes, sickness and frostbite, different mountaineering dangers, etc. Routes that were viable before may not be available after a storm or avalanche occurs. You also have to keep your team moral and focus up by resting often and in safe places, granting recreational time, and choosing relatively safe routes. But will you put the goal of reaching the top before the safety and well-being of your team?

So for example: you're halfway up Everest. Thanks to the wealthy climber on your team, you have better laptops and a support station at base and thus can more accurately predict the path and strength of a coming storm. You need to move your current camp and get to a safer location. The less risky route would be more time consuming and if you lose time, you may find your team trapped in the storm. But the risky route will take you through an unstable area with a high percentage of resulting in an avalanche.

One of your team is already suffering from mild frostbite so you decide to take the safer but longer route and rest less to gain more time. But this results in one of your exhausted team members falling into a crevasse. Now you have to choose between taking time to wait for a rescue team or moving on and saving the rest of your team from the incoming storm. Leaving the man behind would take a hit on your team's morale and focus for the rest of the expedition.

The game visuals would be a simple map of the mountain, with various overlays that display weather systems and stability. Hazards like crevasses, areas that require climbing, iced over slippery areas, etc. would be displayed on the map too. Your team would be represented by a group of four icons whose color represent their status.

More ideas could be:
- A competitive multiplayer mode in which players each control a team and try to claim the summit and return to base first
- A historic mode, where you only have the equipment and gear of certain eras
- Modifiers such as no supplemental oxygen, solo ascent, rescue team (goal is to reach as many trapped or stranded climbers as possible before a storm hits), etc.
- New Game Plus: successfully completing an expedition grants you special funding for your next trip, team members that have made the climb are more experienced on future trips, and unlock special perks and traits since they're becoming known famous climbers
I would buy this,I loved the oregon trail and if made the right way this would be a insta-buy in my book.Awesome idea man!
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  #6  
Old 12-15-2013, 06:42 PM
JCho133 JCho133 is offline
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Quote:
Originally Posted by Red1 View Post
I would like to have a robot combat game, where you write code/scripts for your robot and then battle other players programmed bots in an arena.

Ie: the code lets you turn, move, scan to see what's in front And shoot. Played a game like this years ago.
This game exists haha, it's called RoboArena. Minus the actual coding. It was directions
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  #7  
Old 12-15-2013, 07:00 PM
Bronxsta Bronxsta is offline
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Equalizer Rush

A twitchy reflex game, where you guide your ship down a five lane track. The twist would be that the challenge is generated from the songs you play and pillars would burst from the floor, slam down from the ceiling, gaps would open up on the track as you race ahead.

Imagine how the bars of an equalizer move to the music


Then imagine that as a 3D track, with the lanes shifting and moving to the music as you race towards the finish
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  #8  
Old 12-15-2013, 07:15 PM
Yourplague Yourplague is offline
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Quote:
Originally Posted by Bronxsta View Post
Equalizer Rush

A twitchy reflex game, where you guide your ship down a five lane track. The twist would be that the challenge is generated from the songs you play and pillars would burst from the floor, slam down from the ceiling, gaps would open up on the track as you race ahead.

Imagine how the bars of an equalizer move to the music


Then imagine that as a 3D track, with the lanes shifting and moving to the music as you race towards the finish
Well arnt you a ball of creativity, i would of never thought of this.Another great idea!
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  #9  
Old 12-15-2013, 07:23 PM
JCho133 JCho133 is offline
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A game where you repeatedly point and shoot your machine guns at enemies as you run, earn cute camos for your gun, and call for dogs.
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  #10  
Old 12-15-2013, 10:19 PM
Bronxsta Bronxsta is offline
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Join Date: Oct 2012
Posts: 4,315
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Quote:
Originally Posted by Yourplague View Post
Well arnt you a ball of creativity, i would of never thought of this.Another great idea!
Ha, yeah, I'm a game dev at heart so I'm always coming with game ideas I'd like to pursue one day. But I'll try not to hog up your thread
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