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App description: ArcBreaker : Spin your way to victory!

Exact-Psience's comments:

12-18-2013, 12:55 AM
EP, you play this one? I'm not really getting a sense of the gameplay from the screenshots

12-18-2013, 01:05 AM
Joined: May 2012
Location: USA
Posts: 2,114
12-18-2013, 01:09 AM
Okay, now that looks cool. But anyone know if it's tilt or touch? Touch, that's an instabuy; I'm a bit wary of tilt controls

Last edited by Bronxsta; 12-18-2013 at 01:12 AM.
12-18-2013, 01:29 AM
Joined: May 2012
Location: In the Chatroom
Posts: 15,519
Looks like a super hexagon breakout merge.
12-18-2013, 01:34 AM
So if anyone buys this first:
Tilt or touch?
Stages or randomized/endless?

I'll very likely be buying this, so I'll probably have impressions up tomorrow
12-18-2013, 03:44 AM
Oh hey, my first TOFTT!

So the game is kind of bare bones, no leaderboards, or challenges, etc. Gameplay is divided into groups of levels with their own visual style. First group "Beginner's World" has five levels. Second group is "The Grid" and it's the black and white stages seen in the trailer

Controls are touch not tilt, hold either side to rotate the level around the ball in either direction. Like a brick breaker, you want to take out all the platforms in the level with your ball, but here's two aspects that provide an added challenge. One, letting the ball miss and fly into the surrounding void is failure and you must restart the level. Two, a level becomes more challenging as more pieces are removed

Not sure how many levels are the game.

The menu music is great, too bad it doesn't play while in the actual game. Also there are some rough edges like the use of standard iPhone menu and font in the pause menu

But overall the game is fun and going by the trailer, it get more challenging soon. If you're a leaderboard fanatic, this might not be the game for your though p
12-18-2013, 12:29 PM
Some more impressions:

- if the dev's out there, peeking in here maybe, definitely wish there was music during gameplay and if the game itself was fleshed out with leaderboards, time on level, etc.

But those factors don't detract from the gameplay itself, which is fun and challenging. While it's easy to get into that "zone", thanks to the minimalist visuals and rhymthic ping of the ball, you still have to pay attention and be watching where your ball will richochet off and be rotating a platform to catch it. More often than not, just mindlessly rotating will see your ball fly off into the void; it's better to stay focused and react preemptively

So far I've completed the 5 Beginner World levels and 9 of the "Grid" levels. I don't know if The Grid is another chapter or if all the main levels are part of the Grid, but I'll update my impressions when I find out